





I've seen some (very valid and shared) worry that the remaining two DLC slots now may also just end up being skins instead of characters, that being for s8 Bakugou and Shigaraki. While like I said, I share this worry, there is a small silver lining, in that these two lack IDs.
In the story, Overlay acted a bit differently from any other exclusive skins, as it was technically its own story exclusive character (ID_248). We obviously don't know if the DLC version will use this ID, or if this is the reason he was chosen as DLC, but it is the main difference between him and the others.
So while there's still a great worry that won't go away until we actually get the reveals in a few months, there is that much.
The other day a post was made regarding Star and Stripe's placement on the roster, and how she's weirdly before Mt Lady. This is due to how MHA officially "lines up" characters, which is why we see Iida set before Shouto.
So, with boredom in mind, I threw together what a roster list could look like in a world where all the characters from All's Justice, as well as a few additions, were to be added. (This also just works to show where certain characters will end up being, like Mineta between Asui and Kirishima)
He has the potential to rival even the highest Meta
I'd see something like this as nothing normally, but this is the first time Bandai Namco US has just posted about All's Justice outside of "On Sale" posts in months. I think this is probably a tease at either Spinner or Redestro.
With August already a third of the way through, we are fast approaching the September 4th update, where the third DLC character is expected to release.
Who do we think it'll be? Redestro and Spinner both are datamined and expected to come within the next 3 releases. An unexpected release is also plausible, as only 2 characters have backing despite 3 being left.
Given the switch release, Spinner would be a great choice imo. His story boss fight acts as a free advertisement for him, and with it fresh on the minds of Switch Players, it'll be an extra incentive to purchase the season pass.
Idk if I'm going crazy, but every other lobby feels like there's 4 of these guys each
A while ago I made a post regarding the Global Top 100 poll that was conducted for MHA, and catalogued things to showcase characters that have yet to be added. Once again I've done the same.
It should obviously be noted that popularity is not the only factor in how they dictate which characters are added, the lowest a post-launch character has been was Star and Stripe at 54th place.
Additionally this time around I've included several little info blocks of information I personally find pertinent.
Red DM: All characters with this simply have been confirmed to be planned for the game at some point. While everyone from Ones Justice 2 barring Monoma had *some* files at launch, anyone with this label had direct Voicelines interacting with them.
Blue XAJ: These characters do not exist as playable in All's Justice. While this doesn't rule them out completely, there have been VERY few characters that appear in Ultra Rumble but not in All's Justice, and all of which have been from the games launch 3 years ago.
Purple DM: Piggybacking off the previous point, while they are not currently playable, both have been datamined as DLC for All's Justice, meaning they would have a base. Additionally season 16 saw Star and Stripe be added just a month after her DLC release and is widely thought to have been cross promo, which could also happen for them.
Green V: Villains in MHA are both less popular and less abundant. In the first three years of UR, there have been at least 2 new villains added each year of the game. With only two villains datamined for UR year 4+, it's possible that Villains make exceptions to the higher, top 50 popularity characters taking precedent.
Blank: As stated, all characters not marked with any of the previous tags don't have anything notable to say about them. They all are playable in All's Justice, but don't have substantial Datamines nor are villains to receive possible boosts.
100+ Chuds: At the bottom of the image I included an additional 5 characters. All 5 of these characters placed outside of the top 100 in the poll, but due to the nature of them being in All's Justice/datamined for it, I included them in the image. All of them being villains is also a decent buff to them, as Stain and Spinner are the only two in the top 100 left that are in All's Justice to be pulled from.
Anyways, excuse the yap, I just wanted to go a bit more in-depth with the tags I added. Enjoy the little info sheet.
This was really satisfying
A while back I made a Re-Destro concept for the game. I wanted to retweak things just a bit :)
Alpha: I imagine the slashes to be similar to Miruko's Gamma in size/shape, only they'd act more akin to normal projectiles rather than the stunning projectile deleters.
Beta: This would sorta work like Rapid Bakugou's Gamma, using the ability will cause an AOE of damage around you and launch you into the air. The held version of the attack would be a big sweeping get off me tool, dealing big damage with the swing itself, as well as less damage from the shockwave of air that follows.
