
whats yalls opinion on targeting?
personally, i think its fine. even when targeting someone purely cuz theyre better than u. its just doing whatever u can to win.
do note that were talking abt targeting, not teaming

personally, i think its fine. even when targeting someone purely cuz theyre better than u. its just doing whatever u can to win.
do note that were talking abt targeting, not teaming
and the worst part is u cant even talk about anything else. there is literally zero things to post here rather than complaints and sharing chats where a bot goes batshit insane and types an ancient curse on OPs family
srsly tho, holy skill issue. "this update gutted g1337!!!" it literally made him even more op than he already was
a lot of ppl HATE survivalists because they dontn help the team, and i get that, trust me(by survivalists i mean survivalist-survivalist, vee can help the team a ton via bumper and also a bit by forcing the killer to target her very early as to not let her snowball and make a nigh impossible endgame)
but honestly, they only have the potential to be insufferable. right now, theyre fine. for me, survivalists are the characters i play when i wanna relax/grind for killer via gens without getting yelled at in chat(and rightfully so) for being a support/sentinel doing gens. and honestly? with the pickrate of supports and ESPECIALLY sentinels? you almost never see a survivalist that isnt vee(and i mentioned how shes rlly a semi-support, and yes, u CAN say that noob and n7 can body block via slateskin and clones, that is still something that others can do and in general is very minimal help, unlike bumper)
the only time when i actually agree that survivalists can be annoying even if ur one of the survivors too, is when theres a lot of them. its not fun to have to defend someone who cant and wont help you back, and if ur the one getting chased, u risk getting swapped to, and then, as mentioned, u cant get saved by the others.
this is easily fixable by making the maximum amount of survivalists be like 2-3, and when u play it, if the limit is surpassed, ur forced to switch off so that the other ppl who did not get to play who they wanted to the previous round could actually be survivalists. obviously if the limit isnt then u can still play
look, ik that seeing a bunch of pub players using these guys and dying in 0.2 seconds makes it look like they need buffs, but trust me, far from it.
the CLOSEST thing to a SLIGHTLY underpowered survivor in here is veeronica, and shes still the best survivalist, a decent support(via bumper), and can force an unwinnable scenario when shes left second to last or simply lms
like every 9/10 ppl think that the PROPOSED two time and guest 1337 changes are guaranteed to be coming in the azure update/sometime near it
guys. those were ➡️➡️➡️PROPOSED⬅️⬅️⬅️.
it was one of the testers' ideas, not an actual upcoming rework.
and also dare i say that the idea of making two time an ACTUAL STEALTH SENTINEL NOW is actually a very good idea. im not gonna say that trickstabs are undodgeable, but to not get trickstabbed the killer has to run in a weird way, wasting stamina, and even like that its still very ping reliant, even moreso than react blocking on guest
i didnt see much ppl talk about guest, but when i did, i always thought of the same thing.
these guys just saw a couple of bad guests in their lobby and chalked it up to the character HIMSELF sucking. no he does not.
if ur like level 150+ at guest, u know what im talking about. hes an all rounder, except for the fact that unlike every other all rounder in every other game, hes just pretty much the, or almost the best at everything. he has 15 more hp than normal and 2 whole abilities that negate ALL damage, making him a GREAT survivalist he has insane pressure with block and essentially free distance for anyone being chased with charge, which is more than enough to make him a support and he obviously has a stun, which, yes, by itself is not that great, but it still puts a lot of pressure on the killer like every other stun, and parry is just an amazing stun
"b-b-but it takes skill to land block!"
it rlly doesnt. every killer except ck and slasher have a MORE than reactable m1, so all u rlly need is good ping and some reaction time. not to mention, even if u absolutely suck at landing block, its still a ton of pressure on the killer. ESPECIALLY with how u essentially force the killer to hold their m1 to a person being chased.
and also, did i mention how ck and slasher are the only ones who dont have a reactable m1? well not to worry little guest main. guest shuts down cks main ability(wso) and he has the longest m1 linger in the game, so he is the easiest to hitbox drag.
and slasher... well, that guy sucks at everything, but also did i mention that a single charge can ruin his entire chase? AND his behead is reactable, too?
