u/The_Eggnoir

A little help with my sonic asymmetrical horror game lore

So, as some people may know I am making a sonic asym game and right now I'm making the lore, now, my question is, what do you preffer?

Making all survivors from the same universe and time.

Or making all survivors be fron different universes and/or periods of time, for example, make sonic be the Sonic from the first sonic game while making Eggman be from sonic adventure 2.

This would change both the interaction between characters through voicelines and possibly designs, making some characters have classic designs while others having modern designs in the second case (at least in lore).

A link to the discord server made for the gane:

https://discord.gg/NHhqf7gJCb

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u/The_Eggnoir — 15 hours ago

A little help with my sonic asymmetrical horror game lore

So, as some people may know I am making a sonic asym game and right now I'm making the lore, now, my question is, what do you preffer?

Making all survivors from the same universe and time.

Or making all survivors be fron different universes and/or periods of time, for example, make sonic be the Sonic from the first sonic game while making Eggman be from sonic adventure 2.

This would change both the interaction between characters through voicelines and possibly designs, making some characters have classic designs while others having modern designs in the second case (at least in lore).

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u/The_Eggnoir — 15 hours ago

I need help

I am making a sonic asym game and I ama about to finish the movesets, I have only 4 survivors and 6 killers left, but I'm stuck with the killers, in specific the ones i have left are:

- EXE/Faker

- 2017X

- No more innocence

- Sonic.EYX

- All father

- Korin!X

The main reason I'm stuck with them is because I don't want to copy and paste their OM movesets, but I can't think of any other moveset that fits them well (specially all father since it literally was made in collab woth his creator).

That or I don't want to give them movesets that are too generic or similar to other killers, but i can't imagine something that fit them that isn't in that spectrum.

What can I do? Can someone help me out a bot with this?

u/The_Eggnoir — 2 days ago

Na idea of how Scrap baby and Ennard could coexist in Bite by night

Okay, hear me out, since this is an AU and certain things don't need to be 1 on 1 with FNAF Lore, I think I found a good way to make Scrap Baby and Ennard be able to coexist.

Do you guys know about Five nights at frickbear's 3? Well, in that game Scrap baby and Circus baby are able to be in the same night at the same time, the Same with Molten Freddy and the other funtimes, all of this explained by more than just one model of the funtime line existing (bassically, there are more than just one baby, ballora, etc)

So, the idea is that, after getting rid of the original baby What remains of Ennard go back to the sister location to find something to substitue Baby with, and so the find another non-possesed version of baby which they assimilate into themselves to be able to be kept together and not fall appart. Meanwhile the possesed version of baby repairs herself and becomes the Scrap baby we all know and love.

This not only makes both Ennard and Scrap baby able to coexist but also makes Ennards more sadistic and less manipulative personality make sense, since no one would be in charge of Ennard, but they would all work together to be able to move and do anything in general, and the manipulative version of baby would be substitued by a default one, who would have the same bloodlist as all the other funtimes.

This is probably just crazy talk, but tell me if you liked this dumb thing I made up to justify the inclsuion of a character that isn't even in my top 5 of most wanted for this game.

u/The_Eggnoir — 3 days ago

Autoasist for Springtrap is so fucking dumb oh my god

I just lost a round because a Springtrap had this shit on and the axe automatically glued to my back and my teamates every single fucking time (he did not hit a single M1, charge and didn't even BOTHER to put down bear traps), even if I dodged it correctly I stoll got hit.

Is not fair you get punished even if you DID dodge it just because the axe has fucking aimbot, it punishes good survivors and rewards people who have no fucking aim.

I dont main Springtrap, and even so I can still hit a good ammount of my axe throws, even when I play on mobile.

u/The_Eggnoir — 3 days ago

I don't play fighter because I'm selfish, I play fighter because my teamates are fucking useless

I hate people saying things like "fighters are useless" or "figthers are so selfish" because the few times I played anything that wasn't fighter I got targeted and killed because i had no way to defend myself, while my teamates were either watching without doing the tasks or watching without helping even if they could, like fighters not using counter or using the normal stun or security guards not using the taser, literally they just watch without doing anything, maybe they dance a bit, but nothing more.

