What sort of Quality of Life features would you like to see in a Picross game?
I ask because scrolling a bit I noticed a few people are developing their own, and maybe this will help them out a bit as something to keep in mind or implement?
I'd personally like to see:
- Either a second color of X or a ? to mark squares you are unsure of. Like if you have to use edge logic, and you aren't sure which way the number will fall yet, you can mark those squares that might be filled later as a "Maybe"
- Small Fill that fills squares like 🔳, and then when you're ready to commit, hit OK to fill them like ⬛️
- For colored puzzles, colored Xs that go in the corners of the cell, or if there's 5 or 6 colors, then where dice pips would go.
- Ruler tool that lets you tap two points or drag a line to quickly count how many squares. (Probably handy for larger puzzles)
- Button to temporarily hide the grid and numbers. I know they tend to have a thumbnail of the filled squares as you fill them in. This is basically a larger version of that.
That's really all I can think of that could possibly be handy that isn't already in most modern Picross titles.