Image 1 — More campsite props for my video game
Image 2 — More campsite props for my video game
Image 3 — More campsite props for my video game
Image 4 — More campsite props for my video game
Image 5 — More campsite props for my video game
Image 6 — More campsite props for my video game
Image 7 — More campsite props for my video game
Image 8 — More campsite props for my video game
Image 9 — More campsite props for my video game
▲ 96 r/Maya

More campsite props for my video game

Please let me know if there is anything I should fix with my models. All of these are hero props that are seldom used. They will have some animation. My game is also using LODs to cut back on tri counts. The goal is hyper-realism with everything.

u/TheTasorole — 5 days ago

I made blueberry cheesecake cupcakes, and it looks moldy.

Did the filling have to go over the topping like that to form that moldy-looking patch?

u/TheTasorole — 9 days ago

Am I cooked?

My total GPA is a 3.6, and my science GPA is a 3.3. This summer semester I think I got possibly a 2.6. Will this 2.6 ruin my chances getting into nursing school? It sucks, too, because last spring I got a 4.0.

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u/TheTasorole — 14 days ago

Looking for feedback!

I am currently making dishes and alcohol bottles that will be present throughout the map of my game as well as present when characters order food. Are the models so far visually interesting? How is the total tri count for all models created here at 27,000? I am going to be using LODs to slice down tri counts so my models don't murder everyone's computers, but I have 2 models here that will very seldom be used that have 1920 tris each as the highest number for any of my models, and that's because of the intricate details (it's that one fancy bowl and the whiskey glass with rhombuses).

I am planning on also of course making food items like potato chip bags and other packaged foods, and I will also be making utensils, but first and foremost I wanted to make the basic dishes that will become staple for the game.

Should I make more models for any dishes present? Is the number of alcohol varieties good (absynthe, tequila, vodka, rum, whiskey, wine, coffee liquor, and champagne). Are there any ya'll want me to include?

Without giving too much away, the bar is of course going to be important throughout the game for a lot of cutscenes and plot-related stuff.

Any and all critique and advice would be greatly appreciated!

u/TheTasorole — 2 months ago
▲ 16 r/Maya

Here's the frying pan model with moveable handle I made for the video game I'm developing!

The frying pan is 3420 tris. I have not rigged it yet, but it's going to be a very simple animation sequence with the frying pan with the only moving part being the handle itself. I wanted to make a visually unusual frying pan that is logical in a camping setting albeit perhaps a little pretentious or impractical in several ways.

u/TheTasorole — 2 months ago

Guess what bird species I am modeling for my video game! Also requesting some advice ^^

Also how should I best model the feathers at the tip of the tail and wings? I'm trying to keep this buddy low-poly because this isn't a protagonist, just a background nature fauna. I'm trying to keep the bird realistic in style without murdering computers by making him 100,000 tris

u/TheTasorole — 2 months ago
▲ 15 r/Watercolor+1 crossposts

The Mane Reason To Shake, Tasorole, Watercolor, 2026

I don't usually work with watercolor, preferring oil painting, but I saw a fun photo of a lion shaking his mane in the rain and decided to give it a go.

Green light for any criticism and advice. Don't worry about compliment sandwiches, let 'em rip!

u/TheTasorole — 3 months ago