▲ 13 r/rpg

What do you actually need?

What do you actually need before you can run a game in a setting you've never seen before?

Been chewing over this and wanted to ask people who actually sit at the table a lot.

Say someone hands you a setting cold (could be a published book, someone's homebrew notes, whatever) and says "run something in this." What's the stuff that actually has to be there for you to feel like you can do it? And what turns out to not matter as much as people think?

A few things I have going back and forth on in my mind:

Do you actually want the history of a place fully nailed down, or is it more fun when some of it is genuinely unresolved and up for grabs?

Does it bug you when names and slang in a setting feel randomly generated vs actually meaning something?

Have you ever picked up a setting that looked amazing on paper but was a nightmare to actually run? What was missing?

Mostly just trying to figure out where the real value is versus what's just padding. Any input gratefully received.

reddit.com
u/Toerambler — 2 days ago
▲ 32 r/rpg

What historical event would make the perfect one shot?

Not fantasy dressed up as history, an actual documented event, squeezed into one session.

Liudprand of Cremona’s disaster of an embassy to Constantinople in 968 is one I keep thinking about.

Guy gets humiliated by the Byzantine court, they even take his robes off him, and he goes home and writes this furious account of the whole trip. Could run it as pure court intrigue, nobody draws a weapon.

Dallas motorcade, Nov 22 1963, but not the shooting, it’s about the hour after. Everyone’s got half the story and there’s no way to check it.

Iranian Embassy siege, London 1980. Six days before the SAS finally went in. I remember being a kid annoyed that the John Wayne film got cut off for the newsflash. Could run the whole thing from the negotiator’s side, door stays shut the entire session.

Berlin Airlift too if anyone wants something slower. No fight at all, just whether the numbers add up before winter hits.

What’s your pick?

reddit.com
u/Toerambler — 4 days ago

The AI had one job

This is dedicated to anybody who has spent countless hours telling the AI to remove minarets and towers from images of Byzantine Constantinople.

u/Toerambler — 6 days ago
▲ 8 r/rpg

Battle RPGs ?

What are your thoughts on RPGs set around a single historical battle?

Instead of a long campaign, the whole game is focused on one battle. You play a commander or other important character and your choices before and during the battle affect the outcome.

Would you call that an RPG, a wargame, or something in between?

I’d be interested to hear whether you’d play something like that, or if you’d rather have a wider campaign.

It does strike me that characters advancement is difficult, but maybe not impossible.

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u/Toerambler — 6 days ago
▲ 78 r/rpg

What’s the most overlooked city in RPGs?

Everyone knows Waterdeep, Minas Tirith and Ankh-Morpork.

Which real historical city do you think would make an amazing RPG setting?

And I guess that begs the additional question, what does amazing mean to you in this context?

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u/Toerambler — 10 days ago
▲ 21 r/TTRPG

What makes a settlement feel alive?

I’ve realised years after a campaign I rarely remember the dungeon.

I remember the village.

The innkeeper. The local gossip. The blacksmith with a grudge. The annual fair. The old soldier everyone knew.

What little touches have made a town or village feel like a real place in your games?

reddit.com
u/Toerambler — 11 days ago
▲ 110 r/traveller+1 crossposts

Returning to Traveller after 40 (light) years

I played Traveller at school in the early 80s and absolutely loved it. The little black and red books were probably responsible for many hours that should have been spent doing homework.

I spent evenings designing ships, creating worlds and dreaming up adventures. Ran my first campaign one summer holiday sitting in a friend’s garden.

Desperately trying to make them follow the hook I gave them whilst they did everything but.

I’ve recently come back to Traveller after all these years and the books are stunning. The artwork, production values and support material are leagues ahead of what we had back then.

But it got me wondering.

Is modern Traveller actually better, or am I just remembering being 14 years old with endless free time and a huge imagination?

For those who’ve played both, what do you think modern Traveller gained, and what did it lose?

reddit.com
u/Toerambler — 12 days ago
▲ 3 r/rpg+1 crossposts

Free GM Tools

I’ve had a lot of help from a few subreddits with my rpg and TTRPG ideas. I’ve seen on a few threads people discussing system agnostic GM tools.

So I’ve released a few as thanks to my fellow Redditors. If there are any that you particularly like please let me know. And if the community has a need for a specific tool let me know and I’ll see what I can add to the page:

https://tabletop.childrenofnewrome.com/tools

u/Toerambler — 12 days ago
▲ 0 r/TTRPG

[WIP] Children of New Rome – A 9th Century Byzantine RPG | New Cappadocia Sourcebook Available

Hi everyone,

I’ve been working on Children of New Rome, a tabletop RPG set in the 9th-century Byzantine Empire, during the reign of the Amorian dynasty.

Rather than a fantasy world inspired by Byzantium, the game is set in the historical empire itself. Players take the roles of soldiers, merchants, clergy, officials, travellers and adventurers living in a world of frontier fortresses, imperial politics, monasteries, trade routes and Arab raids.

I’ve recently completed the second sourcebook:
The Hollow Country: Cappadocia
A guide to one of the most fascinating regions of the medieval world, featuring:

The cave cities and hidden valleys of Cappadocia
Byzantine frontier life in the 830s
Local culture, faith and folklore
Adventure hooks, locations and historical background
New material for campaigns set in central Anatolia

The core rules are still in development and are planned for release later this year, but there’s already information available, along with free downloads and a newsletter:
tabletop.childrenofnewrome.com

Newsletter subscribers are also entered into occasional giveaways as the project develops.

I’d love to hear from anyone interested in historical RPGs, Byzantium, or running campaigns in a setting that’s a little different from the usual medieval fantasy worlds.

Thanks for reading!

u/Toerambler — 16 days ago
▲ 36 r/Maps

Constantinople 838AD

This is an asset for an TTRPG I have in production. It’s not been previously published and I wanted to post it to follow up to a question somebody asked in another thread.

However whilst we are here can I ask for peoples opinions on the image? The land walls are not that straight and the mese is not quite like that either.

But for a first ever map I’m quite pleased with it.

Well, not quite the first, but the first one that doesn’t look like it was prepared by a 2 year old 🫣

Not sure if I can mention my project here but if anyone wants to know more give me nudge or comment and I’ll let you know.

Edit: and I can’t figure out how to link it to the original redditors post. Any help with that too please? 🙏

u/Toerambler — 18 days ago

The Siege of Amorium 838AD

This AI-generated artwork depicts the fall of Amorium, one of the most important cities of the Byzantine Empire and the birthplace of the ruling Amorian dynasty.

In 838, the Abbasid Caliph Al-Mu’tasim launched a massive campaign into Anatolia. After defeating Byzantine forces, his army surrounded Amorium, a heavily fortified city whose walls had resisted attackers for generations. According to contemporary sources, a damaged section of the fortifications was eventually exploited, allowing the attackers to breach the defences.

The sack that followed shocked the Byzantine world. Thousands were killed or enslaved, and many prominent captives were taken east. Among them were the men later remembered as the Forty-Two Martyrs of Amorium, who became celebrated figures in Byzantine tradition.

The fall of Amorium was more than a military defeat—it was a psychological blow to an empire that saw the city as both a strategic stronghold and a symbol of imperial prestige.

AI-generated historical artwork inspired by Byzantine and medieval manuscript traditions.

Balancing the composition for realism to meet modern expectations or to reflect medieval artistic licence was a challenge. What detail would you change?

u/Toerambler — 20 days ago