MS-DOS Devblog 0: The What and the Why
Blogpost link
Resubmitting as it seems like you can't both submit a link and put body text on old Reddit :')
Previous description:
> Now, this is a mess of a post, but I got inspired by posters like u/mightykin and u/Swing-Dancing-Dragon in another thread who wanted to see more bloggy stuff about bizarre bullshit. I dusted off a blogpost I was drafting a couple months ago and finished it tonight. In this case, it's an intro post about my design thoughts and tech stack developing a game for MS-DOS (mostly just about MS-DOS tech and how the stack works, rather than about the game itself, but I figure the stack would be interesting as well). Would be glad to hear your weeping and gnashing of teeth.
> No intelligence, artificial or otherwise, was used in constructing this post, and I am promoting nothing.
A relatively short (~4.5k) post about what I've decided to spend some time on, and how I got MS-DOS to comply
Mayor Mamdani’s plan to litter New York City with dumpsters must be stopped
archpaper.comDe-abstracting "Money"
Inspired by the recent post on this sub, I was left wondering something else: are there RPG systems where somewhat complicated money systems are involved and have to be used. I am thinking of either things like multiple competing currencies with possible interchange (something I saw attempted only in like Fallout: New Vegas), or where a somewhat complicated existing non-decimal single currency is used (think predecimal Pound sterling, which I've only seen used in the videogame Book of Hours). In 'traditional' RPGs (not that I know a lot about them), I haven't seen anything go in this direction. It's understandable why it's rare: it's hard to make money a fun mechanic, and making it even more complicated than just a single coin/dollar/credit value to track won't help it. That being said, are there any systems that lean into this that you know of?
EDIT: Oh boy this got a lot of great responses real quick!
What are some unusual or rare languages you've seen localisations into?
I'm specifically talking about localisations/translations that were built by the devs themselves or specifically/intentionally contracted, not something crowdsourced like Minecraft. In other terms: first- or second-party unusual localisations only!
Additionally, this does include minor national languages (either in terms of speakers, or by availability of media in them), but also large minority languages that don't get a lot of screentime.
A few examples I know of:
- Tamagoneko - Belarusian and Tatar
- Steredenn, which while it's not listed on Steam as such, seems to have an official second-party Breton/Brezhoneg translation
- Antro - Catalan
- The Dark Queen of Mortholme - Galician
- Maid of Sker - Welsh
- Scholar Adventure: Mystery of Silence - Basque
^(Obligatory disclosure: no I am not a developer of any of these I've linked to or connected to any of the teams or devs in any way)
Most of these languages are not financially viable to support a first/second-party localisation into, so they're understandably not very common, but I'm still interested in seeing if you've seen any that stayed in your mind