Multi-Tier Scene - The Way Up

Hello fellow Daggerhearters!

Following up on the new Location concept and Multi-Tier Adversary concept, here's a Multi-Tier Scene.

I hope you like it. The idea is the each Scene presents at least one Environment along with a map for visual reference. The map can also be useful for those players who migrated from D&D, like my friends and me.

This Scene is the first of seven Scenes which together run as a lengthy Adventure in the Sky Isles.

The Way Up is the first step to reach Neverdark, the home of the Phoenix Monks. The second step is the Skywalk (Scene #2). You can easily fit this in an adventure involving mountains as a challenge to reach a nice treasure, or to save a loved one. Maybe it's the path to the villain's HQ!

This will be part of our Kickstarter Amazing Adversaries & Environments.
Feel free to follow it to stay tuned!

u/czeuch — 1 month ago

Multi-Tier Adversary - What do you think?

EDIT: click here to see an updated version based on current feedback.

Following up on last week's post about Locations, a new design concept for DH, I want to have scalable content as in the original book and hence we're considering multi-tier adversaries.

Let me describe the alternative. Assume I don't go for multi-tier. The Sky Isles is home to the Phoenix Monks. Initially I had 1 adversary per Tier, meaning that if you decide to play The Sky Isles at Tier 1, you would only have one option as adversary. You wouldn't be able to use the Master Phoenix Monk (left adversary above) as it's a T4 adversary.

By using multi-tier enemies, you can mix them if needed. You can have a few apprentices, a disciples, a firepalm, etc.

What do you think of this concept?

I love the nice feedback people have already been providing over Discord! The DH crowd rocks!

u/czeuch — 2 months ago

One of the things I've been building for my upcoming Kickstarter is what I'm calling Locations — fully detailed places like a mountain range, a haunted coastline, or a swamp that a GM can drop directly into their Frames or ongoing campaign.

A Location isn't just a map. It comes with lore, history, and flavour that makes the place feel like it has existed long before the party arrived. It has an overarching plot that gives the GM something to pull on across multiple sessions, and enough inspiration to make the place their own rather than just running someone else's story.

Let's say you're running Five Banners Burning and the party is at the southern part of Armada, near that forest. With a Location, you can drop it there and run a few sessions of fun times without having to worry about what to prepare.

The Kickstarter will launch with 8 Locations across four terrains — 2 coasts, 2 forests, 2 mountains, and 2 swamps. Each Location contains 7 Scenes, and every Scene comes with a full Daggerheart environment and battlemap.

We're also including over 100 new adversaries, all built for Daggerheart and fully scalable across all 4 tiers — so whatever level your party is at, the Location works.

One of these Locations is presented in the image: The Sky Isles, a chain of floating earth motes hidden above the clouds, home to a monastery of fire-disciplined monks with a desperate secret and a threat they don't yet understand. I'll be sharing more about the Sky Isles moving forward.

More details coming soon. I'd love to get your feedback on this!

If you want to help me, give me a follow:

https://www.kickstarter.com/projects/czrpg/amazing-adversaries-and-environments

Also, I'll be sending actionable previews via my mailing list, which nets you 111 urban maps upon sign up.

https://czrpg.com/freebie-opt-in/

u/czeuch — 2 months ago