Watching the "4 Star Diner" episode
This is season 3 episode 2 of the new series and man, im currently 26 minutes in and this dude is screaming cussing at the producer of all people. I wonder if this is gonna end like the Amy's bakery episode
This is season 3 episode 2 of the new series and man, im currently 26 minutes in and this dude is screaming cussing at the producer of all people. I wonder if this is gonna end like the Amy's bakery episode
They gave a very small buff to mutilator this patch letting it be more useful for killing creeps.
I went mutilator, nightfall, preferator, draconum, absolution and dread.
I got the minor blessing that gives 12% omni vamp at 3 stacks of fearless and the one for bonus damage against 1 person. I legit obliterated every person in this game if I was caught in a 1v1, and I was able to even get kills in 2v1s if I could avoid getting cc locked. Every death I had required 3+ heroes on me.
Wukong is soo good at escaping but has had his damage constantly nerfed and his health so I said screw tankiness and just focused on lifesteal and damage. It worked wonderfully.
This was a full plat lobby for reference of the skill level here.
When Satariel is at max stacks you end up with 30% less hp, but 30% more power AND attack speed. Late game, with the extra 8% damage to the closest person and over 30% omnivamp, with boosted healing, you just get to run through the team. Even more importantly, because of wukongs Great vertical mobility, you can escape fights, full heal on a camp and go back in. Just be very cautious of high CC team comps because you will barely scrap above 2k hp with max stacks even at level 18, even with building some health items.
Ive won a lot of duels recently due to time limit because people dont know how to go through their own combos quickly. I literally play black-wings, but I havent had a time limit loss yet once because I already know the deck well.
I understand why they chose Aubrey to be Emma's partner in crime for the finale, but honestly it should've been Brooke. When we go back and look at the events of the series, Brooke's life is arguably the most negatively impacted by the killer.
One of her best friends, her ex, her bf, her dad. And that's just the deaths. If we look at how every event directly negatively impacted her, you wouldve though she was Daisy's kid. She should've had the largest grudge and personal interest in finding the killer and taking him down outside Emma herself.
When you look back at it, only 1 person dies between both seasons that Aubrey gave a crap about and ironically it's one of the few kills that makes ZERO SENSE. Im actively rewatching the show and I still dont know why they killed Rachel, but I digress.
Why on earth does this game not have a speed reduction for backpedaling?
It's the small stuff like this that lends to certain characters being incredibly powerful. Someone like Ikra or Wraith are already hard to gank, but they can basically face you and fight back all while you cant get any closer to them because both of you are moving at the same speed. There needs to be a strafing and backpedal penalty as well as a slightly stronger basic attack penalty. If the game had this, they might not feel the need to give hard CC to every single new character to make them viable
We have very very vague relationships between the characters and not even a real explanation of why we're doing the main game mode. I was playing deadlock and I noted how each character has specific voicelines when teamed with other characters or kills certain characters and they have a detailed explanation of what the main game mode is in verse. There's so much dialog in that game you get a full understanding of the world and how everyone feels about each other.
Predacessor basically has none of that. Smite kind of got to cheat by using pre-existing characters, which automatically draws hype for releases, but even they wrote their own unique story. I remember the first Odyssey event, when Olorun got introduced and when Cthulu came out because the lore behind their releases was dope.
League of legends got a whole Netflix series (somehow), but yall get the idea.
Idk the behind the scenes, so idk if its a money thing, but SURELY it's a worthwhile expense getting some writers and bringing in the voice actors to record a bunch of lines. It makes people so much more invested in the game and will help grow its popularity.
I came to the realization that the issue with Rock Lee, is that all of Might Guy's scenes in shippuden should've gone to Lee instead. With the exception of night guy. See Guy entering the 8th gate is a self sacrifice and it makes sense when playing into the theme of the old generation entrusting the future and the will of fire to the next gen. That being said, a lot of other might Guy fights, should've gone to Lee. I'd argue that they actually utilize the adult cast far too much compared to the younger cast throughout the series.
People complain about Naruto not fleshing out it's side characters. This isnt true. The issue is they love to flesh out the side characters that aren't apart of the Konoha 12. There's genuinely more character to Kurenai than Kiba, Shino and Ten Ten put together.
Back to main topic, if you take Lee and have him fight Kisame or fight alongside Naruto against Obito I think it does his character much better, and it doesnt even diminish Guy in my opinion.
I havent played in a while, but came back when I saw blackwing support coming. Ive been running the deck without a single box reset yet and have been steadily climbing.
I think the new branded stuff and snake-eyes is pretty strong, but I havent felt like i was completely hopeless in any duel yet.
I think the doomposting can end and we may be in an actual healthy state of the meta for now... unless I'm missing some obvious tier 1 deck that's already brutalized everyone. The only thing I can think of that's still mean is going second against D-heroes and not opening droplet.
They need to address this character only having 1 augment. There's basically no situation youd want the other ones.
That extra 3 gold per kill simply wont add up to enough even over the course of an hour long game. And 2.5% of missing health per unit kill is the most asinine regeneration imaginable.
And as for From Up High. Who consistently even reaches 1500u let alone higher
The game vc was silent nearly the whole match. We have this game in the bag basically most of the time. It was a 25 minute victory didnt even need orb or primal fangtooth. We ran them down hard. The endgame comes than a ttv on our team thats our carry suddenly starts trash talking the jungler and the support calling them trash even though everyone on our team fragged out and we got every objective and lost only 1 tower. Like dang bruh, cant even be happy with a win 😭
It is genuinely so frustrating that half the cast can half hit you in a literal second by building all health items and then with a single sustain item, just not die all game and tower dive for free.
