Geometry nodes atom
Just working on this atom Geometry Nodes animation before making a index selection tutorial
Just working on this atom Geometry Nodes animation before making a index selection tutorial
Playing with indexes and selection with GN drafting ideas for my next tutorial
The Index is one of those things in Geometry Nodes that seems simple but unlocks a ton once it clicks. It just gives you the number of each point, edge, face, or instance, and from there you can drive almost anything per-element.
In this tutorial I go over what the Index actually is, how to feed it into other nodes, and a few practical ways to use it to control selections, offsets, and effects across your geometry.
If you've ever wanted finer control over individual elements instead of treating everything the same, this should help.
Happy to answer any questions in the comments 👍
the new tutorial on index's in geometry nodes i'll have to work on a script
I put together a tutorial walking through how to build a procedural prismatic mosaic material entirely with nodes. It covers the shader basics and how the node setup comes together, so you can apply the same material to any object in your own projects.
If you're getting into Blender's shader editor, this is a good one for understanding how procedural materials work from the ground up.
Watch here: https://youtu.be/FNRKf5Q3AYA
Happy to answer any questions about the node setup in the comments.
Instead of converting a text object to a mesh the usual way, I handle it entirely in Geometry Nodes for more control over the result.
The tutorial walks through the setup: String to Curves to generate the letterforms, Fill Curve to turn them into a mesh, and Transform Geometry to position everything. From there it's straightforward to extrude and build out the 3D look.
Happy to answer questions on the node setup.
If you've ever wanted glowing light trails in your renders without diving into complex particle systems, this one's for you. In this tutorial I walk through building the effect entirely with Geometry Nodes in Blender 4.3.
Just published a short Blender 4.5 tutorial on driving instance scale procedurally using a noise texture in Geometry Nodes. It's a neat trick for getting organic, animated variation without keyframing everything manually. Covers node setup through to render. Hope it's helpful!
Busy editing right now, so the new Geometry Nodes tutorial will be up sometime tomorrow. Please subscribe to https://www.youtube.com/@DisabledBlenderman
I'm planning a new YouTube Geometry Nodes tutorial — visit and subscribe: https://www.youtube.com/@DisabledBlenderman
Hey everyone! In this tutorial I walk through building a cool text animation using Geometry Nodes — no keyframe spaghetti, just nodes doing the heavy lifting.
I cover the node setup, the material, basic lighting and animation, plus a bit of compositing to polish the final result. Inspired by TheDucky3D's work.
Hope it helps someone out! Happy to answer questions in the comments.
Tired of keyframing lens color effects by hand? There's a better way.
I made a tutorial showing how to create color lens animations in Blender using Geometry Nodes — fully procedural, fully controllable.
Happy to answer any questions in the comments!
Hey everyone! Just dropped a new tutorial where I combine instanced cubes with a wireframe and animate the whole thing using Geometry Nodes. It's a quick, node-based workflow with some handy GN shortcuts thrown in.
Hope it's useful for anyone exploring procedural animation in Blender!
Covers building a 3D animation in Blender with Geometry Nodes and a glass material from scratch. Good starting point if you're learning GeoNodes. Happy to answer any questions in the comments!
Hey everyone! Just dropped a new tutorial walking through how to create a visible wireframe effect on a subdivided mesh using Geometry Nodes.
It's aimed at beginners so I keep it step by step and easy to follow.
Would love any feedback, and hope it's useful to someone! 🙂
New animation just dropped! 🔮 A crystalline gemstone with glass rings and chromatic dispersion — built in Blender using Geometry Nodes and rendered in Cycles.
Light does wild things through glass. 👀
#Blender #GeometryNodes #3DArt #BlenderCommunity #CyclesRender