▲ 41 r/cozygames+1 crossposts

Fields of Aaru is a cozy life sim where you farm by the Nile and explore the ancient Egyptian afterlife. The demo now has improved controller support! We're also working towards a big update which will add irrigation and terrain modification to the demo.

Fields of Aaru, https://store.steampowered.com/app/4410710/Fields_of_Aaru/, is a cozy life sim where you farm by the Nile and explore the ancient Egyptian afterlife.

  • Meet Anubis, your guide in the afterlife
  • Plant crops, fish along the Nile, and grow your farm
  • Complete quests and repair the village
  • Discover and restore shrines to unlock divine Boons

Many people have requested improved controller support, and we've recently added proper controller navigation across all the UI interfaces, along with controller prompts for all input actions, so it should be a much smoother experience overall. Please let us know how it feels, and if anything is confusing, unexpected, or needs improving!

In addition to the major controller update, we've also been hard at work improving the game: the next planned update will focus on base-building and sandbox creativity: irrigation, full terrain modification, and more ways to modify the world: create large farming areas using irrigation, build out bases in the desert, etc. You will even be able to place down soil to gradually change the ground itself, like turning sand into dirt or dirt into grass.

One of our biggest inspirations is Dinkum. We really like how it combines exploration, crafting, NPCs, and progression with a lot of freedom to build and decorate. We want to take that style of game a step further with more involved dialogue, NPC questlines, etc.

I know some people prefer more linear / quest-focused games and aren't super into sandbox systems, and that's totally OK too. If you prefer to focus on the main quests, NPCs, crafting, etc. without doing as much base-building, terrain modification, irrigation, or decorating, that's a perfectly valid way to play the game too. We don't try to force a single way to play the game on anyone, and there are no time limits or anything like that!

Let me know if you have any questions, feedback, etc.

u/ZymartuGames — 3 days ago

We're working towards a big demo update for Fields of Aaru that focuses on the base-building elements of our ancient-Egyptian-inspired life sim: irrigation, full terrain modification, terraforming, etc. I've written up some of the design goals for the game and I'm curious to hear your thoughts!

Hey r/BaseBuildingGames,

Our demo for Fields of Aaru is already out on Steam, but we're working towards a pretty big update for October Next Fest that includes a lot of systems that aren't in the demo yet.

The update is mainly focused on base-building and sandbox creativity: irrigation, full terrain modification, and more ways to modify the world: create large farming areas using irrigation, build out bases in the desert, etc. You can even place down soil to gradually change the ground itself, like turning sand into dirt or dirt into grass.

One of our biggest inspirations is Dinkum. I really like how it combines exploration, crafting, NPCs, and progression with a lot of freedom to build and decorate. We want to take that style of game a step further with more involved dialogue, NPC questlines, restoring your memories, and meeting the ancient Egyptian gods like Anubis and Horus, while still keeping that same sandbox creativity but without the blocky-voxel style aesthetic.

We're putting a lot of emphasis on thematic building pieces instead of just generic furniture. Things like giant columns, gilded obsidian arches, papyrus decor, irrigation canals, and many other decorations that match the setting.

You can check out the game, trailers, and demo on Steam here:
https://store.steampowered.com/app/4410710/Fields_of_Aaru/

One of the biggest challenges is that the game isn't just a sandbox, since there are many quests, NPC schedules, and a village, so we're trying to find the best way to give players a lot of freedom without letting them completely break the world by digging giant moats around the village or something.

Anyways, I hope that sounds interesting to all of you! Let me know if you have any questions. I'm happy to chat here about the different aspects of the game or design challenges of building something like this. The core team is just my wife and I (although we've gotten to work with some talented artists and freelance contributors over the past 3.5 years).

Thanks!

reddit.com
u/ZymartuGames — 3 days ago

The Fields of Aaru Demo is now on Steam! An ancient-Egyptian-inspired life sim🌾with lots of crafting and base-building elements (like Dinkum, Aloft, etc.)

Hey r/BaseBuildingGames! I'm Marcel, and my wife and I have spent the past 3 years making Fields of Aaru, a cozy base-building life sim set in an Ancient Egyptian-inspired afterlife.

