
raycast not working with transparent textures? tagged as nsfw because idk if a shirtless man with tattoos is too suggestive lol.
ive tried every setting, every material, I just can't figure out why it's doing this. is the issue the textures themselves? something in the PMX model i need to fix? or can you just not use texture overlays with transparency with raycast? It's also possible my computer sucks too much, but I'm not sure why that would only cause transparency artifacts and not something more substantial.
The tattoos/scars are a partial copy of the base with transparency so I didn't have to alter the symmetry of the actual model, and so they can be removed if I feel like it.
I also tried separating it into multiple models to see if the issue was that the texture layer occupies the same exact space as the skin, but that did not change anything.
this is what it looks like normally, no issues with transparency. also the textures are at the very bottom of the material list.