

Can a no-removal RW aggro deck work? Please tell me why my deck is bad, and what changes (if any are possible) could be made to make it work. (MSH Marvel Super Heroes)
Here is the link to my 17lands for this draft, including decks: https://www.17lands.com/deck/935bd2d44f664e0783e04aa377098246/1
(note that I'm not asking about my draft picks; instead I'm primarily asking asking about analysis on the weakness and (if any) strengths of my deck, and (if you have the patience) watching my 2 games to analyse my deck)
This is a deck that went 0-2 in Pick Two in Silver. (i'm not a very good player, and i'm extra-unfamiliar with how aggro decks work).
My deck is basically:
- a lot of 2 mana-value creatures, some 3 mana-value creatures, 4 combat tricks.
- Two creatures that care about me targetting my own creatures. Two white common creatures that could tap my opponent's creatures down [[Raft Security Officer]] .
- A few power-up creatures that can power up for 6, so that I have something to do with 6 mana in the later game.
- A few artifact creatures for my stupid red rare [[Fin Fang Foom]] (3/5 flyer that can get two +1/+1 counters if I target an artifact).
- a [[Hire a Crew]] to give +1/+0 to my creatures
- two two mana-value removal spells that i forgot about when writing the title of my post! (thanks to a commenter for pointing this out!)
I don't have much removal. I thought "oh, maybe i don't need removal; maybe my combat tricks can push damage through!".
But I found out that the red uncommon combat trick that gives double strike and trample ( [[Team Tactics]] ) did push damage through but required my creature also die. I thought that if I draw my late game flyers or a hasty creature, I could put the game away.
Against my (weak, like me) first opponent, I got them to 2 life.
Against my second opponent, I got them down to something like 11, but they easily stabilitied with two copies of that green common (Pet Avengers, I think?) that is a 4 mana 4/4, that can power up to make a creature token. I found no way to push past those.
I vaguely remember the idea that back in the day, you could just load up on cheap creatures and combat tricks, maybe a +1/+0 to all your team, and you don't need removal. That is considerd an aggro deck and it'll work.
Is that still true? Looking at my deck, is it just destined to fail in this format? If so, why in particular does it fail, when it tries to play out its games? What small changes could be made to make it more viable ; ie, what is it missing from being able to make a viable gameplan?
Does "choosing new targets" and only changing one of the targets, re-trigger ward for the "unchanged" target?
Suppose my opponent controls a creature with Ward (such as [[The Serpent Society]], and a 2/2 [[Runeclaw Bear]] creature with no other abilities.
Suppose I control a [[Speedball]]. I then cast [[Atlatis Attacks]], choosing only the second mode ("return two nonland creatures to their owners' hands"). I target my Speedball and my opponent's creature with Ward.
(My Speedball triggered ability will go on the stack, and on top of that my opponent's Ward triggered ability will go on the stack. Suppose I pay the Ward cost).
As my Speedball triggered ability resolves, I want to "choose new targets" by changing one of the targets of my Atlantis Attacks from my Speedball, to my opponent's 2/2 creature with no abilities. I want to "keep" the other target of my opponent's creature with Ward the same.
My question is: will the Ward trigger again? I'm confused if "You may choose new targets" means that I have to "re-choose" ALL new targets, and even if I do have to "re-choose" all target, if one of the targets is "identical", does my opponent's creature with Ward "become" the target of a spell or ability yet another time?
(That is, I learned long ago that "When this creature becomes untapped" triggers only when the creature goes from a state of being tapped, to a state of being untapped. It will not trigger if it is untapped, and I cast a spell saying "Untap target creature" on it. In my above example, my opponent's creature with Ward goes from being targetted by my Atlantis Attacks, to ... still being targetted by my Atlantis Attacks?)
(For my reference, Ward in the Comprehensive Rules says:
> 702.21a. Ward is a triggered ability. Ward [cost] means "Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost]."
)
(If you can back up your answer with Comprehensive Rules or card-by-card official rulings, I'd appreciate it! That is, I mostly ask these questions not for the practical answer, but instead for learning better how the system of rules outlined in the CR, works.)
