R-Drive Takeoff

Does High Guard say whether reaction drives can be used for planetary takeoff and landing and how much fuel does it use?

I imagine that if they can sustain 1G+ of acceleration for hours they can break free of gravity, but can’t tell how how fuel that would take. Just that they’re more fuel efficient than 2300 or Pioneer’s drives.

Edit: I’m working on a setting with NO gravity manipulation technology

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u/Zarpaulus — 3 days ago

2300AD: More info on Provolution?

I have a bunch of the 2300 AD books for Mg2 and I was getting ideas for something involving the transhumanist extremist group called “ProVolution”. But Book 2 just has really broad strokes info about them. Are there any books (any edition) that have any more information about them? Maybe something on whatever they did on that island?

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u/Zarpaulus — 6 days ago

Best Ship for Eternal Cruise?

Which arkship would you start out with for the Eternal Cruise origin? I’m considering science but I worry that the passengers will consume too many goods.

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u/Zarpaulus — 15 days ago

Base Building rules?

I know that Pirates of Drinax has rules for building pirate bases, while the Vehicles Handbook lets you design buildings like stationary “vehicles.”

Which rules would you suggest using for an asteroid colonization campaign?

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u/Zarpaulus — 20 days ago

Undead: Archetype or Heritage?

So, for undead PCs Pathfinder has archetypes for the more iconic types of undead: ghouls, zombies, ghosts, vampires… While SF2 has versatile heritages for borai and corpsefolk.

It seems like the main difference is one replaces class feats and the other ancestry feats.

Which would you use in, say, a campaign where the PCs are competing on one of Zo!’s shows? Would it depend on which type of undead they are? Do you use heritage for PCs that are already undead at creation and archetype for those reanimated in play?

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u/Zarpaulus — 1 month ago

Great Lakes Iron Age Civilization

If an Iron Age civilization developed around the Great Lakes region what might it look like?

I was thinking that since the lakes are basically freshwater seas they might develop maritime city-states not dissimilar to the Mediterranean, but it gets a lot colder in the winter. Though the ice might actually make Superior more passable in winter.

u/Zarpaulus — 1 month ago

The League of the Hyades

The Hyades, the closest star cluster to the original Core Worlds, was naturally an early target of Federation colonization. Even before the Federation Charter was signed, a magsail was boosted from the Alpha-Proxima line towards the Hyades. After the Secession War on Schwartzwelt was resolved the surviving rebels were loaded onto a torchship bound for the Hyades. And as the wormhole network was just reaching out to the second wave of colonies, a linelayer was already bound for the cluster. By the time the Hyades’ stargate was built in 1473 PX, there were already colonies approaching a century old in the cluster.

The high density of small, young stars in the Hyades encouraged the development of a beamferry network unseen anywhere else in the Federation. Voyages between neighboring stars may take less than a decade using booster beams, even “flare-riding” magsails have been known to make such trips in as little as half a century.

However, those very same flares have made it impossible for biospheres to develop except around the very furthest rim stars, and even then they only developed microbial life before colonization. This need for radiation shielding led to the development of a habitat-based “Belter” civilization in the middle Hyades. Many of these habitats have retractable sails, both for station-keeping and to enable them to move to richer fields after depleting the local resources. It’s not unknown for habitats to spend centuries drifting from one booster station to another, never settling down in one place for more than a few years.

Most habitats paid little mind to Federation authority even before the Collapse, treating the Guard as little more than “toll booth operators” to whom they paid their booster fees. Little changed after the Collapse as a result. Some booster stations went offline as their crews fled, some habitats turned to piracy, other boosters stayed operational but under “new management.”

Within 50 years of the Collapse something that a few have called a “new Federation” was formed by the booster stations of the 71 Tauri-Theta Tauri run, mediated by a fleet of sailcraft and nomad habitats, the Hyades Trade League. Not a centralized polity like the Federation, more of a treaty organization, the League consists of hundreds if not thousands of habitats spread across the cluster. Any habitat or ship can apply for League membership and be approved by the combination of a booster station in the League and any other two habitats. League members are obligated to assist one another in times of crisis and are forbidden from armed conflict with other members. A specific term in the treaty obligates League booster stations to decelerate any League magsail that requests their service, and then arrange payment later. Acceleration is notably not obligated except in cases of extreme emergency such as pirate attack or natural disasters like asteroid impacts. The Hyades Trade League has no “capital” but the 71-Theta and Kappa-Upsilon runs have the densest populations of League members. Some have worried about the possibility of a split or even conflict between the two runs.

u/Zarpaulus — 2 months ago

Fallen Empire boxed in Khan, while dormant.

Somehow a dormant Fallen Empire managed to take a system from the Khan, and in a spot that cuts his flag fleet off from the rest of the galaxy unless he activates that gate. Is this some kind of bug?

The only thing I can picture is that I found the Head of Zarqlon and my surrender somehow got the Holy FE mad at the Khan.

u/Zarpaulus — 3 months ago

Is Feudalism really "Stable?"

I keep seeing two arguments for including feudalism in one's worldbuilding project. One is that it provides a fairly decentralized structure for isolated settlements to defend themselves and call in external assistance. The other is that it's supposedly stable.

But, the more I learn about medieval history the less convincing the stability argument becomes. It seems almost like a misapprehension people got from the broad strokes way that history tends to be taught in school. Especially in American schools where the millennium between the "fall" of Rome and Columbus setting sail typically gets glossed over as "uh, kings did stuff."

Feudalism is the failure state of empire, emperors don't want noble lords building up estates and private armies that let them act as de facto governors. They want to shuffle legions and governors around on a regular basis so they have fewer opportunities to establish power bases where they can plot to secede or overthrow the empire. If an emperor thinks they can save money by letting rich landowners raise their own militias and become governors of their home provinces, the Mandate of Heaven tends to change hands.

The reason the Middle Ages get glossed over is not because "nothing happened," it's because "too much happened." Any given year there were a dozen small wars scattered across Western Europe, to say nothing of the dynastic scheming that would precipitate said conflicts. While in less mountainous continents feudalism tended to consolidate back into a new empire within a century or two, it was a recurring theme of Chinese dynasties for one.

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u/Zarpaulus — 3 months ago

Found this cute Switch Case at Best Buy that fit my Byok and new keyboard perfectly.

u/Zarpaulus — 4 months ago