And is even worst when the killer goes exclusively after me, which for some reason happens too goddamn often.

No, I don't pick fighter because I'm a scumbag who only cares about himself, I pick him because my teamates are too fucking bussy picking their noses while I am getting chased by ennard from 4:30 to 5:57, this actually happened, and the moment I got killed was because Ennard used minions while I was in a corner and none of my teamates were there to help me by tanking the damage or something!

u/The_Eggnoir — 3 days ago

Bark movesrt concept (Linked By Fear)

Bark, the powerful and yet silent force of the Hooligans, joins the roster of Linked By Fear with a moveset that makes reference to some of the special moves he had in sonic the fighters. Remember, this id not made fir Outcome Memories, so certain things will not look right to you, that is okay, it is meant to be this way, hope you enjoy this concept, and remember, feedback is always appreciated!!

o   Stats:

Speed (walking): 3

Speed (running): 37

Health: 250

o   Passive, “gentle hearth”: Whenever a survivor is damaged in an area around bark all of his abilities will have 2 seconds reduced from their cooldown.This does not include Bark himself.

o   Ability 1, “Bark uppercut”: Bark will do a powerful upwards hook in front of him. If landed on the killer they will fly away ragdolled and be stunned for 5 seconds. If failed it has a cooldown of 15 seconds and if landed it has a cooldown of 30 seconds and deals 40 points of damage if hit on an executioner with hp bar. If used on the air Will make Bark gain some extra height.

o   Ability 2, “bear hug”: Bark will lunge forwards with his arms open, trying to grab someone in front of him. If landed on another survivor he will grab them, gaining a speed boost and a damage resistance for 5 seconds, the grabbed survivor is unable to suffer damage while being grabbed by bark. If bark is grabbed by an ability like 2011X’s charge, kolossos grab, etc he will let go the survivor, the survivor having some I frames and not receiving any damage, this variant has 20 seconds of cooldown, 10 seconds if interrupted by a grab ability. If landed on a killer he will grab them, suplexing them afterwards, stunning them for 4 seconds and ragdolling them, dealing 35 points of damage in the process. This ability is able to go through counters like kolossos block. This variant has a cooldown of 30 seconds

o   Ability 3, “Giant swing”: Bark will do a grabbing motion with one hand in front of him. If it hits the executioner then he will start spinning them around. When pressing M1 he will launch them in whatever direction he is facing. The longer the killer has been spinned the longer the distance will be. The killer can do a minigame to free themselves before bark throws them, dealing 20 points of damage in the process. This ability does not stun the killer and can be countered. It has a cooldown of 20 seconds.

u/The_Eggnoir — 3 days ago

How could Nycole be included?

I am making an asym game and I want to add Nycole the Holo-lynx as the representative of archie comic along Sally Acorn and Bunny Rabbot, but I have no idea how she could be included, do any of you have any idea?

u/The_Eggnoir — 3 days ago

A question I wanted to ask you people

If you had to choose between substituing half the roster of ultimate with new characters to represent franchises in a better way or to include full on new franchises (for example, replacing toon link with skull kid from Zelda, or dr. Mario with hornet from hollow knight) or making new movesets to every single character (echos included) making them more unique and representing better their franchises, what would you choose?

u/The_Eggnoir — 4 days ago

I hate OBS, and Bite By Night and everything (image unrelated and in español)

I am a youtuber (or, well, want to be one) who talks about asym games and makes guides for them, and I want to make a series on the killers of bite by night, but I dont know why, when I play the game everything goes perfectly fluent, when i look at the record it foes laggy as fuck, for no goddamn reason the FPS just fucking die, and is not even my computers fault because as stated when i play, even while filming, the game's FPS go perfectly fine.

This is alos that only happens with Bite By Night, since I filmed a lot of Dimensional Coalescence gameplay and it goes at the frame rate it is supposed to go.

If anyone has any idea how to fix you I would be really grateful.

u/The_Eggnoir — 6 days ago

I'm doing a sonic asym, which characters would you like to see in it?

