Short review to AI uses pop submod

to u/Destroyer1357912

I recently started a campaign as Seleucids. here are a few major observations with that submod.

  1. No bugs. Did not encounter any bug, all works as it should.

  2. The new trade system seems to work fine. It takes a couple of turns after the first trade agreements but then the world slowly opens up to new trade oppotunities. Great, realistic, feature.

  3. Coalitions. That system is awesome. As an expanding empire, the coalitions keep you aware. Here is a short description what happened to me:

Around turn 30, usual Seleucids chaos in the east, at war with several nations. I had to fight 3 wars at once: Nabatea, Armenia, Galatia, Media. All neighbors, all threatening my important cities. I was able to wipe out Nabatea, but it took 2 armies, only had one more army. I let Media take back their settlements i conquered in an earlier war. Against Armenia i used my 3rd army, i only had success because a strong Pontus was at war as well. In the west Galatia deleted my vasall Sardes. Luckily for me, Pergamon was strong and prevented Galatia from moving forward. After those wars i had 2 very good allies with Pontus and Pergamon. I already was pondering who i attack first. But nope, a colation formed against me: Egypt, Media, Pontus and Pergamon. 2 turns ago fighting against mutual enemies, now turning against me.

That coalition was a struggle. What i found so great was, it made sense. They all were neighbors. And i would have attacked them, if they hadnt attacked me. Of course i would have picked them one by one. Amazing system.

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u/berti145 — 7 days ago

Cost of hiring new characters

Hello community,

i am around turn 130 in my campaign. I noticed, that the cost to hire new characters (in the characters window, top left where you get 3 choices) is very high. Hiring one costs around 91k! I know those costs go up over a campagin, but this seems ridiculous.

I play DEI with AI uses pop and a few other mods. Modlist:

My Mod list in load order:

- DEI 1.3.5 AI uses Pop

- Better Ability Icons & DEI Cultura UI

- Summarys Faction wide - horse upgrade DEI

- AAA Generals Romans

- AAA Generals Greeks

- AAA Generals Africans

- DEI Unofficial Integrate client states/vassals

- Vox Populi

- DEI no PO Garrison negative

- War and peace

- better fonts

- All diplomatic options submod DEI

- Battle Formations reforged version for DEI

- DEI 1.3 no pirates

- DEI 1

- DEI 3

- DEI 2

- color list view icons

- better children

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u/berti145 — 1 month ago
▲ 11 r/DivideEtImpera+1 crossposts

Allies count as enemy armies?

So i am playing Seleucids and have a couple of satraps. One of my rival factions has the faction trait "Patriot", that gives -5 per enemy army on own territory. I just noticed its at -20, but i have no single enemy army in my territory. What i do have are multiple armies of my satraps that are wandering through my lands.

So does the game count those satrap armies as enemy armies for that trait? Is that a known bug maybe?

Its not neccessarily a DEI thing, but i play DEI.

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u/berti145 — 1 month ago

Turtoise?

Quick question: how can I build that turtoise on sieges? Is it locked for certain factions? I currently play Seleucids and can’t find any way to build or unlock it.

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u/berti145 — 2 months ago

New game without Story and only DLCs?

So, i have 3 or 4 playthroughs behind me, but last one is a few years back. With the announced 3rd DLC i feel an urge to go back to the world of Witcher 3. I have a save where i finished all stroy including both DLCs and am lvl 51. I consider to start a new game with only the DLCs or maybe go into ng+. I have two questions:

  1. If i start a new game with HoS (no Ciri questline), does that also include the BaW DLC? (to my understanding, yes).

  2. How are your experiences to do a new game with only the contracts and DLCs? I personally am not too keen on playing the main story again. Yet i am not sure how the game plays out when you start on a medium level with quite a lot of potions and stuff already.

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u/berti145 — 2 months ago

AI uses pop submod

I did a Carthage campaign with this submod and had lots of fun. My second attempt as seleucid, I ran into a mod conflict. Now I seem unable to get that mod to run again. Everything seems fine, but 20+ turns in I still don’t have a single coalition.

So my question: is there a way I can tell that AI uses pop submod is running? I want to check it right after the campaign start, I am bored doing the first 20 turns again and again.

