▲ 0 r/Hema

Motorcycle helmet as an alternative?

Has title says, would like to know if anyone has tried this for low velocity alternatives (maybe add an gorget if using steel blades?)

Edit: I changed my mind after reading the comments

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u/Tiny-Parfait-7282 — 16 days ago

Npc buffer faction (hanged man)

Hear me out, at the start of the war there's a ton of neutral hexes and huge Frontline, and sometimes entire hexes can get captured in a single day (pipers enclave for example). I personally liked how olavi played out and it seems a little unfair that most wardens wouldn't be able to experience that if they missed out the first day.

The idea here is for this npc faction with some prebuilt Ai ( maybe some pillboxes, maybe full conc base with decay idk) to extend the early game phase a bit. Honestly the devs could use this to spice the starting positions (maybe even some npc holdouts at the back line instead of the borders)

Sounded better in my head, thoughts?

u/Tiny-Parfait-7282 — 20 days ago

Bold voice and AI accent trainers lies to you

I tried using bold voice to judge my accent, and despite changing the way i speak it kept getting suspiciously good guesses with little variance. Turns out, after trying a standard AI voice ( google translate) it STILL guessed my exact city. I can only deduce it uses meta data to 'guess'. So don't fall for that

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u/Tiny-Parfait-7282 — 1 month ago

Bots with intentionally low apm

I'm a big fan of bot games on sc2 ( micromachine, Eris etc) and I always see big apm energy from them. I think it would be cool if some bots are coded to not go above a certain apm(300 for example) to kinda simulate humans and see if they can compete with pros. Gotta level the playing field (would be really cool to see if it's decision making can out compete the likes of serral). Food for thought

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u/Tiny-Parfait-7282 — 2 months ago

Chess puzzle system i thought up, looking if its already been done

So when we do puzzles its usually pretty incremental, ie puzzle rush gradually gets harder, and normal puzzles are pretty hard ( assume 2k elo puzzle for reference) i noticed that i would subconsciously KNOW that a puzzle is easy and play the most intuitive follow up, whereas in higher elo puzzles im looking for the most counter-intuitive solutions ( lichess puzzles 2600+ are prime examples of trying to find counter-intuitive moves and following up from there)

So i thought it would be nice if a puzzle set could contain a randomized elo of puzzles to simulate actual games where you are not that certain moves are that obvious

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u/Tiny-Parfait-7282 — 2 months ago

Anyone have some guides to avoid positional blunders? (ik Rxf3 is the best move that I missed)

I am black here, went from equal to +2, why and how do I spot non losing moves?

u/Tiny-Parfait-7282 — 2 months ago