
Restructure, rebuild?
I find myself wanting to tear my base down and restructure and organize things after about level 3 of the project, anyone else feel like they spend half the game remodeling?

I find myself wanting to tear my base down and restructure and organize things after about level 3 of the project, anyone else feel like they spend half the game remodeling?
Dear EA/DICE,
While we appreciate your creativity and commitment to thinking outside the box in your mission to introduce new, and engaging game modes to Battlefield 6, I as a representative for the playing community at large would humbly request that you re-think the new "whack-a-mole" mini game you've added to the "spawn screen" map.
Perhaps further play testing, or a stand alone game mode could be considered for this latest addition to the game instead of full integration in every match, of every game mode. Thank you,
Literally Everyone
Just outside Mad Dan Dens at the east end of KY-144 from Ekron, Turn south to get to Echo Creek/Rosewood, North to Bradenburg or Riverside, Ekron to the west of course.
I started in Ekron, have a nice cozy apartment above the book store but I have cleared the area and have to move a bit into the map one way or the other in search of skill books, fuel and the coveted sledge hammer.
I'm considering this spot or the Rosewood gas station for a more permanent base to be more "centrally" located. I have 2 generators, 8 gas cans, some hose and 3 crow bars. I'm about 3 weeks into this run!
Are these things happening to anyone else?
1)Spawn screen jumping all over
Cant select spawn points or team mates half the time.
2)Instead of orange dots you cant get rid of, theres no orange dots for anything now when you unlock stuff.
3)Map rotation seems to be broke, I have several maps selected in my custom search, but it refuses to cycle to different maps, I'll get the same map with no variation until I remove it from my filter.
Bulletproof air around stairs/railings
Its always been kinda bulletproof, but it seems to extend beyond the edge or stairs/railings/scaffolds just slightly now.
Bots will get in a tank (not in casual) drive to a point, then abandon the tank on the point while they cap.
This game seems to be a struggle between "Its an arcade shooter, not a milsim" and "Were pretending physics isn't a thing"
I'm normally a "The only thing constant is change" kind of guy, so when DICE/EA makes adjustments to the game I adjust my play style.
Honestly I play with a couple really good pilots so I get to run the guns a lot and don't get me wrong, its fun, but its also kinda silly if you are even remotely competent as a pilot to have some really high scoring rounds.
A couple things that are killing the fun for me lately as an infantry player though are helicopters and anti-tank weaponry.
Shoulder launched anti-air should be more slightly more effective or Helicopters should have some restrictions added to them. the "go-to" anti-air weapon shouldn't be an anti-tank RPG.
If you get damaged in a helo and/or run out of rockets it takes you 10-15 seconds depending on the level of damage seconds once you get back to base to repair and reload, if you're running an engineer you wait 40 seconds *PER ROCKET*
Considering you can get 5, or 6 rockets depending, I feel safe in assuming you're going to burn 1/3 of those just getting a pilot to pop flares so you can try a follow up shot.
So basically, if you have a dedicated support throwing you ammo, and assuming there is a 20 second flight to and from combat a Helicopter can fly to base, repair and resupply and be back on you before you can resupply 2 rockets.
Add the unlimited flares and the ability to drop below radar (which makes no sense for half the maps) and its pretty unbalanced in my opinion.
Why nerf the claymore? All you have to do to avoid claymores is not SPRINT everywhere like a spastic moron.
I'm glad they balanced the anti-armor shoulder launched munitions, the Law and Javelin now seem to be on par with the RPG and fill roles the others don't, my only bitch is that it shouldn't take the same amount of Javelins to kill an IFV, Light armor and Glider.
I'm fine with 2-3 shots for IFV with a javelin, 1 should kill light armor, 1 should kill a glider *AND* whoever is in it, yet it also takes 2. I use the javelin in this example because its a top down strike so you always know what armor its hitting, mileage may vary with the AT-LAW and RPG
I really hoped the knee sliding would have been reduced further by now, and I'd pay extra right now for your weapon bloom to increase 1000% if your feet leave the ground while you shoot.
If I cant shoot you because you're in you HQ, you shouldn't be able to shoot me.
Why does each team have different "out of bounds" areas? For instance, on Fire Storm, WHY can you shoot me from the top of some hillside a mile away, but I cant sneak up on you and stuff a sledgehammer through the back of your head because that location is out of bounds for me??
After having just recently discovered theres such a thing as the "comeback system" I cant stop thinking about how much I hate that whole idea.
For the love of all things holy, allow me an option to *not* join games in progress, and start region locking and ping blocking players. if your latency is higher than 100 you should be playing on a server close to you, not logging in from China through a vpn.
Anyway, I still love this game, lol. I play every day. just wanted to see what the hive mind thinks about my list of grievances :)
Day 4...
Just settled in on the edge of the mall in March Ridge...
Looted the library..
Looted the video store...
Cleared all the Zeds in my immediate vicinity and gathered all the food/loot to this house.
Sit down to read my first skill book and the house next door catches on fire and I risk life and... life I guess getting books and videos into the car I salvaged so I can resttle somewhere else, lol..