Image 1 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
Image 2 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
Image 3 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
Image 4 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
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Image 8 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
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Image 10 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
Image 11 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
Image 12 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
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Image 14 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
Image 15 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
Image 16 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
Image 17 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
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Image 19 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
Image 20 — Pulcharmsolis "Lore Accurate Armors" for Skyrim
▲ 1.6k r/ElderScrolls+2 crossposts

Pulcharmsolis "Lore Accurate Armors" for Skyrim

Pulcharmsolis is a Skyrim Modder who creates armors in the style of PGE1 Elder Scrolls lore as also found in Morrowind and modding projects like Project Tamriel Rebuilt.
These are often much more interesting and less stereotypical takes on the cultures of Tamriel.

Here is his Nexus Profile

u/Sul_Haren — 11 hours ago
▲ 771 r/Morrowind+2 crossposts

House Telvanni in Tamriel Rebuilt

House Telvanni is the strangest of Morrowind's five Great Houses; a secretive, xenophobic order of wizard-lords so ancient and powerful they have largely withdrawn from the world to pursue their arcane obsessions in isolation.

That philosophy bleeds into everything about their aesthetic. While Houses Hlaalu and Redoran build with stone, mortar, and political intention, Telvanni architecture is grown. Their towers are living mushrooms, coaxed into shape through magic. Their aesthetic is organic, ancient and indifferent to human geometry.

Tamriel Rebuilt greatly expands on that. The Telvanni are bug-herders, cultivators of the strange and chitinous fauna native to Morrowind. We see much more chitin and bug parts in their clothing, often in vibrant, psychedelic colors. They're more alien than ever.

Art by Feivelyn, Be a Stranger, Tyddy Ner and Pickles

u/Sul_Haren — 1 month ago
▲ 1.1k r/Morrowind+2 crossposts

Skyrim and its inhabitants according to Skyrim: Home of the Nords

The Morrowind Mod Skyrim Home of the Nords takes a slightly different approach in design than Skyrim proper.

Skyrim feels more wild, untamed, but also more whimsy in this version. A mystical and harsh frontier of Tamriel.

It's not necessarily superior, but different and very interesting it its own right.

Art by Xenosuis, Bridgedrake, Ateiggaer, Aldergo, Lutemoth, Vren Malog, Max_9600 and Grzegorz Janeczek.

u/Sul_Haren — 1 month ago
▲ 1.3k r/Morrowind+2 crossposts

The Cyrodilic Empire of TES according to old lore/Project Tamriel

Old Elder Scrolls lore portrays Cyrodiil as a vast, humid jungle surrounding the sacred Nibenay Valley. The Empire is divided into two distinct cultures.
In the East, the Nibanese, a river based society, are a high culture around thousands of religious cults. They're artists and magicians, but also personify some of the worst hedonistic excesses of the Empire.
In the West, the Colovian Estates are Cyrodiil's "iron hand". The population originally settled here to separate themselves from the religious, theocratic hegemony of the East. They're a warrior culture and through this personify the frequent brutality of the Empire.

Overall, this depiction is much stranger, marrying the usual Roman elements with much more exotic aesthetics, fitting a tropical environment. They take not just from Rome, but also ancient Greek, Slavic, Byzantine, Japanese and even Mayan visual element

u/Sul_Haren — 1 month ago

Michael Kirkbrid's Concept Art for Morrowind

MK's imaginations for the TES universe created the entire Morrowind aesthetic. Utterly alien and strange, resembling Dune, Moebius or Nausicaä more than classic fantasy.
He created a very unique look for the Elder Scrolls setting, but sadly this visual identity was lost in later entries of the series.

u/Sul_Haren — 2 months ago

Let's change the problem.

"You (and everyone else on the planet etc like in the OG) are presented with two buttons. If you pressed red it will assign a random person to the red team, if you vote blue it will assign a random person to the blue team. If over 50% of people press the red, the entire blue team will die. You will also be assigned by what some other random person pressed, you don't know where."

Comment what you vote in the original scenario and what you'd vote in this one. I was told it wouldn't make a difference.

reddit.com
u/Sul_Haren — 2 months ago

After years of not playing Skyrim I want to return to it sometime in the coming months.
But since I am out of touch with mods nowadays and do not have the patience to create a 500+ modlist myself again I would like to use Wabbajack, though of course finding my ideal list could prove difficult, so I am asking for help here.

I would like a mod list that's mostly focused on adding more depth to RP elements and new ones. The game should maybe feel more like Morrowind, but possibly even deeper in parts.
I also would want one that generally respects lore, even better if it takes from more obscure, old strange lore (love Pulcharmsolis armors).

I love exploration, so mods that overhaul landscapes and dungeons, make the cities more detailed and add new loot and creatures (Mihail's stuff looks great) throughout the world should definitely be part of the list. New random encounters or more dynamic enemy spawns as well (is OBIS still relevant?) Just more stuff to discover that I haven't seen before, plenty of new content. These of course should fit the lore and art-direction of TES.

I do however not require a huge combat overhaul, think the many Soulslike combat mods I keep seeing. I want to play the game in first person and still feel like a TES. The combat should be more fun and complex, but not quite that unrecognizable.

My computer is very beefy, so graphic mods that generally fit the aesthetic are welcomed. However, I prefer that the characters do not start looking like supermodels, as many face mods seem to do. They should, again, fit the aesthetic of TES still.

In addition to a list I'm also open to recommendations of some individual mods that might be compatible with such a list, if that's more shaky, obviously.

reddit.com
u/Sul_Haren — 2 months ago