Made a horror game where you return to the asylum you escaped 8 years ago — sequel to my released game Colony

Working on Colony 2, the follow-up to Colony (released it a while back). I'm an indie dev from India, mostly solo/small team, and wanted to try a twist on the "return to the haunted place" trope this time — instead of the scares coming purely from the location, the dread builds around what's wrong with the player character themselves.

This clip is from the opening sequence — no jumpscares yet, just trying to build atmosphere and pacing before things go wrong.

Would genuinely love feedback on whether the buildup lands, or if it drags.

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u/Wonderful-Brief-951 — 11 days ago
▲ 64 r/GamingLK+1 crossposts

Made a horror game where you return to the asylum you escaped 8 years ago — sequel to my released game Colony

Working on Colony 2, the follow-up to Colony (released it a while back). We're a 2-person indie dev team from Tamil Nadu, India, and wanted to try a twist on the "return to the haunted place" trope this time — instead of the scares coming purely from the location, the dread builds around what's wrong with the player character themselves.

This clip is from the opening sequence — no jumpscares yet, just trying to build atmosphere and pacing before things go wrong.

Would genuinely love feedback on whether the buildup lands, or if it drags.

u/Wonderful-Brief-951 — 11 days ago
▲ 87 r/gamedevindia+7 crossposts

Made a horror game where you return to the asylum you escaped 8 years ago — sequel to my released game Colony

Working on Colony 2, the follow-up to Colony (released it a while back). I'm an indie dev from India, mostly solo/small team, and wanted to try a twist on the "return to the haunted place" trope this time — instead of the scares coming purely from the location, the dread builds around what's wrong with the player character themselves.

This clip is from the opening sequence — no jumpscares yet, just trying to build atmosphere and pacing before things go wrong.

Would genuinely love feedback on whether the buildup lands, or if it drags

u/Wonderful-Brief-951 — 11 days ago
▲ 42 r/GameDevelopersOfIndia+2 crossposts

Updated our Steam capsule art — genuinely want honest feedback (even harsh)

Hey everyone,

I'm part of a small indie team working on a game called COLONY 2, and we just updated our Steam capsule art. Before we lock it in, I wanted to get some outside opinions since it's easy to lose objectivity when you've been staring at the same art for weeks
A few things I'd love feedback on:

  • Does it grab attention scrolling through a Steam list?
  • Is it clear what genre/vibe the game is going for?
  • Anything that feels off, generic, or confusing at a glance?

Not trying to promote here, genuinely just want some outside perspective before we finalize it. Appreciate any feedback, even blunt criticism — that's actually more useful to us right now.

u/Wonderful-Brief-951 — 18 days ago