Working on a fangame with a similar structure to Ace Attorney cases, how can I best set up evidence and alibis?
It feels like it should be obvious to me as I’m a big fan of the Ace Attorney series and have made a fan case before (but only the courtroom part) for a project. I’m currently making a fangame though that isn’t Ace Attorney based, but is pretty similar in terms of mechanics/structure, and I can’t for the life of me figure out how to set things up for the player to discover!
I already have a full idea of who committed the murder, where everyone else was at the time, little side plots that happened that may make certain characters look suspicious even if they aren’t guilty, and all the relevant locations and objects. However, I can’t figure out how best to set it up. Where could evidence be placed so it isn’t obvious? Should certain characters be holding on to crucial evidence and only give it up in exchange for something? When a character is questioned, should they all be defense, or should some be forthcoming? Etc.
If anyone has any tips for setting up this “investigation” part of a case, I’d really appreciate it! Thanks!