


We’re building a boxing management game where every fighter eventually becomes part of your academy’s history
Me and my friend are developing Boxing Dynasty Online, a free boxing management game inspired by the depth and long-term storytelling of sports management games.
We are making a simple 3D fight system and we are having some questions, we are deciding if the player controls the boxer or if the player is the manager and gives instructions to the boxers, something like Football Manager.
Our goal is to make every career feel temporary, but meaningful. A promising fighter can become a champion, decline because of age, struggle with injuries or morale, and eventually leave, but the consequences of their career remain part of the academy you are building.
The public Version 0.3.0 is now available. It includes a much more competitive simulated boxing world, with rival academies and fighters developing careers of their own, alongside a major UI and UX overhaul.
It is currently free, single-player, in English, and playable in a desktop browser:
https://tiagobuzz.itch.io/boxing-dynasties-online
We’re still actively developing it, so honest feedback is genuinely useful.