Tell me about stupid things you did because you didn't read the cards well enough (Marvel Super Heroes)
I forgot how damn complicated sets led by Humpherys are. The last one I played was Kaldheim.
I feel a little better exposing my stupidity publically. (All my poor gems, down the drain!). At least the loss of gems might inspire other people to share their stupidity with me, too.
with [[Photon Blast Barrage]], the copies aren't cast. This is important if you control (for example) a white uncommon 2/2 creature that gets a +1/+1 counter any time you cast a spell that targets one of your own creatures. Pinging one of my own creatures with a copy is a bad idea.
also, with [[Photon Blast Barrage]], I won't deal a total of X damage. I'll deal a total of X+1 damage.
I felt so clever using [[Shuri, Wakandan Inventor]] to make an artifact I control a copy of an artifact creature with power up. I felt so clever knowing that the power up ability that gets copied over is considered "unused", even if the original artifact creature that i'm copying already "used up" it's power up.
I didn't feel so clever when I didn't realize that Shuri's ability can only be played at sorcery timing.
I felt so clever using [[Vision Quest]] on my [[Iron Lad]]. Hasty flier with a bunch of +1/+1 counters! Yes! And oh look, an artifact is on top of my deck. I can attack with my vigilant Iron Lad, and then use his tap ability to draw the card!
I didn't feel so clever when I didn't use Iron Lad's ability on my turn. I thought I could use Iron Lad's tap ability on my opponent's turn. Nope -- Vision Quest grants haste only until end of turn.
Thank you mtga for letting me know that the blue mana from my blue 2/3 Defender [[Hydraulic Helper]] can be used with the common filter land [[Surveillance Room]]. I wasn't colour screwed after all! I was too stupid to see this myself, until I wondered why mtga politely highlighted the card in my hand that I thought I couldn't cast.
I didn't ever realize that Food requires tapping to activate its ability. I thought I was clever with attacking with my artifact creature, and then thinking I could make my tapped artifact creature into a copy of my Food token, and then to sac both of them to gain me 6 life and win me the race. I only could gain 3 life. I lost that race.
If I have two legendary permanents with the same name, I am supposed to click the one I want to KEEP, not the one I want to sacrifice. No, keeping my [[Frozen In Ice]] Iron Lad was not the correct decision. I should have kept the Iron Lad that I had just cast.
I shouldn't have been afraid to use Shuri to copy my legendary artifact creatures. My worry that I would have to sacrifice one of them was not a correct worry.
On the plus side, I actually was amused to see someone take control of my turn. They tapped down all four of my 2/3 Defenders, sacced my 6 treasures, chump attacked my two key creatures. I lost that game with my opponent at 2 life. It's a fun sort of powerlessness to see my permanents tap themselves by some invisible hand.
P.S. I grieve that the Equipment dream doesn't seem very viable. Not when I tried it, nor when my three opponents tried it. :(
When Powerful Broker "gives" a counter to my opponent's creature, who "puts" that counter?
Suppose my opponent has a creature with a +1/+1 counter on it, and I control a [[Lasting Tarfire]], and a [[Powerful Broker]]. I use the Powerful Broker's ability, targetting my oponent's creature.
Does my Lasting Tarfire trigger from this?
That is, The Powerful Broker causes me to "give" my opponent's creature another +1/+1 counter on it. But which player "puts" that counter on it?
The only CR rules that seemed to maybe have relevance that I could find, are probably not relevant:
> 122.6 Some spells and abilities refer to counters being put on an object. This refers to putting counters on that object while it's on the battlefield and also to an object that's given counters as it enters the battlefield.
This rule doesn't make clear to me whether "put" that Lasting Tarfire refers to, is also referring to Powerful Broker "giving" a counter on a creature that's already on the battlefield (instead of "giving" counters to a creature as it's entering the battlefield, as this rule talks about).
> 122.6a. If an object enters the battlefield with counters on it, the effect causing the object to be given counters may specify which player puts those counters on it. If the effect doesn't specify a player, the object's controller puts those counters on it.
This rule only talks about creatures that enter the battlefield with counters, which isn't happening in my scenario.
(Tangentially, it is interesting to me that this rule uses the word "give" (in "the creature to be given counters") without defining it. It makes me wonder if there is a technical definition of "to give an object counters" (as opposed to "putting" a counter on an object) that i missed seeing in the CR?)
