Playing PICO-8 games on Zune HD via zuco8
▲ 20 r/Zune+1 crossposts

Playing PICO-8 games on Zune HD via zuco8

Download zuco8:
https://github.com/cherepets/zuco8/releases

Games:

- Ninja Cat by cubee
https://www.lexaloffle.com/bbs/?tid=38451

- Hungry Harry 3D by paloblancogames
https://www.lexaloffle.com/bbs/?tid=59509

- The Lion King Tribute by AuryArthan
https://www.lexaloffle.com/bbs/?tid=149613

- Pico Fox by electricgryphon
https://www.lexaloffle.com/bbs/?tid=28067

Music:

- Overgrown Labyrinth [Loop] by Visager [CC BY-SA 4.0]
https://visager.bandcamp.com/

The project is not affiliated with this Lexaloffle - developer of PICO-8.

Get official PICO-8 on https://www.lexaloffle.com/pico-8.php

youtu.be
u/cherepets — 4 days ago
▲ 40 r/Zune+1 crossposts

PICO-8 emulator on Zune HD

zuco8 is a Zune HD PICO-8 emulator, based on open8 (PICO-8 emulator that supports multiple platforms like Nokia N-Gage).

Pico Racer running on Zune HD

PICO-8 is a fantasy video game console with an awesome community and thousands of games made for it.

I did only Zune HD specific parts for this project, all the actual emulation was already working.
Could be cool to make it run on older Zunes as well (if physical control buttons and trackpad would work - it would make Zune a perfect emulation machine for PICO) but unfortunately I don't have one.

You can download and install it the same way as any other homebrew OpenZDK / DeployKit app from GitHub:
zuco8/releases

If you want to put your own games there: just open the installer as a zip file and put game carts into \data\Content\carts\

reddit.com
u/cherepets — 14 days ago
▲ 0 r/pico8

Best opensource port for unsupported platforms

I wonder which one is currently the most compatible and feature complete one (audio, mouse mode).
I saw there are a lot of projects that run on Vita, NGage and other retro device which is really cool as it gives those devices a great library of new games.

Though I'm not sure which one do I use? open8 looks like an awesome project but I noticed that some carts are really buggy (for example, The Lion King Tribute that it ships with is visually broken).

The same game runs well on femto8 but I didn't test a lot of games on it and I didn't yet try any others like fake-08, retro8 and pemsa.

Which ones do you use and why?

reddit.com
u/cherepets — 20 days ago

I re-released 14 years old game and the download rate looks pretty stable so far

I made the game for Windows Phone 7 back then, it of course got all the backward compatibility up to Windows 10 Mobile (without any extra work from side) but the OS is dead anyway so the game not available for any modern phone.

Spent a week on porting it to Android, twice as much on publication and got 500 downloads so far.
It's far below "the old results" (it got 500 reviews back then) but it seems pretty fine for the current state of Google Play and a free non-monetized game, right?

500 installs, 206 active devices

From a user perspective I don't even understand how anyone finds new non-promoted games on that store. There is basically no section where I can see all the new releases.

reddit.com
u/cherepets — 2 months ago

Native theming for icon

What is the best way to achieve native icon color, so it's the same color as browser's home/back/refresh buttons?

I currently check light/dark mode like
window.matchMedia && window.matchMedia('(prefers-color-scheme: dark)').matches
Then I set one of the 2 predefined icons with chrome.action.setIcon

But there are 2 obvious issues:
- My icons have predefined colors, so if user theme set them to red for example, my extension won't follow
- When user just opens browser, the icon is a generic one and will update only on first interaction

So how do you typically solve that?

https://preview.redd.it/ke0fop4rcm6h1.png?width=537&format=png&auto=webp&s=1171ac3351ea89cd9f91f7f2eaee13a43ac4b673

reddit.com
u/cherepets — 2 months ago
▲ 7 r/windowsphone+1 crossposts

I revived my game from 2012 that I couldn't play for many years

In 2012 I discovered XNA and immediately rushed into developing my first 3d game.

It's a fairly easy one-button runner / platformer, I basically did all the code in a single file and modeled extremely simplistic 3d models in Google SketchUp. The game was fairly successful and got hundreds of reviews and even helped me landing my first software engineer job (I showed it during the interview).

But as we all know, Windows Phone died shortly after (XNA died as well) and the game relied on WP-specific apis, heavily relied on 800x480 resolution and the models weren't loading properly in MonoGame ("opensource XNA"). So I was basically locked out of my own game for these 10 years.

Recently I finally had some time to port it to the modern systems (PC, Xbox, Android). Had to do my own model loader (.x files parser), some scaling magic, redone some assets and now I can play again where ever I want!

So could you by the way. The game is not monetized in any way and you could get it on

itch.io: https://cherepets.itch.io/red-ball-hd-platforms

XBOX: https://www.microsoft.com/store/apps/9WZDNCRFHXBB

Android: https://play.google.com/store/apps/details?id=me.cherepets.redball

u/cherepets — 3 months ago