u/SquidOfDoom

A strategy/incremental hybrid about evolving ecosystems

A strategy/incremental hybrid about evolving ecosystems

Play it here: https://leonbzt.itch.io/cradleoflife-idle-evolution

I’ve been solo developing a biological strategy/simulation game where you don’t control civilizations, but entire forms of life competing over the same ecosystem.

Plants slowly expand through sunlight and terrain control, fungi spread underground through decay networks, and animals migrate, consume resources, and pressure the ecosystem in completely different ways. The core loop is basically expanding territory, evolving species, adapting to biome conditions, and trying not to collapse your own food chain while competing with other kingdoms.

Some of the mechanics started feeling genuinely new and interesting while building it, especially how different each kingdom feels to play and how interconnected the ecosystem systems became. I finally decided to stop endlessly rebuilding the UI and release a first public alpha.

I’m mostly looking for ideas, feedback, balancing thoughts, and reactions from people who enjoy strategy/sim games. I’d honestly be excited if some of you tried it and told me what feels fun, weird, confusing, or broken.

reddit.com
u/SquidOfDoom — 1 day ago

A strategy/incremental hybrid about evolving ecosystems

Game Title: Cradle Of Life

Playable Link: https://leonbzt.itch.io/cradleoflife-idle-evolution

Platform: Android/web

Description: Plants slowly expand through sunlight and terrain control, fungi spread underground through decay networks, and animals migrate, consume resources, and pressure the ecosystem in completely different ways. The core loop is basically expanding territory, evolving species, adapting to biome conditions, and trying not to collapse your own food chain while competing with other kingdoms.

Some of the mechanics started feeling genuinely new and interesting while building it, especially how different each kingdom feels to play and how interconnected the ecosystem systems became. I finally decided to stop endlessly rebuilding the UI and release a first public alpha.

I’m mostly looking for ideas, feedback, balancing thoughts, and reactions from people who enjoy strategy/sim games. I’d honestly be excited if some of you tried it and told me what feels fun, weird, confusing, or broken.

Free to Play Status:

  • [x ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: 

I’ve been solo developing a biological strategy/simulation game where you don’t control civilizations, but entire forms of life competing over the same ecosystem.

reddit.com
u/SquidOfDoom — 1 day ago

A strategy/incremental hybrid about evolving ecosystems

Play it here: https://leonbzt.itch.io/cradleoflife-idle-evolution

I’ve been solo developing a biological strategy/simulation game where you don’t control civilizations, but entire forms of life competing over the same ecosystem.

Plants slowly expand through sunlight and terrain control, fungi spread underground through decay networks, and animals migrate, consume resources, and pressure the ecosystem in completely different ways. The core loop is basically expanding territory, evolving species, adapting to biome conditions, and trying not to collapse your own food chain while competing with other kingdoms.

Some of the mechanics started feeling genuinely new and interesting while building it, especially how different each kingdom feels to play and how interconnected the ecosystem systems became. I finally decided to stop endlessly rebuilding the UI and release a first public alpha.

I’m mostly looking for ideas, feedback, balancing thoughts, and reactions from people who enjoy strategy/sim games. I’d honestly be excited if some of you tried it and told me what feels fun, weird, confusing, or broken.

reddit.com
u/SquidOfDoom — 1 day ago

A strategy/incremental hybrid about evolving ecosystems

A strategy/incremental hybrid about evolving ecosystems

Play it here: https://leonbzt.itch.io/cradleoflife-idle-evolution

I’ve been solo developing a biological strategy/simulation game where you don’t control civilizations, but entire forms of life competing over the same ecosystem.

Plants slowly expand through sunlight and terrain control, fungi spread underground through decay networks, and animals migrate, consume resources, and pressure the ecosystem in completely different ways. The core loop is basically expanding territory, evolving species, adapting to biome conditions, and trying not to collapse your own food chain while competing with other kingdoms.

Some of the mechanics started feeling genuinely new and interesting while building it, especially how different each kingdom feels to play and how interconnected the ecosystem systems became. I finally decided to stop endlessly rebuilding the UI and release a first public alpha.

I’m mostly looking for ideas, feedback, balancing thoughts, and reactions from people who enjoy strategy/sim games. I’d honestly be excited if some of you tried it and told me what feels fun, weird, confusing, or broken.

reddit.com
u/SquidOfDoom — 1 day ago

[Alpha Playtest] evolution strategy game — looking for feedback and ideas

I’m building a small evolution strategy game where you guide life across biomes, combine species strengths, and adapt through era shifts/events to keep your ecosystem alive.

This is a very early alpha (rough edges, placeholder art, and definitely bugs), but it’s playable and I’d love targeted feedback on one thing: the first 15 minutes of pacing.
Does it hook you fast enough, or does it feel slow/confusing early on?

Core loop right now is biome-based expansion + species tradeoffs/synergies + adapting when the world changes.

If you try it, even short notes are super helpful.

download it here: https://leonbzt.itch.io/cradle-of-life

reddit.com
u/SquidOfDoom — 3 days ago

[Alpha Playtest] Tile-based evolution strategy game — looking for feedback and ideas!

I’m building a small evolution strategy game where you guide life across biomes, combine species strengths, and adapt through era shifts/events to keep your ecosystem alive.

This is a very early alpha (rough edges, placeholder art, and definitely bugs), but it’s playable and I’d love targeted feedback on one thing: the first 15 minutes of pacing.
Does it hook you fast enough, or does it feel slow/confusing early on?

Core loop right now is biome-based expansion + species tradeoffs/synergies + adapting when the world changes.

If you try it, even short notes are super helpful!

Here you can find the apk:
https://github.com/leonbzt/bio/releases/tag/Bio
Edit: It’s public now

u/SquidOfDoom — 3 days ago