
Nightmare: Awakening rules review - I appreciate you!
Gamers, of Reddit! I request your assistance. The game Nightmare has been in development on and off again for years, but 2026 has seen some significant advancement. Game design, revision, and play testing have gotten me to this point. Now, I wish to expand to a wider audience.
Next step: Tabletop Simulator.
Before that, a review of the rules. Yes, it does appear to be heavy at 38 pages, but it is very comprehensive. The document contains everything from what the game is, how it is played, what is involved, and how to win.
It is not a quick, small scale type of game. Similar to Nemesis, though I have never played it. Yet...
I already know of a few edits I need to make, but appreciate feedback. Tear it apart. What doesn't make sense? What is irrelevant? What works well?
This is a co-operative survival-horror game about identity, memory, and psychological pressure. The core systems are playable and tested. Here are the rules. I've identified one unresolved design question, particularly around the final escape.
Escape is currently the game's final mechanical hurdle. Once a Walker has recovered all six Portrait Fragments and reaches an Escape Dreamscape, the Dream Strider follows them and they must make a final Memory Check.
I'm happy with the mechanical clarity, but I'm not yet convinced the final confrontation has enough thematic weight. The intended moment is essentially:
The Dream Strider: "You cannot leave."
The Walker: "I remember who I am."
Does the current Escape mechanism feel sufficiently climactic, or would you expect a final confrontation to involve greater risk, choice, or consequence?
Attached image is the draft Sell Sheet as well, for added reference. Much work required for that. Much indeed.
Link to rules PDF:
https://drive.google.com/file/d/1MO2_57K_CA7S4J7bgG30OYqA_dNObMP5/view?usp=sharing