"well, if u know a guest is gonna react to an m1, just turn away, idiot!"
first off, that just makes him even better at protecting others, as if a killer tries to predict ur react block and turn away, then they still lost distance on the person they originally chased. and if they swap to u? well, maybe dont be a dummy and start chase with full stamina, not 20, while knowing the killer is low on it from running. they cant swap to u as theyll just waste time, and they lost distance on the person they were chasing in the first place. lose lose.
and in a 1 on 1 scenario, maybe dont be an ai and try to gauge if the killer is gonna whiff. "what do you mean, my 30-second cd, full-damage-nullification 3.5-second-stun is not guaranteed??? WHAT???"
im sorry, but if ur an actual guest main, then ur only excuse for regularly predict blocking even a killer with a reactable m1 better be bad ping.
ill go as far as to say that it doesnt sound that good, but that's my opinion, and i know a lot of ppl disagree
but i also will die on the hill that ready or not doesnt fit him. for reference, lets just recite coolkids lore and gameplay: gameplay: fast-paced rushdown with insane burst damage lore: kid, but also a monster
ready or not just sounds like some sort of theme for a party. it sounds like something to break it down to, not get chased by a killer. it focuses too heavily on the fact that he is a kid, and doenst amplify his actual, yknow, killing part. it kinda fits with the gameplay aspect, with how quickly it starts and how loud and chaotic it is, but the old theme just does that way better.
idk how key after key managed to get a great-sounding and more importantly extremely fitting lms such as plead, and then make this "chase" theme for coolkid
(some might see this as a bit of a harsh-worded post, but it was just because i couldnt take it anymore. dont mean to offend anyone. thanks)
for every post i see being reasonable about the game, giving criticism and saying how the game is flawed, and treating qwel like a normal person, there are about 10 posts that are just ppl straight up either glazing the HELL out of the game, or something that isnt even criticism and is obviously just written out of blind hatred for the game/qwel. its insufferable. this is why whenever you say "i like dandys world" ppl start acting condescending. its because of dumb fans in the community like this
i have a question for all those who complain "bruh we get it the game has too many skins and distracting is bad shut up brah" ...why do you think ppl are saying that? is it not true? if we keep our mouths shut and just say "thats great qwel" to literally EVERYTHING she does, will she have any idea of how to fix any possible issues with what she added? will she have any idea on how to improve her NEXT update? NO.
you are actively hurting the game you claim to love by not giving it any info on how to improve. same goes for the aforementioned idiots who straight up hate everything about the game, even if its fine, or even simply hate qwel, which is also(obviously) not good(its terrible).
yall ever seen that one post with 3 interpretations of qwel that are made by the fans? im gonna assume u did, but basically this has the same structure. there are 3 types of dandys world players: 1, the glazers who accept anything and everything qwel gives, 2, the braindead haters, who range from just dumb people who dont acknowledge the actual high-quality parts of the game to straight up misogynists, and 3, the normal ones, who enjoy the game a fair amount, but also know of the many flaws it has.
long story short, dont be a 1x main (translated: dont be dumb)
in my past couple of weeks on forsaken the killer i have seen by FAR the least is coolkid. ive even seen NOSFARTATU more than that guy. the weird thing is that he isnt weak, nor boring. hes decently strong with his insane burst damage, and playing him is always action, no downtime.
my only guess is that the people playing him moved on to either noli or sixer, as they have fairly similar playstyles, and are both also very strong(even noli if u know how to steer void rush correctly). but honestly ck still has his own charm to him, so why is he rotting in a corner???
this includes me, too, by the way. the last time i played him was like a month ago, and the only reason i was playing him is because i saw an elliot in the lobby and wanted to get "youre fired". (i did not get it and also lost)
like bro yeah the game is fun and high quality but dont act like its absolutely 101% perfect
THE saving grace for this game are its killer designs(which are one of, if not the best ones out of all the other roblox asyms) and the survivor replayability due to the random loadouts. everything else is horrid
as ive said, the killer designs are great. but that doesnt mean the killers themselves are great. ima go talking about them one by one, and how horrendous they are
pursuer: jesus christ this is like slasher from forsaken. exactly one to fucking one. not in design, in gameplay. he is a pubstomper who gets crushed by an ounce of teamwork/one or two competent survivors.
