▲ 23 r/stalker

Didn't expect to like the Ward route this much

I did all endings at released, but from saves at key points. Coming back 2 years later I decided to go Ward from the very beginning and was pleasantly surprised.

I didn't to see so many changes. Not only in story and fate of some characters, but things like getting access to different bases and going to different locations.

For me what sold the Ward as more than just the evil faction is Korshunov's sincere care for the welfare of his men. He's easily one of the best characters in the game both in acting and writing. Scar feels annoying at times and suffers from the dissonance CS players feel from his version in that game. He's like that friend that tries a bit too hard to be funny and cool.

Sotov, the officer at Zalissya also helps sell the faction. His diplomatic approach separates him from regular Wardens who treat stalkers like trash. His actions during the Wish Granter activation also make him likable.

Having access to the Chemical Plant and easier access to STC Malachite after the Ward occupies it is a great QoL feature. I also like the Ward drip a lot. It reminds me of the operative armors in Xcom 2.

To compensate this is the worst possible ending for everyone except the Board and Skif. Being hated by Richter and having to kill him also sucks balls. I'm glad for the journey, but I probably won't follow this route many more times, if ever.

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u/dioaloke — 6 hours ago
▲ 26 r/stalker

What would you call this anomaly?

They were immortal btw, but at least they didn't deal damage.

u/dioaloke — 1 day ago
▲ 32 r/stalker

Updated map of Faction relations in S2 (heavy spoilers)

EDIT: STC Malachite is tied to the United Nations, it's not a branch of SIRCAA, but has to report about certain matters, like anything dealing with Project X. It's free to pursue any other research freely. It's clear SIRCAA doesn't care for Malachite and its "pseudoscience: this is attested by both sides and proven by Ozersky having sent numerous reports about X17 that went ignored until after the assault on the Duga.

"Included some corrections from comments on my previous post; corrected the gross omission of Noontide; added the C-Conciousness connection to the Slag Heap (Garbage); clarified the origins of Duty from the Ukranian Army.

Bandits are actually various gangs whose relations with other factions vary greatly. In Garbage you get the Brood, that's backed by Freedom and the Comissary, backed by Duty. You get neutral zones like the Slag Heap and the Sultansk, where Bandits play nice with Loners and other factions. There's a whole "quarrelsome couple" dynamic between Sultan and Beard in Zaton that dates back to CoP and the current state of affairs in HoC is a possible outcome from a side mission in CoP.

Renegades originally were just a fix for the Faction Wars system in CS. You start the game in the Swamps and the Faction Wars system needed an opposing faction to teach you how it worked. A natural option would be Bandits, but since you were forced to oppose them in the Swamps, this could spill over the rest of the game, removing the option for them as a joinable faction. The solution was to create the Renegades, a splinter from the Bandits that could safely be defeated in the tutorial area leaving the rest of the game intact. They became popular with the fanbase though, so that's why we get references to them in HoC.

Duty was originally founded by Army deserters either left to die in the Zone or that disagreed with how the Army was handling things. You actually find its founder's dead squad during CoP, solving a mystery that lasted years.

Freedom came together in response to Duty and they've been at war since the start. The faction was fundamental in keeping the Monolith at bay in the Barrier between Radar and Army Warehouses. If Duty fought mutants, Freedom fought Monolith.

After CoP Ward came into the zone and forced the D4 Treaty, direct conflict between Duty and Freedom was forbidden, thus the proxy wars via Bandit gangs. After the Ward is severely debilitated after the assault on SIRCAA and the Duga, it no longer had the means to enforce the peace treaty, so open hostilities resumed. In HoC as it is this kinda just happens, but the DLC will shed a lot more light on how exactly this came about.

I still don't know how STC Malachite works or the "official" nature of the Corps (is it backed by the Ukranian Govt or is it a private paramilitary force? How does it relate to the Ward and ISPF?)

u/dioaloke — 3 days ago
▲ 13 r/stalker

Any mod or fix for the mouse?

The camera feels very sluggish, specially in combat. If I jerk my mouse the camera moves fast as expected, but if I try to do something more precise, like tracking a moving mutant to shoot it, it feels like the camera kinda drags, like there's a huge deadzone and even then it feels like the camera moves more slowly during combat than out of it.

