Incremental Release: Ultima VII Revisited 0.2.5
Okay, I just put the cap on a solid week of improving the project. I didn't add any new features but I fixed a whole bunch of graphical inconsistencies and ensured vital subsystems like saving and loading still work. I made some changes to how NPCs move through the world that I think make the game much easier to play. I fixed some bugs in the shape editor. I incremented the version number to 0.2.5 and updated all the executables. (Still no pre-built Mac executable, sorry! I'll get a Mac as soon as I get a job.)
I would very much like people to grab the latest version and give it a once-over and see what you think. You can either grab it from https://www.github.com/ViridianGames/U7Revisited if you're familiar with that, or you can download a ready-to run version from https://www.u7revisited.com. Remember, you'll need a legal copy of the original game to run it, which you can get from https://www.gog.com/en/game/ultima_7_complete (and it's currently half-off!)
Ultima VII in First Person
Last night's stream was frankly incredible. So many new Ultima lovers showed up! I think this was my favorite part.
Flowing water animations in Ultima VII Revisited, thanks to Wudan07!
From my stream last night: we finally get flowing water animations in, thanks to Wudan07!
Give me suggestions for my Civilization 1 remake!
I'm working on a replacement engine for Civilization 1. This will be a free, open-source project that will require the original DOS Civilization files to run. I intend to add a bunch of (optional) improvements, including visible civilization borders like you see above.
What other improvements to Civilization 1 would you like to see?
Iolo Locks and Loads
Last night I took the cooldown off Iolo's crossbow for testing purposes and this happened.
Version 0.2.1c of Ultima VII Revisited has been released!
This version fixes several issues and adds highly requested features, like an in-game options screen and the ability to name your Avatar when starting the game!
Use key not working for anyone else?
I'm playing 1.2 experimental. I started playing this morning and after a few minutes, my "use" key (default E) just stopped working. I can't open containers, I can't interact with machines, I can't mine from ore sites...nothing works. It's so bizarre because it works fine for a few minutes, but then it won't work again until I restart the game. Has anyone else seen this?
The announcement video for Ultima VII Revisited 0.2.0 has been released!
The video shows the amazing new features and all the great work the contributors put into the game. I've also updated the downloadable version with some fixes for issues people were having. Please let me know if you try it out!
Ladies and Gentlemen, I am pleased to announce that the 0.2.0 version of Ultima VII Revisited, the Trinsic Demo, is now available for download at https://www.u7revisited.com !
Features of the new version:
* The full intro is now complete.
* Then entire plotline in Trinsic is now complete.
* Buying from shopkeepers is now implemented.
* Music and sound effects have been added.
* The lighting system has been greatly improved.
* Character cards that allow you to equip your characters are now implemented.
* Pathfinding now allows characters to walk up and down levels.
* Sandbox mode allows you to tinker with the game however you wish.
* Help screens have been added for both demo and sandbox mode.
* Patreon Island honors the patrons who have helped this project stay alive.
Please give it a look at give me feedback! I want this version to be as good as it possibly can.
Also, I'll be streaming tonight at 6 PM CST at https://twitch.tv/viridiangames if you want to come by and say hi!