r/crosswind

Made a quick cabin for Galen and John

Since I've now got John Doe at camp I needed to give him somewhere to sleep so I decided to move Galen out of the manor and give him and John a cabin using an area behind the manor that was empty.

Really wish we had 45 degree reed roofs, but since 64s are the only "tall" option I based this off of some gothic design. I probably spent more time on the exterior than I wanted, but some of that detailing was just obvious to envision so I did it. I would also like some roof pieces that are half as tall, always end up with that cross section at the top of the narrow windows when you pop them up out of the roof. I don't mind the look of it myself, but it's not "correct" for a gothic cabin.

There was room to add a small upstairs floor but I didn't see the need given the purpose of the cabin.

u/HallucinatoryFrog — 7 hours ago
▲ 93 r/crosswind+1 crossposts

Forum

The forum serves primarily as a place for discussion... or not.

u/Darkpimousse — 16 hours ago
▲ 63 r/crosswind+1 crossposts

(WIP) Turned the small shipwreck into a gatehouse & began a different type of base on this small island. Very much like how it’s going so far.

I’m not sure what else to do with this island but see this as the main ‘headquarters’ for the base that I will now look to build around.

I built a gatehouse into the side of the shipwreck & that is the only way up then to my little house & lighthouse beyond that. With ‘rope bridge’ access to the crows nest cannons on top of the shipwreck.

At the rear, water level, is the dock & markets.

Unsure yet what else to add & where! 🤔

u/Mullaney1994 — 15 hours ago

Really need to hit the ship area of attack

This game has tilted me so much when im literally right in front of a ship, shoot it and cannons go straight through it without doing any damage.

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u/SmokeMaximum4140 — 1 day ago

Overlapping bonfires?

I read that you could slightly overlap them for a base expansion / sharing resources but I can’t overlap at all. Radius stays red until the lines don’t touch. Is there a way to do it or do we just dump resources into a new bonfire if we’re trying to build a city?

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u/chefcankles — 20 hours ago

Decoration Items

When I buy a set, I do not seem to get all the items. Online lists show things like a chain to hang chandeliers, a globe, and a grandfather clock. I have bought all the items and have completed all the quests, but I seem to be missing a lot of items.

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u/JohnRatick — 22 hours ago

Boss 3 difficulty rant

How come the priestess was so easy on standard difficulty? In my opinion it was much easier than boss 2, who beat my ass several times with his fast attacks and relentless pressure.

I took priestess down in four posture breaks out of which the first was used to just hitting her rear leg because I didn't realize she exposed herself from the front. I almost died due to dodge canceling my healing potion, not because the boss itself dished out a ton of damage. The only challenge rose from taking chip damage through parries, forcing a heal every now and then, otherwise it was a piece of cake, although I appreciate the incorporation of crushers' bubble mechanics into the boss fight. Otherwise quite an anticlimactic ending for the story so far.

After typing but before posting this I googled what others had to say and I'm confused how so many say it's an unreasonable difficulty spike. Have I accidentally minmaxed a meta build or something?

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u/TheManWithNoClue — 1 day ago

Progression is absolutely miserable

In the first biome I learnt my lesson: max out your gear ASAP.

Moving to the second, I think I've spent about as much time grinding and trying to grind resources as I have spent in the first biome at all, and I've been sitting at lvl6 for longer than on any other level prior. I'm not even counting the time I'm spending on building my new base, which is the only good thing in this game right now.

So I find an island with an Iron node, which is guarded by 2 wolves. Because they are in a tight area and their hitboxes are bullshit, I make a platform and shoot them. That the devs could be arsed to code counter-sniping behaviour into the AI but not to fix the hitboxes is also poor form, to put it mildly. Each run gets me 38-42 Iron Ingots. I just spent 40 only to get my lvl6 cannon up to lvl10. My weapons, clothes, and the rest of the ship is lvl5, and of course, the crafting station upgrades cost a truly ridiculous amount of materials, which are a pre-requisite to doing said upgrades in the first place.

That island is also my source of hardwood, which necessitates navigating an island whose inhabitants are usually 2 levels above me, often 3, and the goats and wolves regularly have stars on top of that. If it's a 1v1 I'm usually okay but usually it's not, so I'm constantly on the back foot against goats and wolves, who seem to have better reach than I do with a fucking halberd.

