Genji QoL buff suggestion
Every other flanker has a way to engage and disengage a fight and sometimes even a defensive on top of that. Anran has 2 charges of blaze rush and blaze dance. Vendetta has 2 movement abilities plus block. Tracer has 3 blinks plus recall. Sometimes it feels that Genji can only fully commit or poke from a safe distance. Soft engaging with Genji is very difficult if the map geometry doesn't allow for flanks using your wall climb and double jump.
That being said, how would you feel if Genji's dash had a reduced cooldown if it was used but it did not deal damage? So say you use it as a gap closer and instead of its full cooldown duration, it was 4 seconds. This would let Genji soft engage and have his dash back as an escape shortly after or full commit to a burst combo if he sees an opportunity after engaging. I don't think it would break the character but make him more in line with the other flankers.