I am making a sonic asym and I really want to see which characters you all would like to see, I am not asking for full on movesets, but for suggestions for characters, also, here you have a list of characters that will be in the game or are being considered for it.

Survivors:

  • Sonic the hedgehog (moveset completed)
  • Miles "Tails" Prower (moveset completed)
  • Knuckles the echidna (moveset completed)
  • Amy Rose (moveset completed)
  • Cream the rabbit (moveset completed)
  • Big the cat (moveset completed)
  • Metal Sonic (moveset completed)
  • Eggman (moveset completed)
  • Sage (moveset completed)
  • Shadow the hedgehog (moveset completed)
  • Rouge the bat (moveset completed)
  • E-123 Omega (moveset completed)
  • Silver the hedgehog (moveset completed)
  • Blaze the cat (moveset completed)
  • Infinite (moveset completed)
  • Mighty the armadillo (moveset completed)
  • Ray the flying squirrel (moveset completed)
  • Trip the sungazer (moveset completed)
  • Bark the polar bear (moveset completed)
  • Bean the dinamite (moveset being worked on)
  • Fang the sniper (moveset completed)
  • Vector the crocodile (moveset completed)
  • Espio the chameleon (moveset completed)
  • Charmy Bee (moveset completed)
  • Tangle the lemur (moveset completed)
  • Whisper the wolf (moveset completed)
  • Belle the tinkerer (moveset completed)
  • Surge the tenrec (moveset completed)
  • Kitsunami the fennec (moveset completed)
  • Dr. Starline (moveset completed)
  • Jet the hawk (moveset being worked on)
  • Wave the swallow (moveset being worked on)
  • Storm the albatross (moveset being worked on)
  • Sally Acorn (moveset being worked on)
  • Bunnie Rabbot (moveset being worked on)
  • Nycole the holo-lynx (moveset being worked on)
  • Sticks the badger (moveset being worked on)
  • Honey the cat (moveset being worked on)
  • Cosmo (moveset completed)

Killers:

  • 2011X (moveset completed)
  • MASHED Amy (moveset completed)
  • Bandado (moveset completed)
  • Metal apocalypse Shadow (moveset completed)
  • Mephiles (moveset completed)
  • Zephaniah (moveset completed)
  • Chaotix (Legacy) (moveset completed)
  • Mimic (moveset completed)
  • Sally_ALT (moveset completed)
  • Kolossos (moveset completed)
  • The Shadow (Self-paced) (moveset being worked on)
  • Fleetway Super Sonic (moveset completed)
  • EXE/Faker (moveset being worked on)
  • Rewrite Sonic (moveset completed)
  • Furnace (moveset completed)
  • Fatal error (moveset completed)
  • CHILDHOOD_HAS_PASSED (moveset completed)
  • Pendrive Sonic (moveset completed)
  • 2017X (moveset being worked on)
  • All father (moveset being worked on)
  • Korin!X (moveset being worked on)
  • Metallix (moveset completed)
  • Sonic.OMT (moveset completed)
  • Exeller (moveset completed)
  • Sonic.EYX (moveset being worked on)
  • Zalgo (moveset completed)
  • Tripwire (moveset being worked on)
  • Lord X (moveset completed)
  • No more innocence (moveset being worked on)
  • End (moveset completed)
  • My5tcrimsonX (moveset completed)
  • Sonic.exe (Bratwurst/Tornt) (moveset being worked on)
  • Xenophanes (moveset completed)
  • Diablo (moveset completed)
  • Majin Sonic (moveset completed)
  • Chaos (moveset completed)

Special gamemodes (none of them have their movesets done):

  • Super Sonic (Juggeranut)
  • Cyclone Tails (Juggeranut)
  • Hyper Knuckles (Juggeranut)
  • Egg mobile Eggman (Juggeranut)
  • Neo Metal Sonic (Juggeranut)
  • Doom mode Shadow (Juggeranut)
  • Burning Blaze (Juggeranut)
  • Super Silver (Juggeranut)
  • Golden dragon Trip (Juggeranut)
  • Dynamo cage Surge (Juggeranut)
  • Vanilla the rabbit (Protect the V.I.P)
  • Lord Mortis (Protect the V.I.P)
  • Non-existent (Hide and seek)

