Image 1 — My Material-Based Physics Merge Game. Every Material Behaves Differently — Thoughts?
Image 2 — My Material-Based Physics Merge Game. Every Material Behaves Differently — Thoughts?
Image 3 — My Material-Based Physics Merge Game. Every Material Behaves Differently — Thoughts?

My Material-Based Physics Merge Game. Every Material Behaves Differently — Thoughts?

The main idea behind my game is the material-based physics system. The materials aren’t just different skins or graphics — each one has its own physical properties that affect how it behaves during gameplay.

Ice can slide because of low friction, rubber can bounce and deform, stone is heavy and resistant to movement, and other materials interact differently based on their physical characteristics.

The goal is to make the materials themselves an important part of the gameplay and strategy, rather than simply changing the appearance of the objects.

Gravity Merge: Physics Puzzle

iOS:  https://apps.apple.com/us/app/material-dynamics/id6759860609

Android :   https://play.google.com/store/apps/details?id=am.van.fall2048

u/darjarjava — 13 hours ago
▲ 7 r/2048+1 crossposts

I turned 2048 into a physics game — what do you think?

Instead of placing tiles on a fixed grid, you drop cubes and let physics affect every merge. You can also experiment with different materials and physics properties.

I've been working on this game for a while, and I'd love to hear what you think about the gameplay.

What would you improve or add?

Gravity Merge: Physics Puzzle

iOS: https://apps.apple.com/us/app/material-dynamics/id6759860609

Android : https://play.google.com/store/apps/details?id=am.van.fall2048

u/darjarjava — 14 hours ago