An inexhaustive and biased list of counter items for characters that I hate fighting, with no regard for how strong they actually are or aren't. Feel free to add your own. Also I don't know what most orange items do
- Viscous
- Cursed Relic: put it on anybody that Viscous has Cubed and they will get unCubed (including Viscous)
- Indom: fuck puddle punch
- Juggernaut: fuck puddle punch (and splatter)
- Enduring Speed: a cheaper option in lane for the slow in his splooge
- Pro and Skill
- NOT SLOWING HEX. STOP BUYING IT: the burrow IS NOT A MOVEMENT ABILITY because Yoshi loves his little piggie and slows don't touch it
- Counterspell: for the ult
- Debuff reducer: They're all about nerfing you as hard as they can before they diddle you, so make sure they have as small a window as possible
- Focus Lens: their fatass hitbox takes so much damage that the extra percentage that they take at the end of the duration can get you (and has gotten me, many times) a free kill
- Knockdown: Slap it on them while they're still at a distance so they can't close the gap the way they want
- Apollo
- Slowing Hex: annihilates his kit
- Silence Wave: see above
- Counterspell: he has one of the most telegraphed ults in the game, and most Apollos aren't smart enough to hold the ult to bait counterspells
- Healbane: actually not bad with his new changes. Maybe not worth buying just for Apollo if it's not already in your build, but if there's also an Abrams or Victor on his team it's a good buy
- Paige
- A brain and a set of WASD keys: STAY OUT OF THE DRAGONFIRE FOR THE LOVE OF GOD
- Indom: For spike and rally charge stun
- Maj Leap, Phantom Strike, or any mobility: Paige doesn't have any, so if you can jump her, she melts
- Celeste
- Knockdown: No zooming around the map for you
- Counterspell: If I can counterspell her daggers consistently, any idiot can
- Debuff reducer: For the debuffs on her 1 and 2
- Indom/Enduring Speed/Juggernaut: So you can run from the ult
- Veil Walker, or any other invisibility: The animation on her ult is really telegraphed, so if you see it coming, run through a veil so she can't hit you
- Maj Leap or Warp Stone: Same idea as above. As soon as she tries to cast her ult, move fast and in an unexpected direction so she whiffs it more often than she hits it
- Doorman
- Counterspell: for the cart
- Indom: for the cart and Baroness
- Silence wave: For the cart
- Dispel Magic: For all the nasty debuffs you get if he nails you with a bell, or if you get CCed going into the Baroness
- Ibrahaim
- The goddamn parry key
- Vertical distance: Makes shoulder charge useless. He doesn't have any in his base kit, so you'll force him to spend money/an item slot if he wants to keep up with you
- Healbane: obviously
- Spirit Burn: obviously
- Decay: Delicious percentage damage
- Capacitor: will turn off that fucking siphon, this + literally any other antiheal or resist shred will turn him into tissue paper
- Mina
- Suppressor: Or literally any fire rate debuffs to make it harder to proc her passive
- Walls and a pair of eyes: If you didn't know (and if my lobbies are any indication, a lot of you don't) when you first take damage from Mina, there will be a progress bar on the side of your screen labeled "love bites". She fills that bar by shooting you, and when it fills up you take a fuckton of damage and make Mina's ult stronger. This can be avoided by monitoring the progress bar while you're fighting Mina and running behind cover when the bar is almost full, and waiting until it disappears
- Slowing Hex: Turns off her bats
- Knockdown: for the ult
- Drifter
- Pressing Tab: Most Dronglers will play him as a gun carry (and these reccs are with that in mind) but they do build spirit sometimes. Make sure you know what the player you're fighting is doing before spending a bunch of money
- Disarming Hex: No gun no damage
- Rusted Barrel: a cheaper option for lane
- Metal Skin: Because fuck you for playing this stupidass character
- Cursed Relic: Turn off his entire kit
- Dispel Magic: Might need a fact check on this one, but I think it will turn off his tp if he nails you with it
- Mirage
- Dispel Magic: Get rid of scarabs and his passive
- Slowing Hex: Turn off his sand tornado thing
- Enduring Speed/Juggernaut: for the slow on the sand tornado
- Kelvin
- Healbane: not for Kelvin specifically, but takes a chunk of value away from his 1 and 4
- Knockdown: Will knock him off his ice path and turn off his beam
- Enduring Speed/Juggernaut: for the slows
- Playing Dynamo: not a counter item, but I need to put out the PSA that Dynamo can pull teammates out of Kelvin's dome with his tp if they're close enough to the wall