This has gotten a little crazy
Made most of the weapons behave like their apparent Quake3 Arena counterparts and borrowed quickswapping from DOOM Eternal.
Sith still put up with it.
Made most of the weapons behave like their apparent Quake3 Arena counterparts and borrowed quickswapping from DOOM Eternal.
Sith still put up with it.
Added quickswapping....
20-year Jedi Knight nerd and just had to point this out. Haven't seen anyone else notice this. Sorry. Maybe this was intentional bait from Civvie. Who knows.
Code modded tonight a passive dialogue speaking system. Sounds derive from player model NPC data. Now we have most immersive Rosh experience never seen before. This is the future.
Which to me personally.. is awesome! That's the engine in which the games I grew up playing the most used.
But... when it comes to my latest last year or so desire in wanting to give full-fledged game development a try...
Unreal Engine 5 is straight up my Achilles heel and no matter what I do I cannot stay focused and learn it. I have severe ADHD, and I've never been a full-stack developer. Prior to ever doing anything in games I only did backend Node.js, Java and algorithmic C++ stuff, rudimentary graphics, etc. Never really used things like Blender, etc.. I don't know if it's the GUI based medium in which you build or what, but everytime I try and follow any sort of tutorial I get overwhelmed and frustrated and end up going nowhere.
But I can really do anything using idTech 3 because I can code whatever I want directly in.. either to the engine or QVM part of the game logic..
You could modernize idTech 3, but it's GPL, which means I'm obligated to open-source it. I love FOSS, but there's a time and place for it and a finished game wouldn't be it. Maybe a vertical slice but not a finished game.
To make my own engine, solo? Not impossible for me but... that's tons of work.. If I was a god tier level programmer I'd do that because technological prowess is what I'd want to market myself for but... this is certainly a madlad approach. The reason this is attractive to me at all is because I personally don't like the way the industry is going with UE (though I'll never say they need to stop, it's the engine of choice for the casual gamer base for sure..)
In 2026 where knowing how to use these incredible utilities is extremely valuable for employer desirability or publisher deal desirability... how to cope with being a C++ boomer stuck in the past? Go to school for Unreal Engine 5 and other modern workflows?
Hopefully my unstructured thoughts make sense, I'm about to go to bed after a 7 hour idTech 3 modding session (jesus, where did the day go..)
Tl:dr the only thing I can build anything with is idTech 3 and I don't understand why still I can't use UE or Godot effectively.
Sorry, but not sorry. (lmfao)
I added a cvar so the old behavior can be re-enabled.. if that helps....
JA Enhanced, so mostly vanilla.
AI generated posts are banned.
Please stop posting them.
Would be so funny to see this again.
Also it'd be good media optics, and Valve is going to need lots of that. The internet is collectively losing their minds over the price and testing released today.
Granted this is a little modded, but it's still so good
Never in my 20 years...
One part of a larger project intended to rebalance gunplay as a whole in JAEnhanced.
Haven't seen either of these posted here yet before. Got them both for half-off brand new.