TIL the Bull Shark is in Vanilla

I've had this game for six years, played the campaign twice, played many, many careers.

For the first time, I've kept playing quite a while after the campaign, and while I've done a certain Flashpoint before, I didn't realize it leads to additional flashpoints.

>!Following the Bobrov I finally got to where you battle the Black Widows and afterwards receive the Bull Shark.!<

Truly a pity they aren't pumping out more content for this game, but there ain't a shortage to begin with!

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u/SurfyBraun — 17 hours ago

Big Steel Claw 1-1

I finished "Big Steel Claw", the flashpoint where you take on a gladiator over a series of missions. He pilots a custom 50-ton Crab and at the end, you get to choose whether to 1-1 him or drop a full lance. If you 1-1, you're limited to a single 50-ton mech yourself>!. Spoilers would be spoilers.!<

Anyway, this is well after completing the vanilla campaign on Ironman, so I'm well-stocked up. I had to shelve one of my ShadowHawks to make room for bringing a Centurion AL online - I had an MPulse++, SPulse+, and regular ML and SL, plus arm mods.

Took a bit - I even got shut down for heat, but I bet the bastard, and it felt satisfying. I've played this before with the other option - drop a full lance in violation of the 'gentleman's" agreement, but this must be the first time I went alone, since I got the win-with-one-mech 'chievo.

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u/SurfyBraun — 24 hours ago

2300AD: Mongoose vs Old 2E

I'm contemplating a 2300AD campaign this winter. I had the old set (I remember when it went from Traveller:2300 to 2300AD; the latter is what I bought). I recently picked up the old rules and supplements.

All the players live in different states so I'm learning a lot about VTTs, planning to use Foundry.

Pros and Cons:

2300AD: I have the supplements, but there's nothing Foundry-specific.

Mongoose: Modern mechanics, Foundry-available modules. Expensive even if I go PDF-only.

So I'm curious if anyone has experience playing either system recently, virtually or not.

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u/SurfyBraun — 20 days ago

2300 Updated Play Questions

I have a couple of questions about 2300AD. I'm familiar with the setting, had the original set in the '80s (after the re-brand). I'm considering the Mongoose version, though I just got all the rules and expansions for the original on a humble bundle.

  1. Is the Near Star Map in Mongoose updated with modern information, or is it the same old map? I'm aware of some problems with the old map.
  2. I'm new to virtual tabletops. Are there any suited to 2300AD? I am already looking at Foundry for a Twilight:2000 campaign.
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u/SurfyBraun — 23 days ago

Armies of the Night / Updates

I picked up PDFs of a lot of old T2K modules and have been reading through the ones I didn't own when I was a teen. For reference, I bought the game while an army brat in West Germany; we moved back to the US right after the Wall came down. I mighta played one half-hearted campaign that basically skipped Krakow (didn't have the module) and went straight to Pirates of the Vistula.

I was born in Oklahoma and I have a mind to expand on what's west of Airlords. I was born in Tulsa and still have family there. I have this idea that Tulsa would be pretty much nuclear ruins, at least the downtown and West Tulsa area because of the oil storage fields, but radiating out from there would be the solid basis of a "Green Country" campaign.

I've lived in New York City for almost thirty years, half of which about ten blocks from the Cloisters. I've only skimmed AotN but I zeroed in on that toot sweet. Making the Cloisters a local center of control makes sense; this was the heights from which the Americans commanded their long slow retreat from New York. I am curious about updates might be needed for a module written forty years ago, even if I set the campaign in a canonically originally timeline.

Also kayaks. I do a lot of sea kayaking around here and that's got to be a harbor rat faction.

I'm curious how others have updated 1E settings, in particular these two, but any, really.

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u/SurfyBraun — 25 days ago

Siegebreaker Plot Twist?

I just played the Siegebreaker Flashpoint and I'm a little confused.

>!This is the one where you get paired alternately with two bickering militia commanders. Basically one stole the others man, and there was an altercation, and one went to jail, and the blood's never dried between the two. They're annoying, you do a mission with one, and a mission with the other, and then you have to choose whether you do the third with either or go it alone.!<

>!I went with the one !<who didn't go to jail, >!and in the end there was a comment from Sumire after we were told she was killed that it was too bad she betrayed us and had to die. That was not something I took from the plot at all.!<

Did I miss a beat? Is it a script that wasn't fully edited? I'm confused, but in any case happy to leave these bickering biddies behind.

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u/SurfyBraun — 2 months ago

Notes on Heavies &amp; Assaults - Vanilla

I recently played through the campaign again (on Ironman, hooray 'chievo), and no I'm just tooling around with full-10 pilots and a curated set of mechs. I have over a dozen in storage as well.

At this point I'm trying out some 'mechs I've not been great with or turned my nose up in the past. Here's a non-comprehensive list.

Fast Assaults

Zeus - I've found this worked well as my fast-break scout. It's the runner on recovery missions; I ran it with a Tag++ and put a pilot with sensor perk in it. It runs hot on an alpha strike but can make another hit if I dial back the PPC. It's a survivable runner and spotter.

Battlemaster - I've got the G model (autocannon). This is also very fast, and I recently added dual Arm++ mods for 195 points of melee damage in one hit, in addition to two small lasers. The only problem I have is that it's often capable of shooting a target to death before closing the distance for punching.

Missile Boat

The King Crab can mount LRMs in its torso. I want with AC5s on the arms but use the three LRM10++ much more often.

Murder Machines

Stalker with ER Medium Pulse lasers and SRM++ and more. Also jump jets. Slow, but

Atlas II w chest-mounted UACs.

Archer 2S (not the 2R) Fast for a heavy, SRMs and medium lasers, heat efficient, jump jets.

Highlanders

I'm getting to know the nuances on the 732, 733, 733b. I will happily take the Gauss+LRM but getting that Gauss shot off forced me to branch out (I even got the Totally Awesome 'chievo by putting three PPCs on a 733 series for a bit). I have a replacement Gauss, but for now I'm leaving a UAC10 on instead.

Someone recently asked if all high-tonnage fights devolve to slugfests. I have to say, I still run, cover, dissipate heat, and sensor lock like I did in the lights and mids. If I can't fire, I move or lock. I favor cover and staying in trees or building rubble.

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u/SurfyBraun — 3 months ago