Image 1 — Some ideas about game progression
Image 2 — Some ideas about game progression

Some ideas about game progression

I'm sure some aspects of this have been discussed, but I wanted to get some of my own thoughts down after talking about it in a recent thread. KSP based its progression around contracts. This worked fine enough. You are given a contact to put a kerbal in orbit, you do it, and get money. This however leaves something to be desired in my estimation, both gameplay wise and realism wise. My proposal - have more granular milestone steps.

Programs

The game progresses with a tree based progression. Each node on the tree is a program - think of Mercury, Gemini, Apollo, Ranger, Mariner, etc. When you complete a program, you unlock following programs, and sometimes branching paths. Each path follows a general focus, such as crewed spaceflight, earth orbit satellites, and deep space probes. You can work on multiple programs at once, and they could even benefit each other, like a lunar orbiter scouting crewed landing sites.

Missions

Each Program is made of individual missions (Explorer-1, Explorer-2). Each mission brings you closer to the ultimate goal of the program. For the first crew spaceflight program, you might conduct a launch escape system test > Launch an uncrewed suborbital mission > Then a crewed one > Fly an uncrewed orbital mission testing out your spacecraft, and demonstrate full control in orbit and can support an astronaut for a day. After you finish the final mission of the program, in this case a crewed orbital mission, you receive a big reward and unlock the next program(s). You'll also be given the opportunity to fly bonus missions to accomplish new tasks: stay in orbit for longer, achieve a more precise splashdown, etc.

Customization

While progressing through the game, you get options to customize your playthrough. With each program, you get to name it, choose mission logos (maybe even draw basic ones in-game) , and name individual missions. Said customizations could then appear on spacecraft and other things in-game. Players would also have the opportunity to create custom programs with custom missions, allowing organization of missions not fulfilling existing tasks.

History Page

Following your flights, you can go to a space agency history page, where it lists your space agency's past programs and missions. Each mission will be summarized, with important stats listed, including which astronauts flew on each mission. The page would also have a filter function, allowing you to see all missions to a specific location, or something like what astronauts have the most flight experience.

Multiplayer

This setup could help multiplayer. You could have a player with another space agency, and you link your program for a crewed lunar landing together - Then one player provides one aspect of the mission, like the primary crew vehicle, and the other the lunar lander. Then once the final mission in the program is completed both players complete the program in the progression tree, and some division of the completion reward. Players could play cooperatively within the same agency, with one player conducting crewed spaceflight missions, and the other doing planetary science.

Competitive multiplayer could be about competing to get to each milestone. When a space agency reaches a milestone, it could reduce the scientific reward other players get for that milestone. This would be slightly mitigated by giving each other player a small bit of science, as though the other space agency is sharing their findings - but not enough to replace what the science reward would've been. The players can offset this though by say, landing on the Moon in a more risky, but scientifically interesting place - or they can specialize in an area of progression the other agencies aren't focusing on. It would thus allow for various strategies, and give a sense of urgency.

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Ultimately this system accomplishes more realistic and more gradual progression that has you test individual systems before going to big missions, and the mission customization tools give you some fun personalization to make each playthrough feel more unique to you. These are only my rudimentary thoughts, and I'm sure there's a lot to improve and expand upon. I hope that the devs are considering similar ideas to this and will consider my suggestions as well.

u/Waker_of_Winds2003 — 6 days ago

Can I get the audio books just as an mp3?

So I've been thinking about listening to Mistborn again. I love Mistborn, it's probably my favorite fantasy fiction. As such, I want to own more permanent copies of it. Someday I'll get the physical leatherbounds - but for now I'd like a copy of the audio books.

Thing is, I kind of want the assurance that my audio book won't be taken away from me at some point down the line. Is there some official way to just buy mp3s of the books?

I trust audible at least in this sense, but years down the road I'd be bummed for something to happen to it. I recognize that this request might be a bit irrational, but I thought I'd ask anyway before I just buy it on audible.

Side note I'm also planning on buying the series engraved into steel cause I just have this weird feeling that anything not set in metal can't be trusted.

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u/Waker_of_Winds2003 — 8 days ago

The New Logo Concepts Look Great

They took our feedback well, and any one of these I'd be happy to see become the logo of the game. Personally I'm partial to Bravo 2A, because the tree feels more faithful to the proportions from the original logo. I do like how notable the gear is in Alpha 4B though.

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But yeah, these would be great. I like the style they've gone for with the text, and I hope the final design keeps the sketchy rough look.

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I'm really excited for this and other stuff they've announced coming down the pipeline. It feels like Vintage Story is reaching a mature state not just in gameplay, but in presentation as well.

u/Waker_of_Winds2003 — 2 months ago

How can I make a custom windows shortcut for Ship of Harkinian?

So I want to make a shortcut to launch the game straight from desktop. Just a simple fun thing, put a custom icon on it and stuff. However when I try it, Windows Smart App control gets upset. I try following advice I can find online, but the "unblock" tick box isn't in the properties window for my custom shortcut like a guide I found says. The alternative is turning off smart app control which doesn't sound like a great idea.

Lacking other options I just typed my question into google and the AI, though I don't care for it at the best of times, said that I need to properly tell the shortcut where the .exe is - but I when I try copying and pasting the path to the .exe windows gives me an error message.

I have a feeling that I'm making a dumb mistake that's easily fixed. I know it's silly but I really just want a cool custom shortcut for the game.

Sorry if this post is off topic as it's not about the program itself.

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u/Waker_of_Winds2003 — 3 months ago
▲ 11 r/zelda

For people like me who really enjoyed Spirit Tracks, some people have made a really cool spiritual successor to the train mechanics. There's even a Spirit Tracks themed locomotive in game! 🚂

u/Waker_of_Winds2003 — 4 months ago