One big part of the game is starting with a small (very rundown) home along the Nile and slowly restoring it and scaling up your farm. You can farm, fish, mine, gather resources, build crafting stations, process materials, smoke fish, make fertilizer, etc.

The demo is now live on Steam, and you can try it for free here:
https://store.steampowered.com/app/4410710/Fields_of_Aaru/

You can also watch the demo launch trailer here:
https://www.youtube.com/watch?v=fa1IHK7q9ss

In the demo, you'll start along the Nile, plant your first crops, complete tasks for villagers, repair broken parts of the village, and begin building up your home/farm. You can also head beyond the riverbanks into the desert to explore, gather resources (like dates, pomegranates, etc.), and fight off the desert's heat.

One of the things that you'll be able to do in the full game is really customize the world around you with fully modifiable terrain. You'll be able to dig canals, shape the land around your farm, and use irrigation to water your crops and expand your farm for more efficient production. That's not in the demo though, as we need a little bit more time to make sure you can't totally destroy the NPC areas before we let players try it.

The full game will also have much more crafting and production, including furnaces, kilns, pottery, jewelry, and many other ways to process resources and scale up what you can make. There's also lots more exploration and areas you'll uncover, like the Pyramids across the Nile, boats to craft to cross the Nile, and tombs and oases to explore and discover.

The demo is roughly 1-2 hours (if you follow the main quest), but you can spend longer fishing, farming, completing smaller tasks, restoring Hapi's shrine, unlocking Boons, and expanding your farm. There's no time limit, so you can keep playing as long as you want.

Cheers! And let me know if you have any questions or feedback. We're always looking for ways to improve the game.

u/ZymartuGames — 1 month ago
▲ 42 r/CozyGamers+1 crossposts

My wife and I JUST launched the Steam Demo as part of Summer Game Fest for Fields of Aaru, a cozy life sim where you farm by the Nile and explore the ancient Egyptian afterlife.

I'm Marcel, and my wife and I have spent the past 3 years making Fields of Aaru, a cozy life sim set in an Ancient Egyptian-inspired afterlife.

The demo is now live on Steam, and you can try it for free here:
https://store.steampowered.com/app/4410710/Fields_of_Aaru/

The game is set along the Nile, where you build your home, farm, fish, craft, help restore a village, and get to know the other residents of Aaru. You can also head beyond the riverbanks into the desert to explore and fight off the desert's heat.

In the demo, you'll start along the Nile, plant your first crops, fish, gather resources, complete tasks for villagers, repair what has been left broken, and begin building up your home. You'll also meet Anubis, who helps guide you through the early parts of the game.

You can also discover and restore shrines, which unlock divine Boons that improve things like farming, fishing, and other parts of the game. The full game will expand much further on exploration, crafting, building, and quests.

The demo is roughly 1-2 hours if you follow the main quest, but you can spend longer fishing, farming, completing smaller tasks, restoring Hapi's shrine, unlocking Boons, and expanding your farm. There's no time limit, so you can keep playing as long as you want.

One of the things we're really excited about for the full game is the modifiable terrain. You'll be able to dig canals, shape the land around your farm, and use irrigation to water your crops. That's not in the demo though, as we need a little bit more time to cook and make sure you can't totally destroy the NPC areas before we ship it.

For other developers who are curious, the project is written in Rust using Bevy, and we built it without a traditional game editor like Unity or Unreal.

Let me know if you have any questions or feedback! I hope you enjoy the demo. And if you made it this far, thanks so much for reading!

u/ZymartuGames — 25 days ago

Normal Steam lifetime free licenses to lifetime unique users ratio

We just launched our demo yesterday and are seeing ~1,000+ lifetime free licenses, but less than 100 lifetime unique users. Is that normal?

I'm surprised that so many people would download/add the demo but not actually launch it. That works out to a < 10% download-to-play ratio, which seems crazy low. Is there something about how Steam reports these numbers that could explain the gap? For example, is lifetime unique users significantly delayed compared to free licenses, or are "free licenses" counted differently from actual downloads/installs?