>!A detour for those typing "git gud": combat is stupidly simple, you get close, bait out an attack, dodge out of the way, land your attack, recharge stamina, repeat until you win. What makes this difficult is that hitboxes don't always match the model, and the more enemies you are fighting at the same time, the smaller your window of opportunity to attack. The way this game is designed, food is useless, because you're either good enough to dodge every attack consistently, which I'm not, or the amount of damage you take even with the maxed gear for your biome means that you can take only a few hits before you die - and of course, potions slow you down, bandages slow you down, and have their own cooldowns. In my experience, food is there to give you a little more wiggle room and if that's not enough then I'm screwed.!<

Said upgrades also cost silver via the faction merchant exclusive item they require. Silver from what I've seen is best gained from boarding. Boarding is an atrocious experience, because again, despite having a polearm, I'm bodyblocked from fights without being able to contribute, while also catching strays from sabers because that clearly makes sense. Of course, my crew's fighting prowess is conditional on their boarding gear, meaning that the moment they are not fighting down their level or equals, they're gonna get chopped up, leaving me to fight a mob in a tight space, which the asthma-based combat system does not allow, because apparently holding up my weapon to block stops me from breathing. And because someone thought it is a great idea, I'm going to respawn not on the ship to have a second shot at the fight but back at base, so to avoid avoidable stress, I'm stuck with boarding lower level ships, which makes the silver income a slow drip.

With my lvl10 cannons on a Brethren Frigate my damage is pretty good when the game feels like allowing my shots to land, which is already difficult when the indicator doesn't accurately depict where your shots are coming from, what angle they'll traverse, and where they will land. Meanwhile the AI has a solid 70% accuracy, so in a recent 1v3 fight, I managed to destroy 1 ship before mine was sunk as well.

What is so atrocious about this is that I know that once I have my gear maxed out, these problems will either disappear entirely or will become somewhat less painful because I'm overleveled against anyone who isn't lvl10 - and then the same thing is going to happen going into the third biome.

This isn't my first rodeo, I played Valheim, V Rising, and Enshrouded, I don't have a problem with putting in the work but this isn't about effort, this is poor implementation, plain and simple.

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u/BackstabFlapjack — 1 day ago
▲ 24 r/crosswind+1 crossposts

WIP Main house / base

Main house and pool / Crafting garage / Garden / wall of fame / kitchen.

Adding a lighthouse and tavern soon and a better pier

u/chefcankles — 22 hours ago
▲ 110 r/crosswind

Sea shanties go way hard

No real elaboration is needed here… Holy hell every song is fire…more please.

“ Oh Maggie Maggie May, they’ve taken you away…”

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u/Drawn_to_Heal — 2 days ago

Can someone explain to me how boarding ships works?

Multiple times I have got a ship down to low defenses and then boarded only to eventually be killed by endlessly spawning enemies. How do I succeed in boarding a ship?

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u/EnvironmentalNet1730 — 2 days ago

EITC/British Empire

Hi everyone, 

Disclaimer: First off, I know AI isn't everyone's favorite, but it was the best tool at my level to simply capture the game's aesthetic and show how I picture things in my head. I'm the first exited to see actual artist get into it.

The Core Subject

I’ve always been a huge fan of the Royal Navy and other uniformed faction. I recently started playing Windrose in my search for a great pirate-themed universe, and I’m really enjoying it.

The Ashland trailer showing the EITC (East India Trading Company) flag got me hyped.

I know that Blackbeard theoretically sent the Caribbean fleet to the bottom of the ocean, but with all the magic and paranormal elements in this universe, it feels like a empire or a powerful corporation like the EITC would inevitably get involved.

My Questions : 

Uniform

If you're a fellow uniformed-faction nerd, how do you picture them looking in-game? For the image I attached, I drew inspiration from real historical uniforms mixed with the classic Playmobil Redcoats and Bluecoats (which I loved as a kid).

World interaction 

How should they interact with the world? Personally, I’d love to see them as an enemy faction. It would be amazing to raid their forts, but still be able to casually walk through their heavily guarded cities and markets.

Customization 

Ultimately, I really hope we can sail under their colors (either as a faction mechanic or just pure cosmetics), wear their uniforms, and dress our crew in matching gear.

Ultimately how would you like to see the British Empire or the EITC integrated into the game, mechanics lore wise etc.

u/AngleSeveral6030 — 2 days ago

From the window, to the wall!

I didn't wall off the bottom because changing these out was time-consuming enough without fighting more snapping points, but I think I've gotten the idea across in these pictures.

u/HallucinatoryFrog — 2 days ago

Pirate portraits

I keep seeing these portraits in peoples base builds online but i cannot for the life of me find how to unlock them.

They don't appear In some "Unlock every decoration" videos i've watched on you tube.

Can anyone help a sailor out?

u/Die4Metal — 2 days ago