badware: everything is FINE with this guy, except for the windups. oh my fucking god. THE WINDUPS. the main gimmick of this guy is to place down computers to get map coverage. and a dash whichs damage scales with the amount of said computers. but the problem is HOW LONG THE WINDUPS ARE. wanna place down a computer? sure! just remember youll get stunned. wanna use your dash? sure! just remember youll get stunned while winding it up, using it, or during your endlag after hitting it! wanna use rift? sure! just remember YOULL GET FUCKING STUNNED. genuinely one of the most miserable killers against a half-decent team, which this game is full of by now. also, two more things: sure, getting stunned while placing down ur computers isnt the worst thing in the world, but thats purely because the endlag ALREADY takes ages. and second: how sloppy rift feels to use. you cant cancel it, sometimes one of ur computers gets destroyed and ur just forced to sit there like an idiot because, once again, YOU CANT CANCEL IT.
artful: this guy is a pure zoner, and while talking about him, i wanna mention: this game has THREE killers with abilities that are purely made to zone. THREE. anyway, this guy is actually quite decent, because hes getting 100 stamina soon. yeah, he has LESS THAN 100 STAMINA FOR SOME REASON. idk what they were cooking with that. but other than being a zoner, this guy has an ability that can be used to repurpose ur walls to be a fast, small projectile that deals like 15 damage and stuns u for a brief moment. idk WHY they made it stun u when its a projectile, and the guy has no other ranged moves, so if u use it on a long distance because, well, ITS A PROJECTILE, youll get no use out of that stun, so ur actually encouraged to use it at close distances. great design. next, if u use it on a music box, u get a speed boost. wow. how original. but seriously, though, this is actually useful. unless u get stunned during the windup, which is agonizingly long, by the way. and if u hit a civilian with the repurpse ability, u can make a minion. so another zoning ability. 3 zoning abilities. thats interesting. i wonder what we get to PUNISH A SURVIVOR WHO IS ZONED(nothing, unless their team is made of idiots who dont know how to destroy his buildings).
killdroid: a ranged killer who is very unfun to play against, because the explosion hitbox upon hitting an obstacle is... HUMONGOUS. but when u play AS him, it feels like ur a 90 year old, blind, deaf, iron-deficient grandma on a wheelchair trying to use her last remaining 5 minutes on this earth to quicken her fate by eating arbys half pound roast beef. EVERYTHING is hard-countered. ur only good ability is deploy if there are no blocks, and flight if u can use it without getting jumped by 20 stunners. and, about flight, JUST like the explosion hitbox, it also feels incredibly unfair to play against on the survivors side because for some reason it auto-aims the rockets for you, so u cant predict on long distances, and literally cant miss on short distances. how interactive. that is if u even get to use it, because for some reason, he ALSO HAS TERRIBLE WINDUPS. yes, there are 3 whole killers whose entire problems stem from their windups. u can argue artfuls windups are fine, and thats fair, but also not, because i said so. seriously tho, three killers that just get slammed by stunners... depressing.
harken: this is pretty much the only kinda well-balanced killer in the game. but she still has a ton of problems. first off, she has 400 hp. 400 hp as a killer. now i know that her hp is supposed to be one of her gimmicks, yes, but still... 400?????? u can heal with her javelin, yes, but only by like 20 hp. other than that, she has two ranged moves, while killdroid, the RANGED KILLER, cries in the corner with only one. anyway, the first one passes through walls, and... thats about it. also generates some noise for her rage meter, and stops the survivor from moving for a bit, but the fact that it goes through walls is kinda the main thing. next, her OTHER ranged move: its pretty much a 1 to 1 to killdroids m1, but it also connects her and the survivor she hit directly, and makes em take more damage. also heals as stated before. her last move is a speed boost that generates some noise, and damages her. thats it. its all pretty basic when you dont account for her lack of hp. she is probably the easiest to "fix, because all u really need to do is buff her hp JUST a little bit. somewhere to 550 or 600 should be the sweet spot. also not to mention how pathetic she is in lms.
thats about it for the killers. the only thing i have to rlly say about the civilians is that its stupid hard to win as the killer if they get lucky with their ability picks. i SWEAR TO GOD every single one of my killer games i go against something like this:
FIVE FUCKING revolvers;
two boostpads;
one carepad;
two caretakers;
one or two loveshots;
and sometimes to rlly rub it in, block and banana peel. i swear to fucking god its so miserable playing as killer in this game its not even funny.