Gamma:
I wanted to make something different than the couple "giant death ball" abilities we already have. He'll essentially roll Burden like a bowling ball, a slow moving projectile that damages anyone that touches it and knocks them away. To make it unique, I'd make it fire off sparks randomly in all directions as it travels, dealing additional damage.
Special Action: The Special would sorta work like a PU/PC gauge. You start at zero, and it builds up throughout the match. Upon reaching it, you can activate it to get a damage and defense boost that will last until you're downed. When you do go down with it, you don't lose the full thing, only like 10% of it. The caveat is that, like Giant Mt Lady, you can't heal while using it, so you need to cancel it if you want to heal, which would also bring it back to like 90% charge. Taking damage charges it faster.
Stress mechanic: I think the whole "Down teammates amps abilities" effect from Strike Mic would be absolutely perfect for Re-Destro, it fits his quirk super well.
This occurrence happens so often it's kinda crazy
Like listen man, I know I DEFINITELY made a misplay here and probably would've died either way, but holy hell 121+ at that distance is insane for a shotgun, genuine nightmare flashbacks to Captain 2-Tap.
With Season 17 coming to a close, we once again approach a new season that will feature a plethora of new cosmetics.
Which costume line would you like to see get continued? What characters would you like to see added to said costume lines?
Personally, I'd really like to see Pirate and Scorching Sands get some continuation
With 11 days left, it's time for the seasonal Bubbingo sheet. Alongside it I've included my sheet from last season. I wasn't able to secure the bingo, but here's hoping this season!
Way earlier in the season I actually did a pre fire banner prediction, but wasn't really happy how that turned out and thus have redone it. I am indecisive as hell and did one with a full theme and one without. Feel free to take whichever you like more, and imagine Gentle attached to the non-themed one (ran out of space lol)
Good afternoon Rumblers. With less than 2 weeks before the new season, it's once again that time. How was s17 for you? Did you enjoy the new characters? What are you looking forward to next season?
Actually just stared at this screen for like a solid minute. This is why we rumble.
With Tech Mirio taking the final slot, that's our completed Skill Ceiling Chart.
Sorry about not posting yesterday, I was busy! It was very close between Miruko and Strike Kendou, but Miruko took the spot. Final day today!
This vote will be tallied through replies, so upvotes/downvotes will not play a part in the discussion. While the reasoning behind your decision isn't required, it's encouraged as you may sway someone to vote with you!
On the second slide, I've included the general description for both Skill Floor and Skill Ceiling. Today's vote will be for the character that best showcases a High Skill Floor and Mid Skill Ceiling. A character that takes a lot of effort to play at the base level, but doesn't peak there. While they may not have an infinite amount of Megumi to reach for, there's still room to grow after reaching their base level of play.
Rather than the classic "Post 4 comic panels" DLC ideas, I felt like drawing mine up!
My thought process when coming up with the team was basically: Big hitter to make drive sales, mandatory X-Men character so people don't riot, upper-middle tier character that is underrepresented, and a "deep cut" character that'll end up a cult classic.
Thor: Since Loki seems to be on a path to redemption in-universe, I thought it would be neat if Thor was doing the same with Unworthy as the base of the idea. For his alt colors I included a classic scheme, and then various Asgardians.
Phoenix: I wanted to try and "Tokonize" the designs that I could and add some Japanese pop culture references in their designs. While Thor and Surfer didn't really stray too far, I made an attempt with Jean. For her, given the theme of the team, I tried implementing Sailor Moon elements. I could've probably sent it a bit more, but didn't wanna go overboard. Her alt colors are just Phoenix variants and X-Men colors.
Silver Surfer: He's not really a character you can do super differently without losing what makes him him, so I kept it simple. His alts are about what you'd expect, I tried to make some references here and there.
Darkhawk: Like with Jean, I wanted to try and give him a Japanese inspired design, and Sentai was like, a no brainer (it didn't even turn out that different from his classic design. His alt colors are based on various characters he's connected with.