Waitlist (none of them have their movesets done):

  • Starved Eggman
  • Vortex (Dimensional coalescence)
  • PCX (Pillar chase II)
  • Suture (Outcome memories)
  • Alucard (Outcome memories)
  • Imperfect (Outcome memories)
  • Lilith (Outcome memories)
  • Sunky.mpeg
  • Sonic.Ribs
  • Needlemouse
  • GenesisX
  • Neo Sage
u/The_Eggnoir — 6 days ago

I find hilarious how double sided the sonic community is with exe media

seriously, I've seen sonic.exe haters say that characters like rewrite or sonk.rom look cool, or adorable, or that they are great, just to almost instantly switch up their mentality once you tell them they have anything to do with sonic.exe, obviously osme of them say "oh really? well, this is the only sonic.exe thing I like" but others just decide to instantly hate them even if just one moment ago they were loving and praising them, is hilarious

u/The_Eggnoir — 7 days ago

Don't interrupt Hoax!! A quick guide of what and what NOT to do during a dance break in LMS. (image not related)

Please, if you are in an LMS against a Hoax and he starts dancing in THAT part of the LMS song (don't act like you don't know what I am talking about because you absolutly do), don't interrupt them, since this will make the Hoax angry and will make him want to kill you even more.

Here you have a list of things you can and can't do when Hoax starts the dance break:

  1. You CAN watch him dance, as long as you don't interrupt them you are allowed to watch those magestic dance moves.
  2. You CAN'T heal, this will be seen as cheating from part of the Hoax and will stop dancing to punish your bad manners, BUT, if you are lucky, due to how minimum of an impact this makes, he might go back to dancing, but it's not a 100% chance.
  3. You CAN join him in the dance, this is very recommended, since maybe you make somekind of connection with the hoax, which may give you some seconds to run away once the dance break finishes, but this isn't a 100% chance.
  4. You CAN'T take away his traps, if he discovers you are doing that he will stop dancing and start hunting you, but if he does it while he does not have the axe you could try, just pay attention to if he goes grab his axe before starting to dance.
  5. You CAN run away, after all you'll come back, screaming, though, if you end up falling into a trap there is a chance the killing instict kick in and stops dancing to go and hit you, though he could be too distracted dancing to notice.
  6. You CAN'T, under ANY CIRCUNSTANCES, stun him, this will make him not only insantly start to chase you to kill you, but you might become his main objective next time he is the killer.
u/The_Eggnoir — 7 days ago

Fleetway super sonic moveset concept

Let's see how fast you can really go!!

And here it is, the yellow maniac himself, the closest thing we will ever get to official sonic.exe, Fleetway super sonic joins the roster of Linked By Fear, my sonic asym game, with a moveset really similar (to not say the same) as he had in OM, but with a little twist, remember, this is not made for Outcome memories, so certain things will not look right to you, that is okay, it is meant to be this way, hope you enjoy this concept, and remember, feedback is always appreciated!!

o   Stats:

Speed (walking): 5

Speed (running): 41

Health: 450

Damage: 30

o   Passive 1, “health bar”: Fleetway will have a health bar, receiving damage when being stunned, if his hp reaches 0 then Fleetway will be defeated and all the survivors that were alive at the moment will qualify as if they escaped.

o   Passive 2, “flight”: Fleetway will be able to fly by pressing the jumping button while airborne, flying will slowly deplete a bar that when empty will make Fleetway fall to the ground automatically. If you press the jumping button again after starting to fly Fleetway will stop flying. When Fleetway is not flying the meter will slowly fill up again. If stunned in midair Fleetway will stop flying, falling to the ground. Fleetway will move 25% faster while flying.

o   Passive 3, “Super sonic power”: When Fleetway’s HP gets below 200 he will start his second phase, changing the way some of his abilities work, gaining a damage resistance of 50% and unlocking a fourth passive.

o   Passive 4, “critic hits”: Once Fleetway’s HP goes below 200 this passive will activate. There is a random chance for fleetway’s attack to deal 50% extra damage.

