3D viewport for After Effects - Diorama 3D by AnvilFx

Diorama 3D is a plugin made by AnvilFx (me). I'ts designed to make working with native AE 3D layers much less painful.

You can read all about the plugin on anvilfx.com/diorama-3d

There is a 7 Day free trial you can download on the website as well, and a launch discount which will last till the end of the month. The plugin isn't out on aescripts yet, but will be in a few weeks time.

For anyone with concerns about performance, it should have a minimal effect on performance. Diorama barely touches the render path. It reads the scene through AE's idle hook, so while AE is busy rendering, the plugin minds its own business. The only thing that touches the render path is an extra effect that comes with Diorama which automatically applies to all 3D layers with effects on them (which can be disabled), which is there to hand Diorama data about the layer its on, so it can be displayed correctly.

About AI: Unfortunately there is really no way for a single person to make a plugin like this without coding help from AI (at least not for me). However, that is all AI has assisted with. The website and UI for the plugin are both designed by me. All icons are either made by me or bought legitimately (apart form a couple placeholder SVGs that are yet to be replaced).

u/benjamin-rockstad — 2 days ago
▲ 4.5k r/CreateMod+1 crossposts

i invented a extending thingamabob, what should i name this mechanism???

idk how to stop it from being wonky like its straight out of invincible meme

u/TuxeBroReally — 1 month ago

Built a website for creating a chess engine in JS. Comes with a fast built in move gen and board rep, so you only have to focus on the engine itself. Still supports custom move gen and board rep via UCI.

It has built in SRPT, EPD, Automatic Perft(W.I.P), texel tuner, a quiet position dataset with 470k positions labeled by stockfish and more. Has a relatively strong built in engine which you can test against (Elo not yet known). Everything you need to know to write an engine for the API is documented in the build tab. The code interface is monaco (same as VS code), and you can split your engine across multiple files and save snapshots to test against previous versions.

This is still a work in progress so expect some minor bugs. There are more features to come (dataset analyzer is the next planned feature)

Would appreciate your feedback :)

chessforge.dev
u/benjamin-rockstad — 3 months ago
▲ 8 r/chessprogramming+1 crossposts

Built a website for creating a chess engine in JS. Comes with a fast built in move gen and board rep, so you only have to focus on the engine itself. Still supports custom move gen and board rep via UCI. https://chessforge.dev

It has built in SRPT, EPD, Automatic Perft(W.I.P), texel tuner, a quiet position dataset with 470k positions labeled by stockfish and more. Has a relatively strong built in engine which you can test against (Elo not yet known). Everything you need to know to write an engine for the API is documented in the build tab. The code interface is monaco (same as VS code), and you can split your engine across multiple files and save snapshots to test against previous versions.

This is still a work in progress so expect some minor bugs. There are more features to come (dataset analyzer is the next planned feature)

Would appreciate your feedback :)

chessforge.dev

u/benjamin-rockstad — 3 months ago
▲ 12 r/chess

What do you think of my custom piece set?

Not sure if this is the correct sub for a post like this, but I wanted to get some feedback on the custom piece set I made

Made in Adobe Illustrator, inspired by the Cburnett set

u/benjamin-rockstad — 3 months ago