HELP] Mesh stretching / elastic distortion when playing animations in UE5.8 😅
Hi everyone! 👋
I'm starting out with animation in Unreal Engine 5.8 and I've been stuck on a weird issue for a while...
I imported my 3D model and skeleton into UE5.8. Everything looks totally normal at rest in the Viewport, but as soon as I play an animation, the mesh deforms heavily, stretches out, and turns completely "elastic".
Project details:
Engine version: Unreal Engine 5.8
Is this usually related to Bone Translation Retargeting settings, bone scale issues/unit mismatch, or an import setting I might have missed in 5.8?
Any troubleshooting ideas or tips to fix this would be greatly appreciated! Thanks a lot! 🙏