I've found this fix that adds a few lines to "Input.ini" file, but then it becomes the opposite, the camera gets too sensitive to the point of being unusable even after I tried tweaking the values down some 10x with different numbers.

V-Sync is disabled and FPS is capped at 30 (because some puzzles involving vortex anomalies don't work on higher fps)

Does anyone know any other fixes or maybe a mod? Dealing with fast moving mutants is a pain the ass with this problem. Thanks in advance!

u/dioaloke — 3 days ago

What shotgun do you prefer?

I've been trying different weapons and while the Saiga has awesome quick reloads I'm finding the Ram-2 very satisfying to use. Something about the sounds and mechanisms working when shooting it and switching ammo is just chef's kiss.

I plan to test the Cracker with the clip upgrade next, but I'd love to hear your thoughts!

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u/dioaloke — 4 days ago
▲ 41 r/stalker

I'm trying to make a mental map of the factions in S2 (spoilers)

EDIT: I'm making some adjustments based on comments and things that occurred to me after posting:
a) corrected presence of Renegades in S2

b) made the connection between Nestor (leader of the Slag Heap) and C-Conciousness

C) how the hell did I forget about Noontide?! Poor Strider!

So S2 keeps most of the factions from the OG games, but adds a bunch more and renames/recasts some of the previous factions. It can feel a bit complex trying to trace all the faction relations between all 4 games. Here I didn't try to make a friends/enemies matrix like in the OG games, it would be just to cluttered to add this layer, though I did include it partially, I tried to trace where every S2 faction comes from (or what it replaces). I still have lots of doubts:

  1. Is MDST still actively doing research or does C-Conciousness only have a few agents now?
  2. It seem the Zone has been internationalized and is no longer under direct control of the Ukranian Govt, that's why the (Ukranian) Army has been replaced by the IPSF (an international force) and Ecologists are replaced by either SIRCAA (funded by the Board) and STC Malachite
  3. I'm not sure what exactly Malachite is... They're not an independent branch of SIRCAA (unless I'm very mistaken) since they deal with Spark and are put under the thumb of the Ward at some point in the campaign.
  4. Degtyarev still has ties to the USS or has become an independent operator?

I think it would be interesting to trace the connections of some characters through the games (like Strelok working not so briefly for SIRCAA or how Herman and Ozersky sharing a bunker in CoP and becoming part of SIRCAA and Malachite respectively), but first I wanted to get the faction relations right.

u/dioaloke — 5 days ago

What's your favorite point to do free roam?

Since you can't free roam after the campaign what's your favorite point in the story to just go about the Zone?

After your decision in Zalissya most of the Zone is open to you, with the exception of Pripyat and maybe the Duga? I don't know if you already have immortal Monolith there at this point...

I read that after SIRCAA the chances for legendary artifacts greatly increase, so it seems pointless to do artifact hunting before that as you might not make enough money selling the artifact to cover the repair costs from anomalies. That would be my midgame point to free roam a lot.

Of course, after getting access to Pripyat is the ideal, but that happens pretty late.

Does anyone go around a lot before SIRCAA? And what do you like to do when free roaming?

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u/dioaloke — 5 days ago
▲ 32 r/stalker

If artifacts lose their powers outside the Zone, what's the point of the whole stalker trade?

One of the main points of Stalker 2 is that the Alpha Artifact that destroyss Skif's home can be recharged by the scanners while every other artifact 'fades out' when taken outside the Zone. But smuggling out artifacts has always been arguably the main reason for everybody wanting a piece of the stalker pie.

So many people enter the Zone to get rich hunting due to the miraculous powers of the artifacts and the power-that-be that covet them and pay fortunes for them. After decades of such trade, no serious 'client' would be cheated by an artifact that no longer works. Do artifacts fade out really slowly? Is it a question of 'usage wear' or simply a temporal decay (like a half-life)? Are inert artifacts still valuable somehow? Or maybe stuff gets made with artifacts inside SIRCAA in the Zone and exported, their properties 'kept' somehow in the process?

