
Lightning killed my three year old r5, so r9 it is. WOW
I always thought my r5 was strong enough being the old man that I am , but this thing is amazing. I guess the word of the day is headroom. Fits my needs perfectly.

I always thought my r5 was strong enough being the old man that I am , but this thing is amazing. I guess the word of the day is headroom. Fits my needs perfectly.
Edit: Spelling * Using
I have always used his FFB and ffb was feeling weird after the update. So I checked overtake and saw that 1.71 was release yesterday labeled hotfix. All better.
I mean seriously we are at 0.9 and the AI still drive in a line never passing and slamming on their brakes into the easiest of corners.I mean AMS2, RRE, and others, while not perfect, eclipse what EVO has given us. I mean the fields online are sparse, and the regular servers there are never races except for the whiskey crap show of a server. Come on Kunos. Please?
Edit for clarity: I am on a wheel and did not loose any time. Seems like controller players did.
Anyone else notice in online races the people that used to just walk away from the pack are not anymore? My lap times are about the same but I am not seeing super low lap times. Usually I am seeing 2:16 quali times at spa and today the lowest has been 2:20 (gt3). I know in one server that three or four players dominated and they bragged about using controllers. Now they are not winning at all and frustrated, The people like me that are always 4th are now winning and we use wheels.
Do you think the new tire model clipped an exploit controller users were using? I know now if you over turn into a corner the front wants to slide more.
I don't know I am probably over thinking it.
If anyone wants something other than the Nord and Monza I just updates my two servers. As always no patreon, no fuss, lowkey. The webpage has stats, ratings to see how you measure up. I host this page myself and just wanted to do something a little different. ace.golifetech.com .
Yeah, I forgot I had Ceky's gt3rs mod selected and joined a dew servers. People disappeared and I could not figure it out. Then I say discord. Mass crashes. This is a huge issue. Don't join servers with mods selected.
Does this car have some 1-2 lockout or something. When I take of in a race and I flick the padel shifter it won’t shift. I have to let off for a good 2 seconds and keep hammering the shifter. And as long as I don’t go back to first it’s all fine. I have tried blipping, clutching and I always end up getting left behind.
The new TVR has the seat almost over the center console, but I cannot find a place for seat left and right. Am I missing something?
Here me out.
The base 3d modeling file type has been .dae collada which is now legacy. Blender just dropped support for this file type recently and the PS5 does not support this type of file as it uses .fbx and .obj files. Meaning if they want to keep things simple and inline with the PC and PS5 flow, Beamng would have to update to a current 3d format. So this overhaul may be way bigger than we thought. Possibly rendering all old mods obsolete (or at least all have to be converted) paving the way for a new and improved repository? With all the hype I am thinking this might just be a fresh start.
Maybe this has been discussed, and if it has, I will delete. But I was pondering things this morning and thought about how this graphics revamp will affect mods. As we know whenever beamng updates and changes a path to textures, or revamp a car, it always messes up a few mods. Being that this is a total graphics revamp with textures and lighting, I have to think that the overwhelming majority of mods will need a revamp as well. Am I crazy?
I am just curious if anything came of this, https://www.reddit.com/r/BeamNG/comments/1s1rthm/comment/oebcy6b/?context=3 as it has always felt scammy. The discord is gone and no updates in two months.
I am compiling a list of failed "Apps" and patreon cash grabs that have come and gone. Usually with a lot of hype and sucking in new bright eyed players that just don't know.
Prob 100 different Hubs. Literally only the first 15 are even populated,
So I have been playing solo for a long time and just started going online to build my rep. I have done a few of the daily races and had some good luck and if I am patient things take care of themselves and I end up on podium even after qualifying almost last. Anyway, I noticed that damage is never ever turned on in these races. What I see is when someone goes off they ram into everything to get back on and just take the point hit. But in my other sims, and the RRE server I run everything is real. You don't want to hit anything. You would think because these races are ranked it would be less of a demo derby. But damn it's fun. I gotta say, I don't think that 90% of these people online have ever heard the saying "No one wins the race on lap one".
This is getting ridiculous. 400 servers and not one can get rid of witch queen and other bad actors. If you start a server you need to moderate it.
So in AC1 it has a feature that recalls your last setup used and ACE doesn't. It comes in handy sometimes like yesterday. I waa racing in a server and had done a bunch of tweaking when all of a sudden during a race the game crashed. The seup I had was amazing and for the life of me my old ass cannot remember what all I did. That is on me. But it would be nice to have a recall for that instance. Am I stupid?
Anyone else been playing around with the SDK program at all? I read through the documentation and played around with it today. I think Kunos definition of “mods” is very different of what the community expects.
Then again I am just an old programmer.
I decided since I was there I pulled metrics for what Peter with Pure and what Xfab make per month. Good freakin lord! They are number two and three of the top number of subs on patreon. I had to run the numbers again... Personally I think they deserve it all... and I hope they can bridge to ACC if kunos ever unlocks it. Wow.
Peter Boese Pure / WeatherFX Gross ~87,800mo Est Net $62,700 p/mo
**Ilja Jusupov (x4fab)**Custom Shaders Patch Gross ~72,800 p/mo Est Net $52,200 p/mo
Oh damn!