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u/berti145 — 3 months ago

AI uses pop - no coalitions?

I run a campaign with the AI uses pop mod as Seleucids. I am turn 56.

I am quite sure the mod is actively working because no Punic war script kicked in so far.

Now my issue: I had no coalition at all so far. Not against me, not against anyone else. I own 26 regions.

Can that be? A bug maybe?

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u/berti145 — 3 months ago
▲ 5 r/RDR2

I try to catch salmon. Went to Owajila lake and tried it with lake and river bait. Nothing. I only get those muskies. Any advice please?

For context: I need succulent fish meat for the herbalist 10 challenge. Am in chapter 2.

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u/berti145 — 4 months ago

Maybe someone has tried that submod and can help me. I would like to try out this submod:

https://www.twcenter.net/threads/submod-trade-regions-acquire-them-with-dignitary.806327/

Can someone explain me how to install that in my steam Rome 2? Besides that i have mods only installed via workshop. I tried to copy the .pack file into the data folder, but that seems not to work.

If i understand it right, that mod adds a yellow button in the buildings menu where you can sell a region. That never showed up for me in a new campaign, so i am quite sure that mod didnt install correctly.

Solved: I got it to work. High up in load order. And it conflicts with AI uses pop submod.

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u/berti145 — 4 months ago

Started a new campaign with the submod AI Uses Population from u/Destroyer1357912 and want to give a review to that:

I started a new campaign as Carthage. Have a few other submods intalled. Played it slow. First of all: the submod causes no issues, no bugs or crashes.

First 10 turns i used to build up provinces and armies. Then started the conquest for Iberia with Arse. When i took it over, the next turn the first coalition against me formed (Iberian tribes and Syrakuse). I could wipe out the iberian Tribe and it was over.

I kept good relations with the vasals and other african factions, so could focus on Iberia. Some time later the next coalition started against me (2 iberian tribes and Syrakuse again). That was actually handy because they were potential targets anyways. Syrakuse was a bit tricky because i had no army in Sikelia. Took me a few turns to field one in Africa and move it over. Syrakuse did Syrakuse-things and put its full stack on transports... my navy took care of it and the capture of Syrakuse was an easy auto resolve.

Later i joined the Medewi in their war against Egypt. I took Alexandria and made peace. Then suddenly Medewi and Egypt formed an coalition against me. Perfect, because Medewi held the 3 other regions in Aigypos.

Now i am about 100 turns in and control all of northern africa, Aigytos, whole Iberia and have a foot in Narbo. I make 30k with lowest taxes and have 6 armies and 2 navies.

Coalitons: thats a nice feature. It forces you to play a bit more careful and dont trust the direct neighbors. The factions that joined the coalitons made sense. All were factions with direct borders to me. On the other side they all were potential targets, so in fact the coalitions made it easier for me to continue my conquests while keeping my reputation.

The absence of the punic war script let Carthage become the dominating super power in the western mediterrenean. Rome is still friendly.

Some fun observations:

Liguria had full control of Cisalpina for a while. Never saw that before.

Rome is struggling hard! Epirus took over Cosentia before they were wiped out at some point. The Ardiai held the 2 eastern port Settlements in Latium for a while. Only about 80-90 turns in, Rome was finally able to secure Italy. Apolonia is handed back and forth between various factions: Epirus - Rome - Macedon - Rome - Macedon - Rome - Athens - Rome - Athens - Rome .... Rome is waisting a lot of resources there.

The updated trade AI seems to work fine. I was able to establish trade agreements with distant factions although they did not like me. for example, when captureing the port in the arabian see, i made trade with Mascat and Maurya although they had a red face, but they needed some trade income.

Conclusion:

Coalitions are fun. A Challenge but also a tactical advantage sometimes.

No Punic war means no Rome Juggernaut. Maybe without Rome the game lacks the mid to endgame Challenge. Turn 100 as Carthage and there is no real threat anymore.

AI uses Pop seems to work. Especially Rome is struggling.

Trade system works nicely.

Thanks for that submod.

Will probably stop that campaign and try another faction... maybe Seleucids... Or maybe i give the struggling rome another try.

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u/berti145 — 4 months ago