Short review to AI uses pop submod
to u/Destroyer1357912
I recently started a campaign as Seleucids. here are a few major observations with that submod.
No bugs. Did not encounter any bug, all works as it should.
The new trade system seems to work fine. It takes a couple of turns after the first trade agreements but then the world slowly opens up to new trade oppotunities. Great, realistic, feature.
Coalitions. That system is awesome. As an expanding empire, the coalitions keep you aware. Here is a short description what happened to me:
Around turn 30, usual Seleucids chaos in the east, at war with several nations. I had to fight 3 wars at once: Nabatea, Armenia, Galatia, Media. All neighbors, all threatening my important cities. I was able to wipe out Nabatea, but it took 2 armies, only had one more army. I let Media take back their settlements i conquered in an earlier war. Against Armenia i used my 3rd army, i only had success because a strong Pontus was at war as well. In the west Galatia deleted my vasall Sardes. Luckily for me, Pergamon was strong and prevented Galatia from moving forward. After those wars i had 2 very good allies with Pontus and Pergamon. I already was pondering who i attack first. But nope, a colation formed against me: Egypt, Media, Pontus and Pergamon. 2 turns ago fighting against mutual enemies, now turning against me.
That coalition was a struggle. What i found so great was, it made sense. They all were neighbors. And i would have attacked them, if they hadnt attacked me. Of course i would have picked them one by one. Amazing system.