
r/Picross

Nothing lining up here. Little help?
The 3 on R7 can be the last squares of the 4 so that doesn't narrow anything down
The gap in C13 could be either filled to complete the 5 or blank to end the 5 and start the 2
Top-left corner seems to work fine but there isn't evidence that either filled or blank *doesn't* work which is what in supposed to be looking for w edge solving afaik
Working on a picross game
Hello! I've been working on a picross game that targets mobile phone users and daily puzzles. I'm currently at a point where I'd like to get some feedback. Please try it out and let me know what you think!
Made a variant of Nonograms. Would love for you all to try it out and give some feedback.
Instead of clues on rows and columns. It's on diameters and rings.
You can download my app on Android:
https://play.google.com/store/apps/details?id=com.puxel.polagram
Not available for iPhone yet.
Thanks!
3d round 2 PAL ?
i wanna buy round 2 which never had usa release
aside from digital which is gone
there's no way to change language on like, other versions right?
i can only see japanese and maybe italian versions on ebay
maybe it is quite rare for uk version 🥲
Larger puzzles?
Hi all! Ive been burning through a TON of picross/nonogram games on steam, but im a bit disappointed in the puzzle sizes. Anything less than 25x25 takes 10 seconds to finish, and i cant find a game with larger puzzles.
Ive mainly found big puzzles in "nonogram: the greatest painter" ranging from 70x70 to 100x100, but ive exhausted all the puzzles in the game and the community workshop is pretty barren.
Any suggestions are appreciated!
I finally figured out how to do mega picross without hints and I feel like a genius
reddit.comI made a calm Picross-style Android game and would love feedback from Picross players
Hi, I’m the developer of Quiet Grids, a free offline Picross / nonogram-style puzzle game for Android.
It has handcrafted 5×5, 10×10, and 15×15 puzzles, a Daily Puzzle, and a calm dark UI. I also added small story/memory lines after puzzle completion, which is one of the ways I wanted it to feel a bit different from a standard Picross app.
I’d really like feedback from Picross players on the puzzle feel, controls, readability, and overall experience.
Google Play:
https://play.google.com/store/apps/details?id=com.omninative.quietgrids
Honest feedback is very welcome.
Picross 3D Inspired game I've been working on. Thoughts?
Hi everyone!
I posted about this before but had to take a pause because I got a new job out of college and had to move. I've picked it back up. It's a Picross 3D styled game but designed to be played with a controller. I got a lot of helpful feedback when I last posted about it and I plan to develop a demo. I'd be happy to hear any more feedback. This certainly isn't the final version, lol. I have tons of ideas I want to implement too like power ups and a combo system which I've already began to implement but aren't fully present in this video.
Hope you all enjoy. I just wanted to share my progress and hear any criticisms.
I built a logic puzzle where you uncover a hidden path using number clues on the rows and columns
Hey everyone :)
Longtime fan of logic puzzles, and I just finished building one I'd love this community's honest take on, since you all actually know your stuff.
The concept: you get a grid with number clues along every row and every column. Each clue tells you how many cells in that line belong to a hidden path. Using only those numbers and pure deduction, you reconstruct the path one cell at a time until the whole route reveals itself.
It scratches the same itch as classic logic-grid deduction, but the "figure out the path" twist makes it feel like its own thing once you're in it. I'm calling it a path-deduction puzzle because I genuinely couldn't find another game doing exactly this.
A few details:
5 difficulty tiers, from gentle 5x5 grids up to chunky 10x10s
500+ puzzles
A daily challenge with streaks and trophies if you like a routine
Android and iOS, phone and tablet
Full disclosure: I'm the solo developer, so this is my own project, not a paid promo. What I'm really after is feedback from people who care about puzzle design: does the mechanic hold up, is the difficulty curve fair, what would you change?
Android: https://play.google.com/store/apps/details?id=com.jeromedusanter.pathzzle
iOS: https://apps.apple.com/fr/app/pathzzle-path-deduction/id6780883025
Happy to nerd out in the comments about how the puzzles are built or any of the design decisions.
I’m stuck! Appreciate any help!
Hi again!
Thank you in advance for your help!
Also, any tips for Mega Picross will be highly appreciated too!
What am I missing? Not looking for a solution
I have discovered my own ways to solve picross from playing it for a couple of years but I'm lost on this one. Usually, starting over works but I've started this one over several times already and I'm always stuck here. Can anyone help me? At least a little tip on how I can move forward? Thank you!
Help Needed on 6-A Picross DS
I don’t know what to do, haven’t struggled this much on Picross before.