Report! Report! Report!

*tap tap tap* is this thing on?

Hello, folks, this is going to be a short message from the mod team (well, mostly me), to use the report feature on the subreddit! A lot of things fly under our radar because we never see them. Most importantly, I want you to remember that:

  • if the post is asking for tips on how to do business, grow a social media presence, get the word out? report
  • if someone is being rude, discriminatory, inappropriate in any way? Report
  • if the poster is trying to pick a fight with someone else? Report
  • if there's AI generated posts or content? REPORT
  • if someone's advertising or promoting something, especially if it's created by them or connected to them? Report!
  • if someone's trying to hire an artist or buy art, or sell their art or services? Report, please
  • if someone's venting too much or being way too negative? Unfortunately, report
  • if someone's inviting you to a Discord server or mass soliciting friends? You guessed it
  • if the poster is asking for homework help or soliciting survey respondents? Yep
  • if the post specifically names individual artists and involves them in drama, or tries to drag in drama from other subs or websites? Mhm

Remember, reports are 100% anonymous (to us mods), all we can see is that a post or comment was reported and what the reason is, but we can't see who did it. Help us keep the subreddit clean, and help us redirect those posters to the right place if they're astray.

It's better for us if you report things you're not sure about, than being afraid to report something because you're unsure. False positives are much better than false negatives. We can't read the whole sub at once!

reddit.com
u/Swampspear — 12 days ago

Reopening and new moderation

Hello, everyone! As you may have noticed, the subreddit is slowly reopening back up, and there's a new mod team (hehe hehe) ready to tackle the challenge of making it work. As we get up to speed over the coming days or weeks, expect some minor changes and adjustments, but we believe things will go on fine.

We do need your help:

  • This is a reminder to everyone to skim the rules and use the reports tool generously! If you see something that might break the rules, report it, even if you're not sure and are on the fence. We'll sort it out. It's better to have a lot of reports that go nowhere than to not see something dangerous. We are only so few and can't read the entire sub at once, so help us keep it clean
  • If you have suggestions on what to do with the sub, how to improve it, what to add or remove, do tell us. It will be a while before things are fully operational, but that means that changes are easier to enact while we're still building momentum back up
  • And most importantly: have fun :)

^(Don't you just love the bold tool)

reddit.com
u/Swampspear — 1 month ago
▲ 13 r/retrogamedev+1 crossposts

MS-DOS Devblog 0: The What and the Why

Blogpost link

Resubmitting as it seems like you can't both submit a link and put body text on old Reddit :')

Previous description:

> Now, this is a mess of a post, but I got inspired by posters like u/mightykin and u/Swing-Dancing-Dragon in another thread who wanted to see more bloggy stuff about bizarre bullshit. I dusted off a blogpost I was drafting a couple months ago and finished it tonight. In this case, it's an intro post about my design thoughts and tech stack developing a game for MS-DOS (mostly just about MS-DOS tech and how the stack works, rather than about the game itself, but I figure the stack would be interesting as well). Would be glad to hear your weeping and gnashing of teeth.

> No intelligence, artificial or otherwise, was used in constructing this post, and I am promoting nothing.

A relatively short (~4.5k) post about what I've decided to spend some time on, and how I got MS-DOS to comply

reddit.com
u/Swampspear — 2 months ago

De-abstracting "Money"

Inspired by the recent post on this sub, I was left wondering something else: are there RPG systems where somewhat complicated money systems are involved and have to be used. I am thinking of either things like multiple competing currencies with possible interchange (something I saw attempted only in like Fallout: New Vegas), or where a somewhat complicated existing non-decimal single currency is used (think predecimal Pound sterling, which I've only seen used in the videogame Book of Hours). In 'traditional' RPGs (not that I know a lot about them), I haven't seen anything go in this direction. It's understandable why it's rare: it's hard to make money a fun mechanic, and making it even more complicated than just a single coin/dollar/credit value to track won't help it. That being said, are there any systems that lean into this that you know of?

EDIT: Oh boy this got a lot of great responses real quick!

reddit.com
u/Swampspear — 3 months ago
▲ 14 r/gamedev

What are some unusual or rare languages you've seen localisations into?

I'm specifically talking about localisations/translations that were built by the devs themselves or specifically/intentionally contracted, not something crowdsourced like Minecraft. In other terms: first- or second-party unusual localisations only!

Additionally, this does include minor national languages (either in terms of speakers, or by availability of media in them), but also large minority languages that don't get a lot of screentime.

A few examples I know of:

^(Obligatory disclosure: no I am not a developer of any of these I've linked to or connected to any of the teams or devs in any way)

Most of these languages are not financially viable to support a first/second-party localisation into, so they're understandably not very common, but I'm still interested in seeing if you've seen any that stayed in your mind

u/Swampspear — 3 months ago