
Meine Jobsuche als Bauingenieur/Verkehrsingenieur (2025)
tut mir leid, dass das Diagramm so hässlich ist, habe es in 5 Minuten aufm Handy zusammengeklatscht

tut mir leid, dass das Diagramm so hässlich ist, habe es in 5 Minuten aufm Handy zusammengeklatscht
First off, I like playing tanks and I often pick them in Mayhem. Tank Engine and Steal your Heart existed before and they were pretty strong. I used to be one of those people to say: 'Oh, that guy got 20k HP? Well, you can just try to get % health damage and you should be fine.' But that sh*t doesn't work anymore.
Now, with all the interactions and recursive stacking, Tank Engine (especially with Dropkick/Steal your Heart) has become so absurdly broken, that I see somebody with a tank absolutely steamroll it every 3 games. I'm not even exaggerating. Out of my last 10 games I've only won/lost two games where there was not a tank with 30 k hp running around.
This is not even about the tanks that already scale with HP (Tahm, Sett, Mundo etc.), although they are even more broken now.
It is about the same augment combinations, that seemingly everyone gets offered and then gets to steamroll the game. And the deciding factor is ALWAYS Tank Engine.
Oh, you got Steal your Heart? Now you can get a few hundred/thousand extra HP, not bad, but not OP. Wait, you also got Tank Engine? Well, now every stack gives you like 400+ HP and you can basically never die and get up to 40k HP with just Warmogs and Heartsteel with ease. Of course, if you now have an HP to DMG champ or item, you basically just won the game by having two augments and not being dumb enough to constantly die.
It is even worse when you have Dropkick, that stuff constantly goes above >30% max HP threshold and everything around you just pops.
The big issues imo are that:
A) Tank Engine gives so much reward for so little risk. At a certain point you're basically unkillable and if you still somehow manage to die, you just lose 65% of the stacks which, if you got your heartsteel stacks etc. still means that you're way above 10k HP constantly.
B) The recursive interactions, especially with Heartsteel and Dropkick.
So I'd like to suggest some changes to finally balance out this stacking.
I know, a lot of you probably won't agree, because 'Muh, fun mode, play fun, you're just crying!', but you can't tell me that it isn't frustrating to see the same stuff win the game every 3 games, not because that player was playing risky or something, but just because they picked the right augments and managed not to die with >10k HP.
Even if those changes would not hit the mark or you don't like them, I still hope, that we can at least agree on the fact, that this current state is just unbalanced and unfair for a large portion of the players.
For the most part, Gothic 2 is the more complete game and it doesn't need too many changes imo. But here are some things I'd change, what is your take on that and what would you change?
So, after saving Syra from Bullit you get the 'Escape Plan' quest, which imo is really good and I was really invested into saving her and the others.
But, sadly, the endings are just not cool and they kinda suck in my opinion. You only get these 2 endings:
So, we have these two endings, which, while making sense, are not really satisfying to me. Either Syra dies because you just follow the plot or you absolutely go against everything and murder everyone and she survives. Not really cool I think.
But, there could be an easy fix by just implementing the following two options to the quest, with both requiring you to get the key to the secret entrance from Santino:
That's only my two cents and I don't know if they would ever implement it, but that way it would be way more rewarding/cool, because it also means that the quests are more intertwined (Santino quest and it actually having weight).
Let me know what you think, cheers!
Very informative and critical at the right spots! I'm hyped!
To me, it absolutely has to be the way you can join the new camp.
While it's kinda interesting, because it works different to the other camps, it just feels not really thought out.
Oh, so you are a first time player and beat up Mordrag (who for some ominous reason now does not have the ring)? - Too bad!
You actually gave the list to Diego before talking to Lares/Torlof (which is absolutely reasonable to do as a first time player, especially if you have not been to the new camp prior to going to the mine)? - Welp, sucks, you can't join anymore!
Moreover, it just feels too easy tbh. For the other camps you actually need to convince the higher members of the camp that you are worthy. New camp just lets Lares do and decide everything based on one thing.
Imo, both ways should work. You either convince enough people (like it was done at Onar's Farm too) or you take the shortcut with the list. Because it's not fun at all to be completely locked out of joining a camp, without ever knowing what you could've done differently.
Furthermore, they should actually have some sort of punishment when you give the list to Lares. It may be the easier option, but like, does nobody at the old camp care at all? Their entire stuff just got stolen and no one gives a shit lol.
That's only my two cents, what would you like to see changed?
So, before the remake I wanted to play the original once more.
I played G2 like 6 times, G3 like 5 times, but only finished 1 once back in like 2019.
Which mods etc. do you recommend for a good Gothic 1 experience nowadays? I really always struggled with the very clunky controls, is there something better for that?
Thanks!