If the NYT dropped Digits, a straight clone would die too. So I gave mine a Sunday.

If the NYT dropped Digits, a straight clone would die too. So I gave mine a Sunday.

Quand j'ai posté mon remplaçant de Digits ici il y a dix jours, je me suis posé une question. Le NYT a proposé Digits après 120 énigmes puis l'a abandonné, j’ai eu peur que mon jeu prennne la même direction.

Pour moi, l'énigme en elle-même n'est pas le problème. Six chiffres, un objectif, les quatre opérations, cette partie est presque parfaite et je ne l'ai pas touchée.

Pour moi le problème principal c'est que chaque jour de Digits était le même jour, du coup la lassitude fait qu’on s’y embêtait et qu’on ne revient plus jamais.

Alors j'ai réfléchi et travaillé pour que le jeu évolue tout au long de la semaine jusqu’au point d’orgue le dimanche, avec un mode spécial que vous découvrirez demain, un mode toujours dans un temps limité mais qui invite à limiter le nombre de coups.

Testez le dès aujourd’hui et si vous avez la chance de le voir ce dimanche c’est encore mieux vous arriverez au pic.

https://abako.games/daily/en

​

reddit.com
u/abako-mental-maths — 5 days ago
▲ 12 r/NYTgames+4 crossposts

Digits has been gone for three years. I got tired of waiting, so I built one, and added some fun.

I'm the sort of person who still misses Digits. Four rounds of numbers, ninety seconds of staring, that little click when you find the path. The NYT killed it in August 2023 after 120 puzzles and never replaced it.

So I made one. Four rounds a day, the same for everyone, six numbers and a target, the four operations. Free, no account, no ads, nothing to install. The bit I care most about: no timer. Digits had one and I always felt it made me worse. Without it you actually search, and you find more.

Also, I wanted to add some additional fun and introduced some cool bosses, beware, they talk trash ;)

https://abako.games/daily

There's an archive with one possible solution for every past round, and the sharing is spoiler-free, just stars.

I built it alone and I'm not going to shut it down. Happy to answer anything about how the puzzles are generated, that part was harder than I expected.

https://preview.redd.it/ckn0ptl28phh1.png?width=780&format=png&auto=webp&s=39922fbf1d830ddbb37dbfc3f7863428f10e997c

reddit.com
u/abako-mental-maths — 13 days ago

A few weeks ago I posted my mental-math arcade here. Here's everything your feedback changed.

Link to the game

A few weeks ago I shared Abako, a small experiment: what if mental math felt like an 80s arcade instead of homework? The feedback here was blunt and genuinely useful. Here's what a month of it turned into.

What you asked for → what I shipped

  • "It's fun, but I don't know why I'm doing this." → The Dojo: a training path that takes you from counting all the way to mental multiplication, one notion at a time, with belts to earn.
  • "Give me a reason to come back." → Boss Fight: 32 hand-drawn 8-bit bosses, each with its own personality and trash talk. Beat one and it actually concedes — "You got me mid-nap. Doesn't count. I think. Zzz." Win stars, unlock the next district.
  • "How good am I, actually?" → a real ELO rating and a room leaderboard, so progress is measurable instead of vibes.
  • "My kid wants to play too." → household profiles: everyone keeps their own stats and belts on the same device.
  • Plus: a daily puzzle, victory fanfares that scale with how big the win was, full English + French, and its own domain.

The core loop hasn't changed: an equation flashes, you answer on a keypad, you chain as many as you can. Three mistakes and the run is over, and it gets faster the higher you climb. Latency was the whole point, so there's nothing between you and the next question.

It runs in your browser (works on mobile, installable as a PWA), it's free, and you don't need an account to start.

Would love to here new feedbacks --> Try it now :)

u/abako-mental-maths — 22 days ago
▲ 4 r/mentalmath+2 crossposts

I made a mental math game that works like chess.com — every problem you solve moves your ELO

Web, free, no signup: https://abako.games/?src=reddit_imadethis_v1

Neon arcade look, worldwide daily puzzle, and "ghost duels" against replays of real runs. Built solo in the evenings. Happy to answer anything about the rating math or the CRT shader.

Feedback I'm hungriest for: (1) the exact problem number where the difficulty curve stops being fun, (2) whether anything would make you come back tomorrow. Brutal honesty welcome — I'm reviewing other games in this thread in exchange, per the sub's spirit.
u/abako-mental-maths — 28 days ago

ABAKO • I created an app to train mental Math, as an Arcade Game. Need feedbacks from math lovers

Solo dev, evenings only. It's a web game — no install, no signup, you're playing in 5 seconds

The pitch: mental arithmetic, but built like an arcade game. Neon CRT look, chess.com-style rating (every problem moves your ELO), a daily puzzle with one worldwide seed, and ghost duels: at the end of a run you get a challenge link, and your friend races your replay at your actual timings.

Start with ARCADE mode — that's the core loop, and it's what my two questions are about:

**1. The difficulty curve.** Does Arcade get hard too fast? Too slow? Just tell me the problem number where it stopped being fun (or started). One number = gold for me.

**2. Would you come back tomorrow?** The daily puzzle is my whole bet on day-2 retention. If after one session your honest answer is "nah", I'd rather hear it now than build the wrong thing for a month.

8 days in: ~120 players, decent activation, but almost all from my own network — so I genuinely can't see any of this from the inside.

Trade offer: reply with your project and I'll actually use it and give you the same kind of specific feedback. No drive-by "looks great!" — I'll tell you where I got confused or bored, with details.

abako.games
u/abako-mental-maths — 29 days ago

I created an app to train mental Maths, as an Arcade. Need feedbacks from math lovers

Solo dev, evenings only. It's a web game — no install, no signup, you're playing in 5 seconds: https://abako.games/?src=reddit_sideproject_v1

The pitch: mental arithmetic, but built like an arcade game. Neon CRT look, chess.com-style rating (every problem moves your ELO), a daily puzzle with one worldwide seed, and ghost duels: at the end of a run you get a challenge link, and your friend races your replay at your actual timings.

Start with ARCADE mode — that's the core loop, and it's what my two questions are about:

**1. The difficulty curve.** Does Arcade get hard too fast? Too slow? Just tell me the problem number where it stopped being fun (or started). One number = gold for me.

**2. Would you come back tomorrow?** The daily puzzle is my whole bet on day-2 retention. If after one session your honest answer is "nah", I'd rather hear it now than build the wrong thing for a month.

8 days in: ~120 players, decent activation, but almost all from my own network — so I genuinely can't see any of this from the inside.

Trade offer: reply with your project and I'll actually use it and give you the same kind of specific feedback. No drive-by "looks great!" — I'll tell you where I got confused or bored, with details.

u/abako-mental-maths — 29 days ago