


My Material-Based Physics Merge Game. Every Material Behaves Differently — Thoughts?
The main idea behind my game is the material-based physics system. The materials aren’t just different skins or graphics — each one has its own physical properties that affect how it behaves during gameplay.
Ice can slide because of low friction, rubber can bounce and deform, stone is heavy and resistant to movement, and other materials interact differently based on their physical characteristics.
The goal is to make the materials themselves an important part of the gameplay and strategy, rather than simply changing the appearance of the objects.
Gravity Merge: Physics Puzzle
iOS: https://apps.apple.com/us/app/material-dynamics/id6759860609
Android : https://play.google.com/store/apps/details?id=am.van.fall2048