Requesting Feedback on a big change for Ultima VII Revisited!
Okay, serious question. I'm working on the combat system for Ultima VII Revisited. Among the (many) issues with Ultima VII's combat, is that the Avatar is the only spellcaster. This is odd because mage NPCs can cast spells just fine. Just attack one and see.
Now at one point in the game, you destroy the thing that has been disrupting the magical aether that prevented other people from casting spells. But this doesn't allow your companions to cast spells again.
So I was wondering...would I be betraying the original game if I allowed Companions like Jaana, who could cast spells in previous Ultimas, to cast spells again once the magical aether is fixed? It would do so much to make combat more interesting.