Wattson Mains! Any tips and tricks to improve fence management?

I'm struggling with getting my fences to place exactly where I want, they snap wildly and it's cost me so many clutch moments when a door fence would have got me an easy kill.

Are there any console specific wattson guides for controller? Any tips and tricks you guys can share too? I've recently begun rapidly deploying and attempting to rapidly recollect fences during reloads, so I'm just basically spider webbing towards enemies and taking corners but the pick up nodes using down in dpad is so terrible sometimes, I wish I could just hold the button and scan around to pick up everything in my crosshair or better, the abandon trap option should be something we can trigger at will.

Whatever knowledge you can share. Cheers.

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u/ZepCoTrust — 20 hours ago

New Mario 64 120 star tas question - how much faster is skipping the first Bowser fight?

Has anyone done a comparison between doing the first bowser fight vs the vanish cap parallel universe strat to get into the basement?

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u/ZepCoTrust — 1 month ago
▲ 3 r/paradoxes+2 crossposts

Monty Hall - The "Real" solution for the sceptical among you.

Do you or someone you know struggle to understand the solution to the Monty Hall problem? Does the 66.6% when switching just go WHOOSH over your/their head? Fear not. The true hidden solution to this problem just requires you to agree to two things:

  1. The host knows where those pesky goats are.

  2. No matter what door you select, there's always at least one unselected door with a goat behind it.

Do you agree to these two principles? If not, stop reading, and have a good day, you cannot be convinced. However If you do agree, then by the time you finish this post, you will finally understand.

So go ahead, and pick a door. A, B, or C. But let's slightly change the next step.

The host doesn't walk over to a goat door and open it. No. Instead he acknowledges your choice, and says:

"You can either open the door you picked, or you can open BOTH the other doors and if one is the car, you win!"

My question to you is, what's different between the original problem and this? Does it matter who opens the door if you already know that at least one of the two remaining doors was a goat?

That was always going to happen (principle 2). When the host picks the door first (principle 1) he isn't actually revealing anything that you won't get by just opening both doors yourself.

Is it better to stick with your original choice, or do you want to double your chances and open two doors instead?

This is the genuine real solution, hidden in plain sight.

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u/ZepCoTrust — 1 month ago

Cubari issues? Can't load manga chapters after 212

Anyone have a working link to English translations? The cubari manga chapters appear broken after 212, at least for me.

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u/ZepCoTrust — 2 months ago

Scuf omega - Faceplate issue (PS5)

Edit: Resolved see my first comment.

The magnetic faceplate is limiting my analog movement to the point I can't use "always sprint" in certain games as the circular holes for the analog stick seem to be too tight for maximum movement. Any games that allow me to reduce the max threshold aren't a problem but eg games like Apex Legends where there is no such menu for the left stick, I can't always sprint unless I remove the faceplate. By always sprint I mean just pushing forward on the stick should initiate a sprint, as opposed to the double tap forward auto sprint (which also doesn't work) and allows you to sprint without any inputs. The scuf app allowed me to edit the shape of my deadzone but doesn't allow overrides for the max outer threshold so I've basically got a controller that annoyingly limited.

Anyone else have this issue and found a permanent fix? Does the app just have a secret setting I'm not seeing? All deadzone options seem to be to counter stick drift.

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u/ZepCoTrust — 3 months ago