Taskmaster, Mercenary Mimic, and creatures with Power Up
Can someone confirm this? Suppose I have [[Taskmaster, Mercenary Mimic]], and I also control any creature with the Power Up ability. Suppose that creature already activated its power up ability in a previous turn.
Is it true that: if Taskmaster uses its ability to become a copy of my creature with the power up ability, then my Taskmaster is still able to activate its power up ability?
Is it also true that: suppose the above answer is "yes, Taskmaster can activate the power up ability", then during my next turn, my Taskmaster can target the very same creature again, and again use its power up ability?
I think the answer to these two questions is "yes", but only by my not-confident understanding I came away with after reading this thread and some other links from that thread.
Liberal MP Erskine-Smith loses nomination battle for Ontario provincial byelection
ctvnews.caon both my windows laptop and my tablet, Gemini is now double spacing all of its answers. this is so frustrating. vertical space is already at a premium, and i hate having to scroll twice as much now to read the same amount.
Nix is an Instant that says "Counter target spell if no mana was spent to cast it."
The rulings for [[Nix]] , on the scryfall page, says (in part) :
> [Nix] can counter [...] a copy of a spell
It surprises me that Nix can counter a copy of a spell, because all the ways I think of a copy of a spell being created (such as a copy of a spell created with [[Fork]] or with the Storm ability), have the copy of a spell put on the stack , without casting it. (Rule 707.10 makes me think that a copy of a spell is never cast: "707.10 To copy a spell [..] means to put a copy of it onto the stack; a copy of a spell isn't cast").
So if a "copy of a spell" isn't cast, and Nix can only counter spells if no mana was spent to cast that spell.. how can Nix counter a "copy of a spell"?
In my mind, if a police officer says "I'm going to arrest you if you hit your dog with a bat. Did you hit your dog with a bat?", and if I never hit my dog, I'd say "No, I didn't hit my dog with a bat!". And the police officer might say "Well, did you hit your dog with a broom?" and I would say "No, I didn't hit my dog with a broom! I didn't hit my dog with anything! I didn't hit my dog at all!"
Similarly, Nix might ask the copy of a spell: "Was 10 mana spent to cast you?" and the copy of a spell would say "No!". Nix might then ask "Was 0 mana spent to cast you?" and the copy of a spell would say "No! I never was cast!"
Is my logic sound? If not, what am I missing? If so, am I missing something in the CR that lets Nix counter a copy of a spell? Or is this just a case of a "special ruling" that you just have to know, but that couldn't be figured out by just reading the CR?
edit: It seems that other people interpreted the English langauge on Nix differently than what seemed natural to me. Maybe my question is a question about language and logic.
Maybe more clear examples to illustrate the confusion that prompted me to write this post:
- "Congratulate your son if he spent no money aquiring a Star Wars action figure today". If he never aquired any action figure, should he be congratulated?
- "Congratulate your son if you spent no money bribing him to clean his room". If he never cleaned his room, should he be congratulated?
If there is a streamer with a video of this, I'd be interested in watching it. Or, if you have your own story, I'd be interested to hear how enjoyable such games are (or are not).
It inirigues me that playing low / no-creature dekcs makes all the creature removal in your opponents' decks to be useless cards. I'm curious what it looks like when two such decks play against each other, and thus find their own removal to be useless.
edit: why am i getting downvoted? is my post against the rules of this subreddit?
Most spells exist on the stack, as I understand it.
I know very occassionally, an ability might create a spell in exile, usually (always?) so that the player has the option of casting that spell.
Can a spell exist anywhere other than these two places? For example, I'm thinking about if a copy of a spell on the stack is put on top of its owner's library ([[Commit]]) or returned to its owner's hand ([[Failure]] or [[Reprieve]]), that it will exist briefly in a library or hand before State Based Actions cause it to stop existing?
(Indeed, if a spell that is also a card is the target of Commit or Failure, is it still considered a spell when in their owner's hand or library, during the resolution of Commit or Failure?)
And are there maybe other cases that I'm not thinking about, where a spell can somehow end up in the library, hand, or even other zones that aren't the stack or exile?