Genuinely, if it isnt an attack speed on hit build, the actual damage items in this game might as well not exist. The only character that can get any value of a pen build is Kallari, a character that is given a ridiculous amount of extra single target damage and execution damage and invisibility that heals her. Every other jungler and offlaner is building onhit attack speed, or all health and still blowing up everyone they fight that isnt building the same and it's basically been this way for the past few months. It's genuinely annoying that there's just a large selection of useless items.
Why build tainted trident when EVERY character that typically would get value from it, is recommended to build tainted blade instead. Mindrazer? Might as well not exist anymore. Not even Yurei or Bayle jungle builds nightfall. Nobody even remembers dread, envy, demons edge or deathstalker.
And item like Basalisk just shouldnt exist protection shread on an item that gives 275hp and 20% haste is ridiculous enough, but then ruthless broadsword exist so you dont even gotta finish the item for protection shread. Idk, I feel like a lot of characters need less base damage, but more scaling so they have to build damage to do damage and build defense to be tanky. Characters being able to constantly get the best of both worlds, especially with the help of Eternals, is just frustrating.
Genuinely question. I tried playing him a small handful of times and didnr like him. Now im seeing him played a LOT in my games on and off my team and he's consistently underperforming.(for context im currently gold 2), so is the character just awful and if so why?
Genuinely just lost a rank up game and apart of it feels like because I got target banned by my OWN MIDLANER. Mind you, its not like it could've been a mistake he was just banning a meta character.
He banned Wukong. And because we wasted a ban, are next ban I think was either Boris or Adele, and then Ying got through and ran it up on our team, and I was struggling trying to make shit shake on Yurei.
Surprising no one, they were on xbox. Also nobody was coms the entire game. Just shit all the way through
First. Super saiyan does require you to build up a meter through fighting to activate it. Then it last only 60 seconds.
Then you have to build up another meter whole transformed to go super saiyan 3. Both the forms transformation timers are independent. So when you go SS3 you have 30 seconds before you revert to base regardless of what your previous forms time limit was left at.
ALSO, no one else mentioned this, but I did the math on the damage increase. Ss1 appears to be a 30% damage increase from base(so its on par with Blue evolution in 2) and SS3 is a 30% increase in damage from SS1. So SS3 is nearly 70% stronger than base. A MASSIVE damage jump. For pve this can be tolerable, but for pvp this makes transformations just impossible to work with. Either the fight ends before you even build up enough to transform, OR, you transform and the fight instantly becomes super one sided because I doubt its lasting a minute past you unlocking your transformation. If theres super souls that boost damage or let you transform early, it'll basically be the X2 equivalent of popping blue evolution without having to worry about charging Ki.
ANOTHER thing i dislike. Only 1 ultimate and your evasive has to consume a super slot. So we've got from infinite transformations, 4 supers, 1 evasive and 2 ultimates to, time limit forms, 4 supers, 1 ultimate.
Im not taking the "you guys just wanted xenoverse 2.1" statements serious. We wanted this game to expand and add onto the previous mechanics, not remove them and make the UI look ugly as shit. Already having a bad vibe from the game.
Over the course of a month ive slowly de-ranked from platinum 1, all the way to hovering gold 2. It feels like no matter how I play, good or bad, regardless of my role, my impact on the match feels negligible.
Over my past 30 ranked games, ive lost 21 of them. Ive gotten my preferred role all but 1 of those matches. I switch my builds, I look up guides on YouTube, I try to play the meta shit and I arguably start doing worse when I switch it up. But when I do my typical shit and play well, we still lose. I just dont get it and its genuinely making me miserable that I cant improve in this game. If im unable to make progress, what's even the point of playing?
I realize I forgot to mention, but I play jungle
Every game either 1-2 people on my team are like 15+ with 0 deaths slaughtering everything or my entire team is getting killed on spawn. Theres never any inbetween.
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I figured that battleground being non-champion would result in more balanced pvp, but it still feels mostly miserable. Im champion 394 and I have all cp 160 gear thats purple rarity and 2 1/2 set bonuses and I barely have any impact still. What gives??
Dog, I've never faced a single boss with such a large gap between the difficulty in his 1st and second phase.
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This is legit two completely different boss fights and to make matters worse, even though this isnt a main story boss, he basically isn't optional to progress to the next area. I can practically no hit his first phase, but he's just too fast and too unpredictable in his second one.
His changes his patterns, has damage gates so hes forced to do stupidly high damage strings, and just fills the screen with so much crap it's hard to analyze what move hes doing. How did yall beat him?
Thunder Dragon Centurion. If I manage to climb into legend, ill post a decklist. But keep an eye out. Shi might be tuff
What tf is this. If you are or know someone who posts absolutely ridiculous takes and tries to argue them? Why? You know in your heart you're severely mistaken. And in general yall "debaters" are hell disrespectful. Is the desire for engagement that bad? Or are you just trying to flex your ability to argue against sense and reason?
Most of the scaling community feels the same way about a lot of these tiktok debaters, that the rest of the anime community feels about powerscalers in general.
I know for fact at least one of the people who do this is gonna see this post. I'd love to know the reason behind these ragebait ass debates. Please enlighten the class.
And to get into the debate itself. Nothing bigger than a moon has ever been even severely damaged in Naruto, idk how tf ANYONE could reasonably scale anyone from that verse to multi. I honestly not sure how yall scale them to uni, but Kaguya and some vague translations are doing a lot of heavy lifting
I tried queuing up a ranked game and sat and waited over 5 minutes. We need more players. Yall gotta start trying to spread this.
On the real, dont want this game to die like paragon did. We need to try to put people on. I know mfers on league and especially smite are dying for something fresh