
Feedback on current Katarina's state on PBE (post v2's VFX addition)
So, I'd like to address the elephant in the rift: Katarina is visually in a very bad state right now.
As all of you know, Katarina got updated to her V2 version (2012-2016) due to popular demand where she has her Sinister Steel as her W on PBE for League Classic.
There's just a slight issue that this brings with it.
I'm gonna start with her visuals~
--------- Kat V1's Classic (default) model and portrait/splash art ----------
Katarina's current \"classic default\" skin and model
This model is the one chosen to represent Katarina in League Classic and this just doesn't feel right simply for this very one good reason:
She got a visual update in 2012 together with her gameplay rework (Sinister Steel on her W) and has been using her same model ever since.
While they brought back her old VFX from 2012-2016 (thank you so much for that), for some reason they still kept her V1 model (maybe for nostalgia's sake), but it just does not fit her iteration at all.
It makes more sense to keep her as the same model as she has today, but with the old animation cycle that she had between 2012-2018 (walking, etc.).
Katarina's model since 2012 (same mesh and textures ever since)
Her portrait and splash art also needs to be updated to match her V2 Kat version.
Katarina's portrait during her 2012-2015 era
--------- Kat v2's current VFX and SFX ----------
Her classic (default) skin has all of her v2's SFX, which is great. However, her Mercenary skin lacks that and is using her v3 SFX instead. This needs to be fixed as all of her classic skins (up to project and with the exception of Slay Belle, that have their own SFX) use her base SFX.
Current Katarina's Bouncing Blades (Q) VFX
Current Katarina's Sinister Steel (W) VFX
Classic Katarina and Mercenary Katarina - Sinister Steel VFX and SFX comparison
https://reddit.com/link/1v05ipm/video/wbxo6oia2ceh1/player
I could hear at least 3 variants on Classic Katarina's SFX for Sinister Steel (probably with a 33% cast chance) while I heard the same sound for Mercenary Kat...
The Shunpo red trail of v3 Kat (rework from 2016) was also kept for some reason.
Current Katarina's Shunpo (E) VFX
Please... PLEASE get rid of this shunpo red trail!
I understand that this is for "readability" and "visual clarity" purposes, but that red trail belongs to Kat V3 (2016 rework) VFX and she didn't offer that "readability" and "visual clarity" back then at all.
Same goes for most other champ vfx's, if we have Anivia's Q (Check Sirhaian's video on twitter for reference - can't send links in here) looking smaller than its hitbox, then we should keep it fair and consistent with all other champions.
Not to mention that we need to keep it accurate to the source material. She never had it, therefore it makes no sense to keep it.
--------- Final considerations ----------
It's crazy how much effort Rioters are putting into this mode and I thank you all big time for that. Moreso that you're listening to feedback from players. Keep up the good work.
What we'd really want is a true real experience of V2 Kat's iteration and not some amalgamation/mashup of her V1 model with season 3's vfx and sfx mashed together with modern vfx (shunpo trail)
This is my feedback (for now) on Katarina. I hope that Riot listens to my feedback and bring us an "as accurate as possible" experience of Kat V2 that we all love and care for.