How Cyclops kit should be changed, according to me I guess
He is fine the way he is but god he is not giving the fantasy he could be
Heres what I would change:
Primary fire: get rid of the zaps, make his beam the primary and make it work more akin to punishers machine gun fire rather than his zaps that works like pjoenixs shots. This way the way his beam riccochets could be made more tight and precise as a trade off
Secondary: make him a proper melee kit so he can brawl
First ability: the riccochet beam, just keep it as is to be honest, this is where the zap fantasy enjoyers would get theirs in
For the dodge ability Id remove cooldown and replace it with the current beam bar (beam meter?) this way you can move as many times as you want, as long as you have «ammo» in the bar and can move short distances or the max lenght of how it is now in game, and use it as soon as you have charged up a little bit of energy (think xmen97 cyclops entrance fighting) with some brawling, small dodge, more brawling and beaming
The jump up in the air ability can be as is or by all means add some offence to it
His ult should be akin to emmas ult in range and radius, a proper glasses of beam as seen in the trailer. the damage can even be similar to emmas, but instead of pulling people in, it should push them away, this would make for some sick plays when trying to cap zones and get people off point for example, maybe even make projectiles coming towards the beam do less damage so he wouldnt get shut down immediately after popping his ult or be used to deflect projectiles like ironmans ult