Fallout Sonora full screen options?

Fallout Sonora full screen options?

I've installed Fallout Sonora, and I'm using a 2K monitor. This is the standalone English release, which can be found here. There are no resolution options in-game. It does play in full screen, but with a low resolution and empty sidebars. Is there a way to fix this? I'm on Windows 11.

moddb.com
u/SpronyvanJohnson — 4 days ago

Fallout Tactics scaling problem in higher resolutions

https://preview.redd.it/y0vh0yx31sah1.jpg?width=2560&format=pjpg&auto=webp&s=7f0807b3533c36106c691114e09235a9f517707b

I've installed Fallout Tactics, and I'm using a 2K monitor. Now it's possible to run the game in the same resolution, but everything becomes very small. See the screenshot.

I want to keep this resolution, but have the game scale to it so it zooms in a bit more and plays as it should. Is there any way to make that happen? I'm running the GOG version, no mods installed. I have tried it with Redux 1.3 and Equilibrium, but those make no difference.

reddit.com
u/SpronyvanJohnson — 4 days ago
▲ 193 r/quake+1 crossposts

Thirty Years of Quake: Innovation and Love

It’s hard to believe that Quake is thirty years old today. We already paid tribute by releasing our Quake 30th Anniversary Jam, but I felt compelled to write a little retrospective about the game that means so much to so many of us. Whether you’re a long-time fan who wants some member berries or a newcomer who doesn’t understand what all the fuss is about, this is for you. Happy Birthday!

u/SpronyvanJohnson — 14 days ago
▲ 84 r/quake+1 crossposts

Quake 2 Remaster Warehouse Jam Release

We organized this event with the goal of making a Warehouse-themed map, but avoiding the pitfalls of the original unit. Participants could add interactive elements (conveyor belts, machines), emphasize verticality (lifts, cranes), change the setting (destroyed, flooded), or the environment (underwater, space). In the end, all the participants really got the assignment to push beyond plain storage spaces and as a result, we've ended up with an impressive variety of settings for you to explore. There are 12 maps in total. You’ve got a brand-new hub and boss map, a secret map and 9 maps to fight through. This includes a nod to Quake 2’s storied history, because we also remastered DAZ’s his Warehouse map (from 1999) for you to enjoy again. Time to unpack these crates!

u/SpronyvanJohnson — 24 days ago
▲ 108 r/quake+1 crossposts

Arcane Dimensions: The Making of Terror Fuma

When I re-published Arcane Dimensions: A New Quake World, I wasn't expecting much. Turns out I was wrong, because you all made it clear you want to see more of these. So, in the lead-up to the upcoming Arcane Dimensions update, I'm going to dive into some of the more iconic maps. I'm kicking this off with my personal favorite, Terror Fuma. Not only did I get to interview Gavin and Eric, the original creators, but I also talked to Simon about how Terror Fuma influenced certain Arcane Dimensions features we've all come to know and love. This interview would not have been possible without the generosity, insight and patience of this small team, for which I'm very thankful. Now, let's dive into the making of Terror Fuma.

u/SpronyvanJohnson — 27 days ago
▲ 111 r/quake+1 crossposts

Quake 30th Anniversary Jam Release Update

You all weren’t kidding when we asked to celebrate Quake’s 30th anniversary together. We’ve been humbled by the positive response and we’ve enjoyed watching people stream our release. With so many people playing, we also spotted some bugs we missed initially, so here’s an updated version of the mod. You’ll find the changelist below and you can grab the updated full version here.

>Chnucki Erdbeer - Port Insomnius:
Fixed object error crashing issue with Kex engine.
Cleaned up map sources for empty keys.

>Eltangente - The Twisted Tabernacle:
Fixed issue where exit door from 'room 1' to the hub would not open on some engine ports.

>Grue - The Danse Macabre:
Fixed the issue that caused the LG to fall out of the map.
Added a sound to the quad stairs.
Fixed the overhang issue that was causing player damage on the stairs.
Fixed the death pit bugs in the final map scene.

>Jerry - Aleister's Lockbox :
Added distinct barrier to Chamber of Diving, flipped bridge.
Added steps to the bottom of the Chamber of Agony for an easier time getting out.
Changed textures to show progression across spike jumps.
Added colour-changing arrows to show which Chambers have been completed already.
Changed Chamber of Bolts message slightly.
Made hub doors more distinct.

>Konig - The Final Sun:
Fixed func_train related objError.
Moved super shotgun location slightly.

>Moko - Forsaken Monastery:
Added door sound on silver and gold key doors.
Added openings from bath & church into the courtyard.
Adjusted tombstone and added clip brush near mausoleum.
Added secondary teleport location for monsters hidden behind secret.
Added water connection between bath and gallery.

