Therian partner species dysphoria, looking to make a quadrupedal suit to help.

So my partner is therian, I'm not a furry myself so I apologize if I say anything rude but just know that's the angle I'm coming from.

They've been having bad dysphoria this year, and I'm wanting to make them... Well a lot of things for Christmas to help with that. I'm already a pretty crafty person, I have a history in construction and trussing in particular. So decent woodworker, know how to handle PVC pipes which seems to be a common material in this craft, and while I don't love metal working I have done some in the past. Know the basics of sewing and upholstery, and made a good amount of costume props out of cardboard and tape.

Problem is making suits like this is a bit out of my wheelhouse. Currently I'm just trying to figure out how best to handle the legs, hoping people here have advice. So far I know I want it to be articulated and have as close to a natural movement as possible, and was looking at using mostly PVC pipes for the bones of it and steel piping to make hinge joints (since they handle wear and tear better than the PVC). Probably making it so the handles are the wrist joint of the skeleton, though I'm stumped on how to achieve a natural motion of the front foot. And the back legs are gonna be a nightmare if I have to trial and error something comfortable.

Does anyone have pointers, examples, tutorials, anything really I can use to get a better picture for these things? Mostly worried about getting the 'bones' right before making the rest of the suit, so especially advice on that is appreciated.

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u/ToadlyFellas — 1 day ago

(0.9) Any way or mod to hold printed objects, or use physgun on them?

All in the title. I'm doing base decoration and need to get a big thing in the vent room but it can't fit normally. And when I try to do the reloading trick with a different model it glitches and falls through the walls.

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u/ToadlyFellas — 14 days ago

How to get rid of trash under the map? (0.9)

My save has a lot of junk under the map, there's wooden debris under the garage that keeps making splashing sounds, a bunch of watermelons and sugar cane near the river, and a lot of other bits of trash that result in random splashing. Any suggestions how to get rid of them, or any useful mods?

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u/ToadlyFellas — 1 month ago

How to get rid of pried off AC and radiators? (0.9)

I hate having these things on my walls, but I can't sell them, store them in a box, hacksaw them, or break them. I pried them off and now I just have a pile of them in the closet...

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u/ToadlyFellas — 1 month ago

Ranged attacks... But on a melee fighter?

Ok the title is dumb but I love in games when you have a weapon that is normally just a big beat stick but has a non gun/bow kind of ranged attack. If anyone's familiar with the golems axe from dark souls, where it slashes wind out, still like that. Alternatively Mortal Shell's hammer and chisel, where you use a hammer to just slam a nail into someone.

I'm looking for stuff like this, or reasonable ways I can flavor things to work like it. Bonus points if there's no spellcasting archetypes involved!

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u/ToadlyFellas — 2 months ago

Advice on finding munches in smaller cities?

I'm located in a smaller city in PA, and looking to get involved with the bdsm scene. But a big hurdle to entry right now is just finding munches to go to. There's usually some in Philly but that's a few hours drive away, which I can find on FetLife. Been trying to find ones in my area but they just don't show up there, just a few groups looking for casual hookups.

It's frustrating, since I don't trust hookups like that where they want to either meet in a hotel room or private home, and Just seem to be looking for a quick lay. I want the security a munch can give with actually getting to know people.

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u/ToadlyFellas — 2 months ago

Help finding dream survival crafting game

Ok so. I like the premise of the genre but a few things always bug me and maybe people here has advice. Right now the best one I've played has been Abiotic Factor, but the list of qualities I'm looking for is:

No procedural generation/rogue like elements

Not open world, has to have coherent level design and a progression to the map (Grounded is the limit to my open world taste)

No automation, and crafting must respect my time (aka not palworld style crafting)

Ideally a unique setting. Again ABF and Subnautica both did this well. If the setting isn't unique then at least unique visuals/vibes

Has a story with a clear start and end

Dos anyone have suggestions for me?

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u/ToadlyFellas — 2 months ago