o   Attack: Fleetway super sonic sweeps in front of himself, dealing damage to anyone at range.

o   Ability 1 (above 200 HP), “chaos dash”: Fleetway will transform into a ball and start moving into the direction he is facing, dealing 10 points of damage per contact at survivors. Fleetway will increase his speed whenever he hits a survivor with this attack and decrease his speed the longer he takes to hit a survivor. It lasts for 10 seconds, fleetway can see survivors through walls when using it and can be countered. It has a cooldown of 20 seconds and does not change the way it works when below 200 HP.

o   Ability 2 (above 200 HP), “destruction laser”: Fleetway will start shooting a powerful laser out of his eyes, going in the direction of the mouse. It deals 2 points of damage per second inside the laser. It lasts per 3 seconds but the time resets every time he hits a survivor. It has a cooldown of 25 seconds and combines with “fateful drain” when under 200 HP.

o   Ability 3 (above 200 HP), “fateful drain”: Fleetway will stand still for 1 second and then dash towards the direction he is facing. If he collides with a survivor he will drain their health, dealing 15 points of damage per second and heal 7, this lasting 5 seconds and healing a total of 35 health points. If failed you can do it instantly up to two more times, but if you fail the three of them the cooldown will be 40 seconds. if landed it has a cooldown of 20 seconds and combines with “destruction laser when below 200 HP.

o   Ability 4 (above 200 HP), “burst”: Fleetway will accumulate energy and create an explosion all around himself, dealing 35 points of damage to anyone inside the explosion and burning them for 5 seconds. If Fleetway does not hit anyone when using burst he will be set in flames for 2 seconds. Burst can be used to get rid of the stun time and as a detector, being able to see all survivors through walls for 3 seconds after using burst. It has a cooldown of 25 seconds.

o   Ability 2 (under 200 HP), “grab and scorch”: Fleetway will dash in the direction he is facing. If he grabs a survivor he will shoot a laser to his face and then throw them away, dealing a total of 70 points of damage and setting the survivor in fire for 5 seconds. It has a cooldown of 30 seconds.

o   Ability 3 (under 200 HP), “super burst”: Fleetway will accumulate energy and create an explosion all around himself, dealing 35 points of damage to anyone inside the explosion and burning them for 5 seconds. The radius of the explosion will be far bigger, but will always set Fleetway on fire. Super burst can be used to get rid of the stun time and as a detector, being able to see all survivors through walls for 3 seconds after using burst. It has a cooldown of 25 seconds.

u/The_Eggnoir — 7 days ago

People don't understand why the guilt passive exists

People would say "sonic would not feel guility but would want to fight back the monster" or "every character would feel guilty in that situation" and those things are WRONG and I will tell you why.

To begin with, no, not every character would feel guilty in LMS, in specific knuckles, cream, eggman and metal sonic would not feel guilty in my opinion.

Cream because she is too scared to even think she failed anyone, she is more focused in not crying incontrollably out of fear while evil sonic is following her to rip her in half.

Knuckles would maybe be a bit guilty, but just like feel the fury told us, he would most likely be exploding with anger, wanting to avenge his friends.

Metal sonic couldn't care less, he is not programmed to feel guilt, he is programmed to go and try to kill that thing.

Eggman would not only not feel guilty, but would have an incredible ego boost with this, he is better, he is superior to all of the ones who died, and no, without anyone in his way, he only needs to escape and will have the oportunity of building his empire without anyone oposing him.

Now, for the "why would sonic feel guilty?" we have to take in account that this is a younger version of the sonic we know, so it would make sense that, unlike characters like knuckles who, even when younger, were a lot more mature, he would be a lot more susceptible to this situations, putting the weight of everyone's deaths on his shoulders, even if, in fact, they weren't.

And finally, even if you want to avoid the things I said, the real reason this mechanic exists is because sonic in LMS without guilt would be busted, he is the survivor with more mobility options, both of his abilities being able to fulfill that role, that along his rechargable dodge meter, which acts likes extra health he can get back by stunning the killer makes him a character that, if he had the resistance buff other survivors get in LMS he would be absolutly broken, being able to just run away with dropdash or peelout. A LMS with a good sonic is laready really hard to win, specially in maps that gives them the advantage, but if he did have the resistance the other characters get he would be invincible to that point.