>Simon Novak - Tomb of the Barbarian King:
Fixed the bug with the doors not opening in certain cases.
Fixed a misaligned texture.

>Static Fiend - The Halls of Misanthropy:
Added a little extra ammo and health for all difficulties, more shells for hard/nightmare.

>Thunder Goose - Updated progs.dat:
Fixed rare vanilla rune bug (and subsequent map progress loss).
Kex will now display Completed! in front of finished maps (it's white instead of the usual red).
Fixed the occasional vanilla misc_teleporttrain crash.

u/SpronyvanJohnson — 28 days ago
▲ 14 r/quake

What are you're thoughts on the Quake 2 25th Anniversary Collaborative UNIT?

A couple of years ago the Quake 2 25th Anniversary Collaborative UNIT was released. It missed the original anniversary date and only got one post on this sub, which honestly, left a lot to be desired, later followed by the ModDB page linked above. I have the impression that due to the lack of promotion a lot of people missed this, which is a shame because some of the maps are top-tier. I'm wondering if any of you all played it and if so, what are you're thoughts? What did you like or dislike?

If you want to try it out now, this wasn't made for the remaster. You can play it, but it will not function as intended. You're best bet is to use a source port like Yamagi for the original Quake 2 release. The download comes with a readme and the instructions on how to install it are lacking. Just extract the folder to you're baseq2 directory, create a shortcut and add this command "+set game FOLDERNAME +skill 0 +map techbase0" as listed in the readme to start the unit like that.

I would really love to hear to some constructive feedback!

u/SpronyvanJohnson — 1 month ago
▲ 206 r/quake+1 crossposts

Map-Center's Quake 30th Anniversary Jam Release

When we announced our Quake 30th Anniversary Jam I secretly hoped we would end up with 30 maps and I guess the Elder Gods listened, because that’s exactly what happened! We’ve got a brand-new hub for you, that divides 28 maps into 5 distinct Level Themes, mimicking the episode set up of the original game. Of course, it wouldn’t be complete without a new take on the original boss fight, so you get to face Shub-Niggurath from a different perspective as well. That makes 30 maps for the 30th anniversary of our beloved Quake. That’s great and all, but more importantly, we’re paying tribute to the original gameplay. Our guidelines were strict and our playtesting rigorous to ensure that this is the game you remember, just with more detail! Now, let’s celebrate Quake together! Download here!

youtube.com
u/SpronyvanJohnson — 1 month ago
▲ 25 r/quake

Quake 2 Remaster Warehouse Jam Announcement

It doesn’t matter how big of a Quake 2 fan you are, I think the vast majority of you will all agree that the Warehouse unit was a slog to get through. The level design felt uninspired and the excessive repetitive aesthetic was usually the reason why players gave up on the game entirely. If we assume that this is the game’s weakest link, we know for sure that our community can rectify that. We challenge you to make a Warehouse themed map, but avoid the pitfalls of the original unit. Whether that’s by adding interactive elements (conveyor belts, machines), emphasizing verticality (lifts, cranes), changing the setting (destroyed, flooded) or the environment (underwater, space), the Warehouse is yours!

Starts May 8th and ends May 24th, followed by a public playtesting period. Please visit the warehouse-jam channel in the Map-Center Discord server for the rules and guidelines.

reddit.com
u/SpronyvanJohnson — 2 months ago
▲ 372 r/quake+1 crossposts

We've been slowly moving away from Discord to try and get as much information on our website instead. In order to test our interview format, I've uploaded a blast from the past. It's hard to believe I conducted this interview almost 10 years ago. It was published on December 19th 2016 and it gives you an insight into the early development process of Arcane Dimensions. With the development of the upcoming Arcane Dimensions update in full swing, I want to do more of these about the making of certain maps for instance. Of course it depends if there's an audience for such a thing so please, let us know what you think!

u/SpronyvanJohnson — 2 months ago
▲ 44 r/quake

What makes a good Quake map? More specifically, what makes a good multiplayer Quake map? For the past month or so LeChum and I have picked Yan Ostretsov (former id Sofware Level Designer) his brain and compiled all that information into a 20 minute YouTube video. Not only does Yan give a detailed explanation about what goes into the design of a map, he’s also giving us a look into the development of Quake Live, his time at id Software and the development of some of his most well known maps like Furious Heights, Ironworks and Asylum.

Whether you’re a fan of Yan’s work, competitive multiplayer or level design, this video has something for all of you. This is the first time we (as in Map-Center) did something like this, so please let us know what you think and if you want to see more content like this with other designers. Here’s to Yan Ostretsov for offering his insight, LeChum for another great video and the Reviews Brothers for narrating parts of the video. Enjoy!

u/SpronyvanJohnson — 2 months ago