Didn't expect to like the Ward route this much
I did all endings at released, but from saves at key points. Coming back 2 years later I decided to go Ward from the very beginning and was pleasantly surprised.
I didn't to see so many changes. Not only in story and fate of some characters, but things like getting access to different bases and going to different locations.
For me what sold the Ward as more than just the evil faction is Korshunov's sincere care for the welfare of his men. He's easily one of the best characters in the game both in acting and writing. Scar feels annoying at times and suffers from the dissonance CS players feel from his version in that game. He's like that friend that tries a bit too hard to be funny and cool.
Sotov, the officer at Zalissya also helps sell the faction. His diplomatic approach separates him from regular Wardens who treat stalkers like trash. His actions during the Wish Granter activation also make him likable.
Having access to the Chemical Plant and easier access to STC Malachite after the Ward occupies it is a great QoL feature. I also like the Ward drip a lot. It reminds me of the operative armors in Xcom 2.
To compensate this is the worst possible ending for everyone except the Board and Skif. Being hated by Richter and having to kill him also sucks balls. I'm glad for the journey, but I probably won't follow this route many more times, if ever.