





Im just trying to make a few realistic road templates, then one of the parts somehow breaks away from the 0.5 stud grid, because i disabled snapping or used local space some time, then I reuse the template with another road template to create junctions, and now everything doesn't line up to the grid so i adjust it using ResizeAlign or disabled snapping scale but it only makes it worse and in no time the butterfly effect will have spread throughout all your builds and nothing is aligned anymore... and i spend more than 80% of building time fixing these lol
Did anyone experience this before?
Does anyone know how to prevent this or something?
Hi, im a gen alpha map nerd and this week I started working on my open road showcase game, its based on the suburbs of California and its going to be a realistic game where you drive around and explore the area, not much else to do except chill in your car. Kind of like STIL (Crossroads State of Illinois) but it's SoCal. I intend it to just be a passion project, i just want to see people driving around in my city and I don't intend to spend or make any money on it. If i don't get any players then I don't really see any purpose grinding all day on making a showcase that nobody else will see.
I worked on this around 2 days and I built the road templates in the screenshots, pls rate them lol. As i build more stuff I will post them in this subreddit and maybe my future discord server
But my main question is, the open road showcase is a very niche genre, the game probably only appeals to other map nerds and players from the same area so I have no idea how i can possibly go around promoting it and get 500 Highly Engaged Players. Game does appeal to 16+ which will help, i heard that making devlogs/speedbuilds while game hasn't released are a good way to promote showcases and i assume this is how STIL got popular but do you guys have any way of how I should advertise my game in the future?
source: ultimus rex https://www.youtube.com/watch?v=fokjUEyMwmw