Image 1 — [LoZ][ALTTP] Here's a comparison of the ALTTP Overworld, compared to my NES "demake" type map.
Image 2 — [LoZ][ALTTP] Here's a comparison of the ALTTP Overworld, compared to my NES "demake" type map.
▲ 53 r/romhacking+3 crossposts

[LoZ][ALTTP] Here's a comparison of the ALTTP Overworld, compared to my NES "demake" type map.

I released this Zelda 1 ROM hack a little bit ago to celebrate Zelda's 40th anniversary. The entire overworld and item progression is fully inspired by ALTTP. Even Heart Pieces have been added to Zelda 1's engine.

For anyone wondering. The game is called "Zelda: Mirror of Worlds"

Can you see the similarities? Essentially, this is my take on, "What if Nintendo made ALTTP in Zelda 1's engine."

(Ignore the little white text boxes, they aren't accurate)

u/The3Dude- — 7 days ago

Force 8MB mode (expansion pak) for ROM hacks?

On Project 64, there's an option to enable 8MB mode (expansion pak) for games like ROM hacks, and this solves the stuttering gameplay. However, on my Summercart 64, there's no option but to use what the game detects the standard RAM option is. I'm trying to play an OOT hack called Sands of Time, and it is extremely stuttery in certain areas due to the busy assets and 3D models. The game isn't utilizing expansion pak.

reddit.com
u/The3Dude- — 2 months ago