GBC Mystery Labyrinth (Roguelike) work in progress! 'Mara's Abyss'
Let me know your thoughts and critiques. It's made with gbdk and C. All art by me. The game has been starting to become fun, and the overworld load times are finally under control (all loading is around 3 seconds maximum now). The framiness in recording I think is because I'm on an ancient thinkpad with chrome open while testing.
Working features not shown: recall to town/back, leveling up stats/spells (several per class) conversations (npc/merchants) big bosses, a companion, re-playable seeds, short story/intro. Tested on my gba sp as well. I'm a fan of dungeon crawl stone soup, fatal labyrinth, and shiren- so those have been my inspirations on this project.
Hope to add soon: fully modular item generation (suffixes etc), main quest:craft super items from boss drops for endgame dungeon, endgame dungeon.
Do any gameboy color roguelikes have monsters 6 times your size?
Our first boss, the gorgon is working! Andariel vibes? Some other enemies have special traits now like the slime. And some improvements to the title screen.
indie db page: https://www.indiedb.com/games/maras-abyss
dev log: https://forums.tigsource.com/index.php?topic=77119.0
How many GBC ~~roguelikes~~ have pets, permanence? Mara's Abyss does!
It was pretty exciting getting permanence (can move up and down dungeon levels, things stay roughly as you left them) and a fresh breath of air outside the dungeons, in that overworld! Dungeon floors are still a max of 96x96 tiles, but we can generate as many as we want- with our 3 digit of base26 seed system. Right now our permanence can track up to 50 dungeon floors - which I think is probably enough for any 1 run of the game.
Dev log: https://forums.tigsource.com/index.php?topic=77119.0
the game boy needs more roguelikes Mystery Labyrinth ("mystlab") games!