At least that's how I see the mechanic, and even if it could have some tweeks is still something that, at least I think is needed.

u/The_Eggnoir — 9 days ago

I pressent to you all, Mecha Furnace and Mecha Starved, my own takes on the characters that will be used for my own asym game

Here you have the new take on furnace and starved that will be used for my asym sonic game, it's lore has been rewritten since the time I drew Furnace in specific to make it more unique, so ignore the lore notes i wrote in the first picture since they are outdated.

If you have any question about the characters or the project overall I will happily answer all of them.

u/The_Eggnoir — 9 days ago

Hot take, Fleetway is more balanced than Kolossos.

Now, don't get me wrong, I don't mean that fleetway is balanced in general, he still needs some tweeks here and there, but in the state he is right now he is far better than kolossos.

Let's go step by step, okay?

To begin with their passives: Kolossos has hulk power, which allows him to climb up walls and a second passive that isn't listed on the wiki which makes him unable to be ragdolled and reduces how he can be pushed by a lot, bassically being unable to be thrown off ledges with only some exceptions (blaze's sol flame, tail's constant push with the kaser from hand cannon, etc), meanwhile Fleetway has both his flying passive and hus critics passive (and I guess the health bar but I will not take that in count foe this analysis), and, while Fleetway is far faster when flying and kolossos has no other way of horizontal mobility outside of his abilities, he has a bar he needs to manage, since if he does not he will be stuck with a not that big sprint speed until he recharges it back or he uses one of his abilities, meanwhile kolossos can climb whenever he wants without any kind of thing restraining, and even if it only is a vertical mobility tool is a really strong vertical mobility took, specially in maps like angel island, mystic cave, not perfect and so.

Now, for his "charge" ability we have chaos dash and... Charge, and lets be honest, you people overstimate chaos dash. Yes, while using It fleetway is invincible and can only be stopped by a counter... But that's how it works every single one of this abilities, 2011X, Kolossos, Fleetway, and if tripwire had one I assure it would work the same. And over all, chaos dash is a lot more manageable than charge, chaos dash takes like 3 seconds of windup which eggman or knuckles can use to block them with their counters or for survivors to have their own I frame options like sonic's dropdash or metal sonic's destructive charge ready or to run away or anything at all and while kolossos also has windup, it only lasts one second, being almost unreactable, that without taking as a fact that chaos dash slows down when no hitting anyone, making it a not that good mobility tool, while charge always goes really fast, making it great to shorten distances, and, the biggest thing of all, chaos dash damage is minuscule unless you get hit a lot of times, which I dont blame you, it can happen, but usually you only get hit once or twice, losing around 20-30 health points, meanwhile if kolossos hits you wirh charge is an instantaneous lost of 40 hp, and even more if kolossos lands any other hit or ability on you thanks to his bassically inexistant endlag.

Then qe have their "grab" abilities, fateful drain and... Grab (man, kolossos is not creative with the names pf his abilities). Fatefull drain can be used by fleetway to heal himself or as a way to move faster desling a hyge ammount if damage if hit on a survivor... The thing is that this is really hard to hit. Survivors can avoid them by using I frames, by jumping, by moving out of the way, goddamit, eggman and knuckles can just use their counters (though this kinda sells them due to the insane time you get ragdolled when this happens), and even if it deals a huge ammount of damage it makes sense, is an ability really hard to hit, so it rewards fleetway with healing and dealing good damage if landed. On the other side we have kolossos with a really easy to use grab which dels a huge ammount of damage and can be comboed into a charge, or a normal M1, dealing bassically a full health bar of damage if used correctly, and even if it can be countered by knuckles or eggman if they get hit while begin grabbed kolossos can also just... Wait for the counter to run out, and while this can leave a good window for your teamates to stun him this is not 100% secure, maybe they are not close enough, maybe you are in LMS, maybe kolossos is fucking jumping over dropdash dodging it while everyone watches because they have all their abilities in cooldown.

