Reflecting on Project: Morrison
Okay, so personally, I think that the cobbled-together frankenstein of a game that is Dragon Age: The Veilguard is a hot mess. There's definitely some likeable things going on here, but to me, there is just sooo much about the game we got that drives me up a wall. I'm talking the mechanics, dialogue writing, story, and world-building all just generally grind my gears, which makes the parts I do like all the more intriguing. The basic premise of the story--a ragtag remnant/renegades of the Inquisition join up with a group of companions to explore northern Thedas on the hunt for Solas and end up facing down the evil of the Evanuris--is very good. I'm not sure how much of it came from Project: Joplin, but from what we know about Joplin, it seems close.
Regardless, Joplin was canned along with any actual code that had begun to be written for it, and we know that the majority of the final build of DA:V was, at least mechanically, mostly from Project: Morrison. Project: Morrison was an MMO, and a lot of what I dislike about DA:V is the ways in which it feels like a rushed MMO. If you've played a lot of fantasy MMO's before--like the really cheap ones!--I think you'll know what I mean. The factions, the world-building, the quests are all reminiscent of poorly made online multiplayer games. But here's the thing: not all online multiplayer games are poorly made.
After playing DA:I and bouncing off my first playthrough of DA:V, I tried the Throne and Liberty MMO. I loved it and still continue to play it semi-regularly even after the new has worn off. This made me realize something. I really, honestly, truly think that if a Dragon Age MMO had been wholeheartedly committed to--a classic fantasy MMO set in the World of Thedas using the mechanics of DA:I--it would have been fine, maybe even good! Think about BioWare's own past with MMO's (not including Anthem). SW:TOR and Neverwinter Nights were both long running, mostly successful MMO's that did a lot to bring life to the worlds they were written for (Star Wars and the Forgotten Realms). SW:TOR still received support from BioWare until 2023! Modders still make content for Neverwinter Nights 24 years later! Beyond BioWare, think about WoW, ESO, Neverwinter, and Throne and Liberty! The best MMO's keep playerbases a live for decades! If they had committed to make the best World of Thedas MMO possible, I can imagine it being great to play, especially with the base classes/species and mechanics of Inquisition. The framing device could have been working as an agent of the Inquisition, but allowed you to join any factions you wanted to. PC's could own castles, run dungeons, maybe even do PvP! Idk, that shit just doesn't sound half bad to me. Am I crazy?