u/aanry

Image 1 — I think "The Depths Of Tasar" terrain finally reached its first major milestone
Image 2 — I think "The Depths Of Tasar" terrain finally reached its first major milestone
Image 3 — I think "The Depths Of Tasar" terrain finally reached its first major milestone
Image 4 — I think "The Depths Of Tasar" terrain finally reached its first major milestone
Image 5 — I think "The Depths Of Tasar" terrain finally reached its first major milestone
Image 6 — I think "The Depths Of Tasar" terrain finally reached its first major milestone
Image 7 — I think "The Depths Of Tasar" terrain finally reached its first major milestone

I think "The Depths Of Tasar" terrain finally reached its first major milestone

I’ve been busy lately working on wall designs for my terrain project, and I think I’ve finally reached the point where I need to stop the never-ending iteration process and admit that the project has hit an important milestone - the core components are essentially finished.

The pieces you see in the pictures are actual printed parts that I’d already consider release-quality. They may still need a bit of fine-tuning here and there, but the main work is done.

So far the project includes:

  • 16 uniquely designed wall segments
  • 3 print-in-place doors
  • 1 special wall with a window (open and closed variants) just to add some fun gameplay moments
  • A fully modular multi-level catwalk system

The release is getting closer and closer.

Still planned are damaged wall variants and additional props to help bring the whole setting to life.

Please let me know what you think. Any feedback is greatly appreciated and genuinely helps shape the project!

u/aanry — 1 day ago
▲ 95 r/FdmPrintedWarhammer+4 crossposts

I think "The Depths Of Tasar" terrain finally reached its first major milestone

I’ve been busy lately working on wall designs for my terrain project, and I think I’ve finally reached the point where I need to stop the never-ending iteration process and admit that the project has hit an important milestone - the core components are essentially finished.

The pieces you see in the pictures are actual printed parts that I’d already consider release-quality. They may still need a bit of fine-tuning here and there, but the main work is done.

So far the project includes:

  • 16 uniquely designed wall segments
  • 3 print-in-place doors
  • 1 special wall with a window (open and closed variants) just to add some fun gameplay moments
  • A fully modular multi-level catwalk system

The release is getting closer and closer.

Still planned are damaged wall variants and additional props to help bring the whole setting to life.

Please let me know what you think. Any feedback is greatly appreciated and genuinely helps shape the project!

u/aanry — 1 day ago

Just wanted to share a concept for a few new wall segments.

I’m having a bit of trouble getting the skulls to print well. They look great in the software, but small details like that are tricky for 3D printing, so the result isn’t always ideal. But I guess that’s part of the fun.

As always If you want to try the sample pack of "The Depths Of Tasar" modular terrain just head over to draftfactory.shop and subscribe to the newsletter. Please make sure to click the confirmation link in the first email (double opt-in is required by law in my country, otherwise I'm not allowed to send anything). You'll get the download link right away after that. No spam from me, I promise. Just occasional updates.

u/aanry — 29 days ago

Hi everyone! Based on your feedback, I’ve made several improvements to the catwalks.
They’re now wider and can accommodate models with 50 mm bases. I’ve added proper fences alongside the railings, and widened the steps on the staircases for better usability.

As before, the system remains fully modular, allowing you to build multi-level setups for more dynamic and engaging gameplay.

I’ve also added a full floor that covers the entire space between the walls. I’m not sure how useful it will be. What do you think?

The same floor can also be used as a standalone platform, which might open up some interesting setup options.

In addition, I’m planning to introduce wider stairs and possibly ramps. Does that make sense?

I’d really love to hear your thoughts on these improvements and whether you feel like anything important is still missing.

u/aanry — 1 month ago