Maybe there's just a ton of bots downloading demos. Curious what ratios you all have seen for your demo launches.

reddit.com
u/ZymartuGames — 1 month ago

We just launched the demo for our cozy game, Fields of Aaru, as part of Summer Game Fest!! We're super nervous, but excited to share it with the world after working on it full-time for the past 3+ years

You can try the demo for free here!
https://store.steampowered.com/app/4410710/Fields_of_Aaru/

My wife and I have been working on Fields of Aaru for over 3 years, and our first public demo is finally live on Steam. We're super nervous, but really excited to share it with players for the first time.

Fields of Aaru is a cozy life sim, or well an afterlife sim technically, set in an ancient Egyptian-inspired afterlife. You wake up in Aaru, settle along the Nile, meet a small cast of villagers, and begin restoring a broken town that has been waiting for someone to care for it again.

A big thing we wanted was for the world to feel warm, handmade, and a little different from the usual farm sim setting. The game is set around the Nile, with bright colors, ambient water, music, stylized characters, and a slower pace where you can just walk around, take in the scenery, fish by the river, pet animals, and get to know the people living there.

The game is not huge, but it should feel unique and charming: a smaller village, distinct character designs, little bits of humor, gods with personalities, and a setting that feels unique. Anubis is your early guide, and you can restore shrines like Hapi's to unlock divine Boons that help with things like farming, fishing, harvests, and seeds.

The demo also has a bit of adventure beyond the cozy village life. You can head out past the riverbanks, explore the nearby desert, find wildlife, gather resources, and start uncovering more of the world. The full game will go further with shrines, gods, building, crafting, irrigation, tombs, ruins, and restoring new parts of Aaru.

The demo is roughly 1-2 hours, depending on how you play. If you follow the main quest, it will probably take around an hour. If you take your time fishing, farming, completing smaller tasks, restoring Hapi's shrine, unlocking Boons, and expanding your farm, you could spend 2-3 or more hours exploring. There is no time limit, so you can stay in Aaru as long as you want.

If you like cozy games with a strong atmosphere, a small handcrafted world, character-focused village life, light exploration, and a setting that feels a little unusual for the genre, Fields of Aaru might be something you like!

The core team is just my wife and me, and we're always looking for ways to improve the game. If you try the demo, we'd love to hear what you think, and we're happy to answer any questions about the game, the demo, or the development process.

u/ZymartuGames — 1 month ago

Fields of Aaru is a cozy life sim where you farm by the Nile and explore the ancient Egyptian afterlife. We JUST launched the Steam Demo as part of Summer Game Fest!

You can try it for free here:
https://store.steampowered.com/app/4410710/Fields_of_Aaru/

Hey r/pcgaming!

We're super excited to announce that the Fields of Aaru demo is officially live on Steam. My wife and I have been working on the game for over 3 years, and this is the first time anyone can publicly try it. We're super nervous, but really excited to share the game with players for the first time.

Fields of Aaru is a life sim (or, well, afterlife sim) set in an ancient Egyptian-inspired afterlife. In the demo, you can explore the early areas along the Nile, settle into Aaru, meet the villagers, and begin restoring the town.

The demo starts you along the Nile, where you can plant your first crops, fish along the riverbanks, and begin building up your home. You can also complete tasks for villagers and repair what has been left broken. There is a nearby desert area to explore as well, with wildlife beyond the riverbanks and more of the world to discover.

You will also meet Anubis, who acts as your guide through the early parts of the game. As you explore, you can discover and restore shrines, which unlock divine Boons that improve things like farming, fishing, etc. The full game will expand much further on the gods, shrines, Boons, exploration, crafting, and building systems.

The demo is roughly ~1-2 hours, depending on how you play. If you follow the main quest, it will probably take around an hour. If you take your time fishing, farming, completing smaller tasks, restoring Hapi's shrine, unlocking Boons, and expanding your farm, you could spend 2-3 or more hours exploring Aaru. There is no time limit, so you can play as long as you want.

