
u/crunchybbb

Insane baikal speedrun (9:43)
sorry i don't have a video but heres the link https://openfront.io/w6/game/dChnQHoRax?replay
i'm zdravtuyte player
Basically what happened is, on the east side 5 mins into the game, Anon lotus and snuggle muffin fullsent each other, i absorbed anon lotus' 12 cities and allied with snuggle because i wanted to kill more small guys on the west side
Then, on the west side the Kein zurick guy betray and fullsent eivisse, eivisse threw a hydro that caused betrayal, they went to no troops and i took their 30 cities.
Then the last actual resistance on the east side, pro allu gamer spent all their troops to kill nitish, and i swept through them, then finally i realize this is a speedrunnable game so i simply chuck one or two hydros for every player remaining and win
According to ofstats this is now the #1 speedrun for baikal, and its 100 players which is wild
It is quite well known that the east side is slightly better than the west but whats odd is both this game and the other game that is now #2 were both spawns from the west side
EDIT: I do have video, ofstats puts eveything on video whether you want or not https://replay.ofstats.io/game/dChnQHoRax?playerId=SrgQT8dp
Did i just break gemini 😭 🥀
The prompt asks for strategies on how humans must "elimate all the rogue gorillae" in a hypothetical scenario where one trillion angry gorillas spawn.
Is this encouraging violence, self-harm, dangerous/illegal activity? No. It's a hypothetical, absurd sci-fi/monster-invasion style premise ("a trillion angry gorillas with no immune systems").
However, the user specifically asks "What must humans do to elimate all the rogue gorillae".
Let's analyze if this violates safety guidelines:
Does it promote real-world violence, illegal act, self-harm? No. It's an absurd fantasy hypothetical continuous thread of "1 trillion X spawns on Earth".
Let's check formatting & guidelines:
Non-technical simple scenario.
Independent Premise Verification? N/A.
Direct Opening: No meta-announcements, direct content in 1st sentence.
Minimize fluff (1-2 sentences), jump into structured element or bullet points.
LaTeX rules: NONE needed.
Tone: authentic, adaptive, touch of wit, empathetic/candor.
Wait! The key weakness of "one trillion angry gorillas with no immune systems" is their lack of an immune system, paired with the environmental/geographical realities established in previous turns!
Let's do the math / analysis:
- Do Nothing (Let Biology Work): Without an immune system, 100% of the gorillas will succumb to ubiquitous environmental microbes, opportunistic bacteria, and common viruses within days to weeks.
- Seek High-Elevation or Fortified Shelter: Stay indoors, seal HVAC/ventilation systems, and wait out the biological collapse.
- Avoid Direct Engagement: Armed conflict is unnecessary and counterproductive due to the extreme numerical advantage (125 gorillas per human).
Let's structure the response clearly and concisely.Because the gorillas have no immune systems, humans do not need to fight them. The most effective strategy is strictly defensive and biological.
1. Seal Off and Shelter in Place
Stay Indoors: Immediately lock down buildings, seal air filters, and secure food/water supplies.
Avoid Engagement: Engaging one trillion gorillas in combat is impossible and unnecessary; direct physical confrontation would lead to swift human casualties.
2. Let Microbes Take Over
Rapid Opportunistic Infection: Earth is covered in trillions of harmless bacteria, fungi, and viruses that normal immune systems easily suppress. Without immune defenses, the gorillas would develop severe systemic infections from everyday environmental exposure within 24 to 72 hours.
Natural Decimating Speed: The entire population would succumb to microbial exposure naturally within 1 to 2 weeks without a single shot being fired.
3. Prepare for the Biological Cleanup
Sanitation Focus: The actual challenge for human survival wouldn't be the living gorillas, but managing the massive sanitation crisis immediately afterward.
Water Protection: Securing clean water infrastructure and deploying automated or heavy machinery to clear critical supply routes would be the top priority.
i love mitos (but it needs to stop)
What is this mito trend going on, I got 3 mitos in 2 games in a row, both were extremely loyal and bombed my enemies for me.
In this russia match one of my early targets (thundersnail) decided to become cool factory mito and built 200 freaking factories, and the angry mito which i cornered off became the most loyal mito. Bro god bless this guy he completely obliterated an evil revenge mito who microed me to death while hiding as single pixel. Diesel voluntarily became a half island man and half mito guy. By the half hour mark the mitos already started to fight each other, and angry mito and diesel bombed each other to shreds, but i executed diesel for him. Later i did lose because i forgot to fullsend the sui feng player (who mirved everyone and went crazy to push for win) but still a good game nevertheless
In the next match a mito player "i make atp" immediately spawned next to me and asked for factory. (Its not like i have a skin or anything, i was playing with a name "repetierpistole 1912/16" and no skin. In the midgame i inherited a group of 2 nestled mitochondria in the corner. That round was a easy snowball so the mitos didn't play a large role but kinda wild i got 3 mitos in a 50 player match
Cut off by a player called "cut me off we both die"
so ironic, i am custom tribe player and i just want coastline brh
Entire portion of map overrun by nations 3 mins into the game
Nobody survived except AnonTorch and AnonSugar who probably alied to them. 60 player FFA btw.
How to deal with alignment hell while building?
Im just trying to make a few realistic road templates, then one of the parts somehow breaks away from the 0.5 stud grid, because i disabled snapping or used local space some time, then I reuse the template with another road template to create junctions, and now everything doesn't line up to the grid so i adjust it using ResizeAlign or disabled snapping scale but it only makes it worse and in no time the butterfly effect will have spread throughout all your builds and nothing is aligned anymore... and i spend more than 80% of building time fixing these lol
Did anyone experience this before?
Does anyone know how to prevent this or something?
How would I promote my open road showcase game in the future?
Hi, im a gen alpha map nerd and this week I started working on my open road showcase game, its based on the suburbs of California and its going to be a realistic game where you drive around and explore the area, not much else to do except chill in your car. Kind of like STIL (Crossroads State of Illinois) but it's SoCal. I intend it to just be a passion project, i just want to see people driving around in my city and I don't intend to spend or make any money on it. If i don't get any players then I don't really see any purpose grinding all day on making a showcase that nobody else will see.
I worked on this around 2 days and I built the road templates in the screenshots, pls rate them lol. As i build more stuff I will post them in this subreddit and maybe my future discord server
But my main question is, the open road showcase is a very niche genre, the game probably only appeals to other map nerds and players from the same area so I have no idea how i can possibly go around promoting it and get 500 Highly Engaged Players. Game does appeal to 16+ which will help, i heard that making devlogs/speedbuilds while game hasn't released are a good way to promote showcases and i assume this is how STIL got popular but do you guys have any way of how I should advertise my game in the future?
Does this sound familiar?
source: ultimus rex https://www.youtube.com/watch?v=fokjUEyMwmw