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Honedge (Steel) -> Claymaul (claymore + maul) (Steel/Fighting) -> Durgladius (Durga + gladius) (Steel/Fighting)
This Tinka stuck in a Honedge's body learns not to get defeated by her situation and to grow despite her difficult circumstances.
I designed this line to be a "rival" line to the other Tinka/Honedge one. Maybe they'd be version exclusives or something. As such, their typings are somewhat symetrical, in that Tinkatrick's types are both neutral against Durgladius, while Durgladius has one double effective and one zero effective type against Tinkatrick.
At first I considered making her a pure special attacker, but that would put her at a severe disadvantage against the physical Tinkatrick 'considering it already has an imunity for a safe switch-in). In the end the design was so compatible with a variation on Stance Change that I went with that instead.
Bonus: Non-black card, but throw in an Elixir of Immortality to get your library-sized graveyard back into the library. You'll get your One with Nothing back with Vampiric Rites, and can now repeat this combo any number of times.
Was this just an excuse to draw some Gardevoir? You can't prove it.
Two mons near to my heart, and with the early gen 3 concept art I figured I'd jump on the stoneswap bandwagon. Behold: the Latias I wish we had instead of the indentical design they gave us with Latios.
Technically not original cards... But can you get what they are, and what the overall theme linking them is?
As a minimal effort in the fight against AI, here's a direct link to the art source.
Serra's Angle
Creature - Angel Illusion
4/4
2BB
Flash, undying, vanishing 2, islandwalk, menace
//
4W
Flying, vigilance
Oh course this is when the goblin runs out of energy ๐
Has this ever happened to you ?
>Short clip of a trainer seeing an item on a roof, then unable to find the right path to get to it.
Then rest easy, because I just made a roof navigation map of Lumiose City!
Features:
>Short clip of a trainer looking at their map, tracing the best path to the object they noticed. The trainer looks up to the camera and grins.
Swipe to the second image for a simplified version of the map, featuring the main chunks of buildings and highlighting the main access points to each!
>Short clip of a trainer running on the roof, stepping up to the item, then looking at the camera and doing a thumbs up with one hand and holding the item in the other. Fade to black.
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This took me a few hours to make to i hope some of you find it useful. Hopefully I haven't made any mistakes. ๐
And of course, despite running up to every single rooftop, ladder, and scaffold, I'm still one screw short. ๐