The full game's key features include the ability to:

  • Farm, fish, gather resources, and shape the land through irrigation systems
  • Restore the village and help locals through quests and town upgrades
  • Explore deserts, oases, tombs, and ancient ruins
  • Earn blessings and powers from Egyptian gods through offerings and shrines
  • Restore magical obelisks to unlock new regions and fast travel options
  • Learn ancient crafts including stone shaping, clay firing, and canal building

The core team is just my wife and I, and we're always looking for ways to improve Fields of Aaru. We're happy to answer any questions about the game, the demo, or the development process.

youtube.com
u/ZymartuGames — 1 month ago

Join the Closed Playtest for our cozy🌾Ancient Egyptian-inspired farming life sim, Fields of Aaru!

Hey r/cozygames! We're looking for players to join our Closed Beta on Steam!

Sign-up now: https://discord.com/invite/7FQSutvEJw

We just opened a small closed playtest and are looking for people, especially cozy gamers, who would be willing to try the game and give us feedback. You will get a Steam key and can play on your own time!

Note: Playtest sign-ups are currently only available for Windows through Steam.

For feedback, you can share that either through our Google Form or directly in Discord. All the details are on the Discord.

Anyways, if you are interested, please join our Discord and comment in the playtest signup channel! Otherwise, I've provided some more details about the game below. You can also check out the Steam page and wishlist the game. We're currently working towards the demo.

More Details

Fields of Aaru drops you into the ancient Egyptian afterlife, where you live out a second life along the Nile.

Build a home on the river, help the village by fixing things that have fallen into disrepair, and spend your days farming, fishing, and working the riverbanks where wildlife gathers. When you're ready, journey into the desert to uncover ancient ruins, tombs, and hidden secrets.

Announcement Trailer: [https://www.youtube.com/watch?v=wu3RVvxqfG4](https://www.youtube.com/watch?v=wu3RVvxqfG4)

Steam: [https://store.steampowered.com/app/4410710/Fields_of_Aaru/](https://store.steampowered.com/app/4410710/Fields_of_Aaru/)

reddit.com
u/ZymartuGames — 2 months ago

I’m especially worried because we’re developing our game in Bevy which relatively few games have shipped with, and I can imagine more obscure shader / hardware / driver-specific crashes slipping through normal playtesting.

For those of you who have launched a substantial game on Steam (i.e. multi-year development):
Have any of you done compatibility QA testing either through an external QA service or some kind of remote gaming PC setup? Or did most of you just rely on playtests/beta feedback to catch crashes, gather min spec requirements, etc.?

Trying to figure out whether it's actually worth paying for QA across NVIDIA/AMD/Intel GPUs, low-end vs. mid-range PCs, Windows 10/11, older drivers, etc.

I previously saw some advice saying to use VMS, but Cloud GPU VMs seem less useful since they're usually not consumer GPUs, and buying a bunch of test PCs isn't really viable for us. But maybe some of you have some experience with that as well?

reddit.com
u/ZymartuGames — 2 months ago

My wife and I are making a cozy life sim called Fields of Aaru. If the game sounds interesting, you can learn more & Wishlist it here: https://store.steampowered.com/app/4410710/Fields_of_Aaru/

In Fields of Aaru, a small number of villagers live in a village along the Nile. A lot of the game is about helping the villagers and getting to know them over time (although there is also crafting, farming, tons of resources to gather, desert environments to explore, wildlife to encounter, etc.).

For the NPCs, we don't want them to feel like just fetch quests. We want them to have their own friendships, grudges, habits, history with each other, etc.

Although the setting is mythological, but we still want the characters to feel familiar and human. They're in the afterlife, but to them this is just life now. Someone still has to fix their house, make food, complain about a neighbor, etc.

This is our first time developing a cast of characters and it would be great for us to know what makes you care about villagers in your favorite cozy games.

Do you like slower friendships that build over time? Quick punchy / funny dialogue? Personal quests? NPCs talking to each other instead of only existing for the player?

What makes you actually want to go check in on someone again, or makes you feel emotionally connected to a character?

Thanks!!

u/ZymartuGames — 2 months ago