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u/dioaloke — 8 days ago
▲ 39 r/stalker

The burden of Burers

EDIT: I found 4 (FOUR!) Burers in the triangle of stashes to the East, with a bunch of stalkers that helped (and then not) to kill them. The problem is that as the stalkers died the burers had more and more weapons to shoot with and since there was 4 of them it became a shitshow. I noped out and a bit to the South I found another 2 Burers, like c'mon! It cheapens them as enemies and having to constantly fight an enemy that can make your permanently lose your weapons due to it flying somewhere or glitching into terrain is awful.

Sometimes the Zone just wants you dead apparently. I this travel, which isn't that long, I encountered 10 burers. I'm almost out of bullets and then I find 2 more Burers fighting dogs and decide to head back home. Seriously, are Burers the new Bloodsuckers at release? Damn things are everywhere now, I found more Burers than Blind Dogs and that's insane.

u/dioaloke — 9 days ago
▲ 56 r/stalker

Playing S2 on low settings is an experience

I'm gratefully surprised I can run the game at all with my 1060, but man, does it limit the experience

u/dioaloke — 9 days ago
▲ 162 r/stalker

2 years later the Poppy Field still annoys me

EDIT: To the people saying it's easy and 'do this, do that', my point wasn't that it's hard. It's that what you actually need to do is different from what you're told to do. I get this plays into Pomor's scheme, it makes sense. When I first played this at launch, I wanted to thoroughly explore the field: if it's dangerous there should be good stuff here, right? And there is. But it was frustrating with the teleporting to random places when you're about to fall to asleep and the petal cloud that instakills you. My annoyance is more from this first experience than anything else and it's been interesting to see some people share my frustration while other had an easy time. Even if I think it could have been done better I'm still glad they tried something different with this anomaly.

The problem is that the game gives you bad instructions and bad feedback.

What you hear makes it sound like drinking an energy drink will stave off the sleepyness, but that's just not true. You can't drink indefinitely to keep awake and that's OK because it would be brute forcing, but I don't feel any distinct increase in how long I stay awake by drinking the energy drinks.

Your only real meter is your blinking and it's somewhat unrealiable.

I don't know if drinking beforehand and getting the energy drink icon over your health bar does anything.

The only reliable strategy is to get 1 thing at a time and leave the field entirely to reset some hidden timer, which is fine in itself, but has nothing to do with what the games tell you to do. If you follow the instructions you'll probably die repeatedly without really knowing what you did wrong, my first experience with this quest.

I don't know if this was some awkward implementation of a product placement (there is a real NON STOP Stalker themed energy drink afterall), but it spoils what could have been a rather flavorful quest.

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u/dioaloke — 11 days ago
▲ 8 r/skyrim

What are your favorite weapon enchantments?

I'm currently rocking Dagger + Mace for the crazy fast double swing with stagger power.

The mace has Paralyze, which is OP and funny at the same. I wanted to put Absorb Stamina on it too, so I could keep power attacking indefinitely, but I don't have it, so I put Absorb Health instead, which is kinda meh. Probably should put Soul Trap and use in conjunction with a reusable soul gem so it's always charged.

The dagger I'm leaving unenchanted for now so I can take advantage of Elemental Fury (it only considers the left hand weapon), but what would be some nice enchantments for it?

I know Fire/Frost/Shock enchants benefit from reduced casting costs for Destruction, but I'm not sure if Paralyze and other enchants do the same (probably yes)

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u/dioaloke — 1 month ago
▲ 12 r/skyrim

What is good and not so good about playing on harder difficulties and/or survival mode?

I like that Adept is basically a playground after a while, but it gets a bit too easy most of the time with the occasional difficulty spike, so I'm considering starting a new playthrough - in part to test a better build for my mage.

Thing is, I'm afraid enemies just become health sponges and the game doesn't require me to make better use of the mechanics, it just gives me more work to kill them in essentially the same way as in lower difficulties.

I have similar worries about survival mode. I know it survival involves extra work, but is it engaging or does it feel tacked on/artificial difficulty?

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u/dioaloke — 1 month ago
▲ 15 r/skyrim

I'm not sure I get the mage playstyle

After years since I last played and having never played a mage build, I'm a bit lost if I'm doing something wrong or if the mage playstyle is a bit lacking.