Finally we have the other things, Fleetway's laser of destruction and burst and Kolossos indicator and block. Laser of destruction is not that bad, is bassically a lot of damage if fleetway has good aim or absolutly nothing if he does not, also, while shooting he does not have i frames, which id a very obvious window to stun him easilly, and then burst creates a hitbox all around fleetway which causes damage and burn to anyone inside it, the thing is it has a long startup, so people can just run away from it even if it goes through I frames (specially now that you cannot use it to get rid of stun time while stunned), also, if you dont hit anyone you get burned, and remember, even if I'm not going to dive deep unto the healthbar, it still exists. Meanwhile kolossos has a block which is instantaneous, which means he can use it right after finishing hitting someone with grab just in case anyone wanted to save the person that got grabbed, also, when block ends, even if it fails, kolossos has no endlag (yes, AGAIN) so he can bassically punish even if he was the one to screw it up, and finally indicator, which is, literally, just wallhacks, you can see survivors through walls for some seconds, that's all you need to know, Which, BY THE WAY, fleetway also has, but only when using chaos dash and burst, so bassically you have to either use an ability that can be really good to cause damage or as an alternative movement option when running out of flight meter or deal damage to yourself (remember that if you dont hit anyone with burst you get burned, and if you are using burst to locate people is because they are not close enough to be hit by burst) to see where the survivors are, which is not a bad thing, the other way around, is a good way to balance out this otherwise really powerfull abilities, not like mr "I can see everyone through walls for like 5 seconds every 15 seconds with no drawbacks", which is ironic because when kolossos uses his indicator he cannot use other abilities and xan only use his normal M1 attack, leaving an open spot for survivors to stun him, making the literal fucking wallhacks hisbmost bakanced ability.

In general, even if Fleetway is strong, I think Kolossos is far stronger, but hey, thats just my opinion.

u/The_Eggnoir — 9 days ago

Should lilith be a killer for my asym game?

I am making a sonic asym game and I wanted to know if you would like to see lilith be in the game in any way.

The options I tjinked were being a skin for My5stcrimsonX or be their own killer, though they would need a rework to work along with chracters like Xenophanes, who already has a spindash-like move or fatal error, who already has bassically the same ability Lilith has.

That or not adding them at all.

Tell me what you think :)

View Poll

reddit.com
u/The_Eggnoir — 10 days ago

I pressent to you all my own take on Starved Eggman, Mecha Starved

This is the corresponding Straved to my take on furnace I posted sometime ago (also, the story has changed a lot since then to make it more unique).

This version of Starved became like this after tasting human meat, the story is not completed but bassically Sonic man tried to get into Eggman's lair and got scorched by the traps, and Eggman ate him, becoming a cannibal.

He does enjoy mobian meat, though he still preffers human one.

He has yet to kill his version of sonic, but was able to capture and eat his version of Amy, Vanilla and Rouge, along with princess Elise and other humans in general.

While building mecha furnace he ended up eating both his lips and right arm out of impatience, he then built himself a robotic arm.

He is still a genius, being able to create machines to the level of modern Eggman, but due to how his inventions are now focused on cooking he is taken like if he was a lot dumber and understimate him (reason why rouge got captured and eaten).

He ignores children due to them still needing to grow to have an actual quantity of meat to be considered viable.

He burnt his face permanently in an incident when cooking along with mecha furnace, making it be red and losing his moustache, but the rest of his skinnis still normal.

He is a messy eater, almost always having stains in his clothes and hands.

Shadow is always trying to kill him, but due to how often his attacks are due to his grieve, eggman is always able to predict them, but shadow has always been able to escape him (for now).

u/The_Eggnoir — 10 days ago

Community created executioner day 3: base character poll results

After a day of votations it was decided that the base character for this community created character will be knuckles.

From now on the polls will last 3 days to be able to have more votes and have more room to breathe.

Anyways, I will come back tomorrow with the next step of the creation of the character, special details (things like kolossos mutated arm and all of that) so start thinking for posibilities.

u/The_Eggnoir — 10 days ago