I'm currently level 40 and playing on Adept. I main Destruction (currently at 55), with Firebolt/Fireball being my main weapons. I'm doing a battlemage, so I'm more or at the same level in One-Handed, using Maces for their armor penetration.

I usually start in stealth by flinging a Fireball or Firebolt at the enemy. First question: does magic benefit from stealth attacks? Then when I run dry of magicka I use my mace and usually either use the off-hand to cast Firebolt so the enemy takes more damage from burning or to heal myself with Fast Healing.

When I know I'll have to do melee and not just finish off the enemy I use the 2nd level of armor spell.

I currently have 230 Magicka and 75% magicka regen, with 12% Destruction cost reduction (Novice Hood + robes).

I've read Destruction falls off hard as enemies level, since its damage doesn't level with your skill? Does any other school scale? Should I really just aim to get 100% cost reduction to spam spells? Even if I can cast indefinitely, if I do poor damage I might die before the enemy.

Should I be summoning more? Using more crowd control via the Illusion school?

Should I be drinking magicka potions like I have an addiction or focus on magicka regen and mix a bit of melee as I recharge?

How much magicka is enough?

I'm liking it so far, but at times I feel like I'm playing badly or missing something important.

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u/dioaloke — 1 month ago

I was curious how much XP I could get in chapter 1... managed level 22

You can get a lot more XP than I expected. I had to kill every monster you can get to and beat up every human in the camps. Tried to maximize XP from quests. You can summon and kill your own creatures for extra XP! Got 5 summon skeleton scrolls from the Fog Tower and that netted 4,000xp!

While it was a nice experiment, I'd never recommend anyone to play like this. It takes a looong time, is tedious and will make the subsequent chapters feel barren.

u/dioaloke — 2 months ago

Finally... PEACE!

The fact that no one reacts to me executing Mud in the middle of the Old Camp confirms to me everyone is relieved he won't speak a word ever again.

u/dioaloke — 2 months ago

How to effectively fight groups as a mage in G1?

I thought I'd have an easy time clearing Orc Town, but it didn't go as cleanly as I'd like.

Rain of Fire takes so long to cast and doesn't do that much damage. Storm of Fire (the 4th circle aoe) I can spam, but it doesn't always CC the orcs with the burning animation, so eventually they close in.

My solution was to pop a speed potion, aggro a group and cast Wave of Ice, the Rain of Fire and repeat WoI > RoF until everything's dead.

I mean it worked, but didn't feel that satisfying. And against the orc shamans Wave of Ice doesn't deal damage, just paralyses, while Rain of Fire is useless. I guess I could use Storm of Wind 😒 but I'd probably be stunlocked to death with the burning animation

How do my fellow mage tackle this and fighting groups in general?

BTW I'm playing a templar so no 5th circle spells for me. But my next game will be a pure mage, so I want to read it all!

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u/dioaloke — 2 months ago

How to get Wind Breaker bow in chapter 1?

I've read you can it by using a Transform into Meatbug scroll to enter the Feee Mine, but it doesn't seem to work? Am I supposed to pass through the gaps of the portcullis?

(I have both Union and the Community Patch installed)

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u/dioaloke — 2 months ago

My life is a lie

As a kleptomaniac loot goblin I've always picked Sneaking in Gothic 1 because I like to loot everything. On my current run I haven't learned that skill and... it really doesn't matter? I'm like that pikachu meme 😮 All those years sneaking around... For nothing. I could've just walked in like everywhere is my house, pick the lock in front of its owner and brazenly walk away. I guess I have 10 extra SP now, but my world view has crumbled.

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u/dioaloke — 2 months ago

Questions about URIZIEL

You only need to kill the immortal orc priest right before the final battle, right? You don't need it to kill the humans and demons at the Sleeper arena.

If I'm from the Swamp Camp and can't use its rune (that requires the 6th circle), I can use the sword even if I'm not trained in 2H, right? Of course, if I have the 30 STR to equip it, which I will. It won't be as effective, but it should get the job done.

Same if I'm a mage with 30 STR but for whatever reason don't want to turn it into a rune, right?

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u/dioaloke — 2 months ago